Fixing loading problem
+ ImHex Pattern Code
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72d1bf3bfb
commit
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9 changed files with 179 additions and 41 deletions
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@ -9,12 +9,19 @@ Game::Game(sf::RenderWindow& window) : window(window)
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#include <iostream>
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void Game::run()
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{
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#ifdef _DEBUG
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std::cout << "Loading map... Version: " MAP_VERSION_STRING << std::endl;
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auto start = std::chrono::system_clock::now();
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#endif
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auto err = map.load(ASSETS_PATH "/test.cymf");
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#ifdef _DEBUG
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auto end = std::chrono::system_clock::now();
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auto milliseconds = std::chrono::duration_cast<std::chrono::microseconds>(end - start);
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std::cout << "Loading took: " << milliseconds << std::endl;
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#endif
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if (err.code != 0)
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{
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std::cout << err.message << std::endl;
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