Fixing loading problem

+ ImHex Pattern Code
This commit is contained in:
n0ffie 2025-03-18 21:55:08 +01:00
parent 72d1bf3bfb
commit 37a249dc62
9 changed files with 179 additions and 41 deletions

View file

@ -55,9 +55,7 @@ target_link_libraries(colysis
target_compile_definitions(colysis PUBLIC "$<$<CONFIG:DEBUG>:_DEBUG>")
target_include_directories(colysis PUBLIC include
#${ALYSON_INCLUDE_DIR}
)
target_include_directories(colysis PUBLIC include )
# put the assets folder path as a C preprocessor define
set(ASSETS_PATH "${CMAKE_CURRENT_SOURCE_DIR}/assets/")

View file

@ -1,5 +1,7 @@
#include "Enemy.hpp"
#include <ctgmath>
Enemy::Enemy(sf::Vector2f position) : rectangle(sf::Vector2f{100, 100})
{
rectangle.move(position);

View file

@ -9,12 +9,19 @@ Game::Game(sf::RenderWindow& window) : window(window)
#include <iostream>
void Game::run()
{
#ifdef _DEBUG
std::cout << "Loading map... Version: " MAP_VERSION_STRING << std::endl;
auto start = std::chrono::system_clock::now();
#endif
auto err = map.load(ASSETS_PATH "/test.cymf");
#ifdef _DEBUG
auto end = std::chrono::system_clock::now();
auto milliseconds = std::chrono::duration_cast<std::chrono::microseconds>(end - start);
std::cout << "Loading took: " << milliseconds << std::endl;
#endif
if (err.code != 0)
{
std::cout << err.message << std::endl;

View file

@ -2,7 +2,9 @@
#include <fstream>
Map::Map() {}
bool operator==(uint32_t lhs, TileType rhs) {
return lhs == static_cast<uint32_t>(rhs);
}
bool operator&(uint8_t lhs, MapFlags rhs)
{
@ -19,17 +21,47 @@ auto operator<=>(int lhs, TileType rhs)
return lhs <=> static_cast<int>(rhs);
}
MapError Map::populate_vertex_array() {
if (!tiles) return {"Map: [Loading] Tilemap is not loaded", 2};
vertices.setPrimitiveType(sf::PrimitiveType::Triangles);
vertices.resize(map_size.x * map_size.y);
for (uint32_t x = 0; x < map_size.x; x++) {
for (uint32_t y = 0; y < map_size.y; ++y)
{
uint32_t tile = tiles[x + y * map_size.y];
/*
* -----
* --#++
* +++++
*
* + = other
* - = wall
* # = special
*/
}
}
return {"Map: [Loading] Success", 0};
}
Map::Map() {}
#include <iostream>
#include <cstring>
#include <filesystem>
MapError Map::load(const std::filesystem::path& path)
{
// opening the file and checking the magic number
std::ifstream file(path, std::ios::binary | std::ios::in);
char magic[4];
file.read(magic, 4);
uint32_t magic;
file.read(reinterpret_cast<char*>(&magic), 4);
if (std::memcmp(magic, "CYMF", 4) != 0) {
return {"Map: [Loading] Invalid magic number", 1};
if (std::memcmp(&magic, "CYMF", 4) != 0) {
return {"Map: [Loading] Invalid magic number: " + std::string(reinterpret_cast<const char *>(&magic), 4) + " (expected CYMF)", 1};
}
// reading the version
@ -53,7 +85,7 @@ MapError Map::load(const std::filesystem::path& path)
char* filepath_buffer = new char[filepath_buffer_size];
file.read(filepath_buffer, filepath_buffer_size);
tileAtlas.load(std::filesystem::path(filepath_buffer));
delete[] filepath_buffer;
}
@ -129,19 +161,22 @@ sf::Vector2u Map::getSize() const
return {static_cast<uint32_t>(map_size.y), static_cast<uint32_t>(map_size.z)};
}
void Map::draw(sf::RenderTarget& target, const sf::RenderStates states) const
void Map::draw(sf::RenderTarget& target, sf::RenderStates states) const
{
if (!tiles) return;
for (uint32_t x = 0; x < map_size.y; x++) {
for (uint32_t y = 0; y < map_size.z; ++y)
{
target.draw(tileAtlas, states);
}
}
// apply the transform
states.transform *= getTransform();
// apply the tileset texture
states.texture = &texture;
// draw the vertex array
target.draw(vertices, states);
}
#include <iostream>
#ifdef _DEBUG
void Map::debug()
{
std::cout << "Map Debug" << std::endl;
@ -160,3 +195,4 @@ void Map::debug()
}
std::cout << "\t\tPlayer Spawn : " << player_spawn.x << ", " << player_spawn.y << std::endl;
}
#endif

