# Examples CMakeLists.txt cmake_minimum_required(VERSION 3.14) # Function to easily add examples function(add_cigui_example NAME) find_files(EXAMPLE_${NAME}_SOURCES "${NAME}/src" cpp c cxx hpp h hxx inl) add_executable(EXAMPLE_${NAME} ${EXAMPLE_${NAME}_SOURCES}) target_link_libraries(EXAMPLE_${NAME} PRIVATE cigui) link_libraries_in_directory(EXAMPLE_${NAME} ${LLGL_LIB_PATH}) target_include_directories(EXAMPLE_${NAME} PRIVATE ${LLGL_INCLUDE_PATH}) set_target_properties(EXAMPLE_${NAME} PROPERTIES OUTPUT_NAME "${NAME}") if (WIN32) add_custom_command(TARGET EXAMPLE_${NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory ${LLGL_BIN_PATH} $ COMMENT "Coppied LLGL binaries to example directory" ) else() add_custom_command(TARGET EXAMPLE_${NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory ${LLGL_LIB_PATH} $ COMMENT "Coppied LLGL binaries to example directory" ) endif() add_custom_command(TARGET EXAMPLE_${NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/${NAME}/src/shader $/shader COMMENT "Coppied shaders to example directory" ) # Copy DLLs to output directory on Windows when building shared if(WIN32 AND CIGUI_BUILD_SHARED) add_custom_command(TARGET EXAMPLE_${NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different $ $ ) endif() endfunction() # Basic example add_subdirectory(Full)