switching to cmake; alyson setup

This commit is contained in:
n0ffie 2025-02-06 22:47:32 +01:00
parent 9504620227
commit 23a40216de
20 changed files with 307 additions and 125300 deletions

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@ -1,27 +0,0 @@
#include <colysis.h>
int main(int argc, char *argv[]) {
SetTargetFPS(60);
InitWindow(900, 500, "Colysis");
ecs_world_t *world = ecs_init();
ecs_entity_t ray = ecs_entity(world, { .name = "raysan5" });
puts(ecs_get_name(world, ray));
Texture2D logo = LoadTexture("assets/Raylib_logo.png");
while (!WindowShouldClose()) {
BeginDrawing();
DrawTexture(logo, GetScreenWidth() / 2 - logo.width / 2, GetScreenHeight() / 2 - logo.height / 2, WHITE);
DrawText(ecs_get_name(world, ray), GetScreenWidth() / 2 - 25 * 3.5f, GetScreenHeight() - 50, 50, BLACK);
ClearBackground(RAYWHITE);
EndDrawing();
}
UnloadTexture(logo);
CloseWindow();
return ecs_fini(world);
}

16
src/main.cpp Normal file
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#include <colysis.h>
#include <iostream>
#include <alyson.hpp>
int init() {
std::cout << "colysis: init" << std::endl;
return 0;
}
void update(float dt) {
}
void render(float dt) {
}