#pragma once #include #include #include #include #define TYPEDEF_VECTOR(NAME, T, N, s) typedef NAME vec##N##s; #define TYPEDEF_VECTORS(NAME, N) \ typedef NAME vec##N##; \ TYPEDEF_VECTOR(NAME, float, N, f) \ TYPEDEF_VECTOR(NAME, double, N, d) \ TYPEDEF_VECTOR(NAME, long double, N, ld) \ TYPEDEF_VECTOR(NAME, size_t, N, sz) \ TYPEDEF_VECTOR(NAME, int, N, i) \ TYPEDEF_VECTOR(NAME, unsigned int, N, u) \ TYPEDEF_VECTOR(NAME, short, N, s) \ TYPEDEF_VECTOR(NAME, unsigned short, N, us) \ TYPEDEF_VECTOR(NAME, long, N, l) \ TYPEDEF_VECTOR(NAME, unsigned long, N, ul) \ TYPEDEF_VECTOR(NAME, long long, N, ll) \ TYPEDEF_VECTOR(NAME, unsigned long long, N, ull) namespace UI { using json = nlohmann::json; template union Vector2 { struct { T x, y; }; struct { T a, b; }; }; TYPEDEF_VECTORS(Vector2, 2) template union Vector3 { struct { T x, y, z; }; struct { T r, g, b; }; }; TYPEDEF_VECTORS(Vector3, 3) template union Vector4 { struct { T x, y, z, w; }; struct { T r, g, b, a; }; struct { T left, top, right, bottom; }; }; TYPEDEF_VECTORS(Vector4, 4) class RenderCall { std::unique_ptr drawable; sf::RenderStates states; public: explicit RenderCall(const sf::RenderStates& states, sf::Drawable* ptr) : drawable(ptr), states(states) { if (!drawable) { throw std::runtime_error("RenderCall::RenderCall(): Drawable is null"); } } void draw(sf::RenderTarget& target, const sf::RenderStates& states) const { target.draw(*drawable, states); } }; enum class LayoutSizes : uint8_t { None = 0, Min, Max, Fixed, }; enum class LayoutAlignment : uint8_t { None = 0, Left, Right, Top, Bottom, Center, }; enum class LayoutDirection : uint8_t { None = 0, LeftToRight, RightToLeft, TopToBottom, BottomToTop, }; enum class LayoutPosition : uint8_t { None = 0, Absolute, Left, Right, Top, Bottom, Center, }; struct Layout { struct { LayoutSizes rule = LayoutSizes::None; vec2f minSize = {0.f, 0.f}; vec2f maxSize = {0.f, 0.f}; } size; struct { LayoutAlignment rule = LayoutAlignment::None; vec4f padding = {0.f, 0.f, 0.f, 0.f}; vec4f margin = {0.f, 0.f, 0.f, 0.f}; } alignment; struct { LayoutDirection rule = LayoutDirection::None; vec2f spacing = {0.f, 0.f}; } direction; struct { LayoutPosition rule = LayoutPosition::None; vec2f position = {0.f, 0.f}; } position; }; class View { protected: std::vector m_RenderCalls; Layout m_Layout; public: virtual ~View() = default; [[nodiscard]] const std::vector& renderCalls() const { return m_RenderCalls; } virtual bool update() { return false; } void draw() { if (!m_RenderCalls.empty()) { m_RenderCalls.clear(); } body(); } virtual void body() = 0; }; class Rectangle : public View { vec2f m_Size; sf::Color m_Color; sf::Color m_BorderColor; float m_BorderThickness = 0; void setBorderColor(const sf::Color& color) { m_BorderColor = color; } void setBorderThickness(float thickness) { m_BorderThickness = thickness; } void setColor(const sf::Color& color) { m_Color = color; } void setSize(const vec2f& size) { m_Size = size; } void body() override { auto m_Shape = new sf::RectangleShape(sf::Vector2f{m_Size.x, m_Size.y}); m_Shape->setFillColor(m_Color); if (m_BorderThickness > 0) { m_Shape->setOutlineThickness(m_BorderThickness); m_Shape->setOutlineColor(m_BorderColor); } m_RenderCalls.emplace_back(sf::RenderStates(), m_Shape); } Rectangle(const vec2f& size) : m_Size(size) {} }; class Renderer { public: explicit Renderer(View* _view) : view(_view) { view->body(); } std::unique_ptr view; void update() const { if (view->update()) view->draw(); } void render(sf::RenderTarget& target, const sf::RenderStates& states) const { for (const auto& renderCall : view->renderCalls()) { renderCall.draw(target, states); } } }; }