View file

@ -66,18 +66,22 @@ enum class TileType : int
struct MapError
{
const char* message;
std::string message;
int code;
};
#include "TileAtlas.hpp"
class Map : public sf::Drawable
class Map : public sf::Drawable, public sf::Transformable
{
static_assert(sizeof(MapSpecial)%4 == 0);
TileAtlas tileAtlas = TileAtlas::defaultAtlas();
sf::Vector2u tile_size;
sf::Vector2u tile_count;
sf::Texture texture;
sf::VertexArray vertices;
sf::Vector3<size_t> map_size; // width * height, width, height
int *tiles = nullptr;
@ -86,6 +90,9 @@ class Map : public sf::Drawable
std::vector<sf::Vector2u> enemy_spawns;
sf::Vector2u player_spawn;
MapError populate_vertex_array();
public:
Map();
@ -95,7 +102,9 @@ public:
void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
#ifdef _DEBUG
void debug();
#endif
};

View file

@ -3,39 +3,36 @@
TileAtlas TileAtlas::defaultAtlas()
{
TileAtlas atlas(sf::Vector2u{16, 16}, sf::Vector2u{16, 16}, ASSETS_PATH "/default_tilemap.png");
atlas.sprite.setTexture(atlas.texture);
atlas.sprite.setTextureRect(sf::IntRect({0, 0}, {static_cast<int>(atlas.tile_size.x), static_cast<int>(atlas.tile_size.y)}));
return atlas;
}
void TileAtlas::set(uint32_t x, uint32_t y)
{
if (x >= tile_count.x || y >= tile_count.y) return;
sprite.setTextureRect(sf::IntRect({static_cast<int>(x * tile_size.x), static_cast<int>(y * tile_size.y)}, sf::Vector2<int>(tile_size)));
}
TileAtlas::TileAtlas(const sf::Vector2u tile_size, const sf::Vector2u tile_count, const std::filesystem::path& path) :
tile_size(tile_size), tile_count(tile_count), sprite(texture) { load(path); }
tile_size(tile_size), tile_count(tile_count) { load(path); }
TileAtlas::TileAtlas(sf::Vector2u tile_size, sf::Vector2u tile_count) : tile_size(tile_size), tile_count(tile_count), sprite(texture)
TileAtlas::TileAtlas(sf::Vector2u tile_size, sf::Vector2u tile_count) : tile_size(tile_size), tile_count(tile_count)
{
}
void TileAtlas::load(const std::filesystem::path& path)
{
void TileAtlas::load(const std::filesystem::path& path) {
if (!texture.loadFromFile(path))
{
throw std::runtime_error("TileAtlas: [Loading] Could not load tilemap -> Fatal");
}
sprite.setTexture(texture);
sprite.setTextureRect(sf::IntRect({0, 0}, {static_cast<int>(tile_size.x), static_cast<int>(tile_size.y)}));
}
void TileAtlas::draw(sf::RenderTarget& target, const sf::RenderStates states) const
void TileAtlas::draw(sf::RenderTarget& target, sf::RenderStates states) const
{
if (texture.getSize().x == 0 || texture.getSize().y == 0)
{
return;
}
target.draw(sprite, states);
// apply the transform
states.transform *= getTransform();
// apply the tileset texture
states.texture = &texture;
// draw the vertex array
target.draw(vertices, states);
}

View file

@ -1,12 +1,11 @@
#pragma once
#include <SFML/Graphics.hpp>
class TileAtlas : public sf::Drawable
class TileAtlas : public sf::Drawable, public sf::Transformable
{
sf::Vector2u tile_size;
sf::Vector2u tile_count;
sf::Texture texture;
sf::Sprite sprite;
public:
explicit TileAtlas(sf::Vector2u tile_size, sf::Vector2u tile_count, const std::filesystem::path& path);
TileAtlas(sf::Vector2u tile_size, sf::Vector2u tile_count);
@ -18,4 +17,7 @@ public:
void set(uint32_t, uint32_t);
void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
private:
};

View file

@ -3,13 +3,29 @@
#include "Game.hpp"
#include <iostream>
int main()
{
sf::RenderWindow window(sf::VideoMode({800, 450}), "Colysis", sf::Style::Close | sf::Style::Titlebar);
window.setMinimumSize(sf::Vector2u{800, 450});
Game game(window);
game.run();
try {
Game game(window);
game.run();
}
catch (const std::runtime_error& e)
{
std::cerr << e.what() << std::endl;
}
catch (const std::exception& e)
{
std::cerr << e.what() << std::endl;
}
catch (...)
{
std::cerr << "Unknown error" << std::endl;
}
std::flush(std::cerr);
return 0;
}

71
utils/MapFile.hexpat Normal file
View file

@ -0,0 +1,71 @@
#pragma endian little
struct Version {
u8 major;
u8 minor;
u8 patch;
};
bitfield OptionFlags {
bool CustomeTilemap : 1;
};
struct TilemapInfo {
};
struct Options {
OptionFlags flags;
if (flags.CustomeTilemap) {
u32 filepath_length;
char filepath[filepath_length];
TilemapInfo info;
}
};
struct SpecialData {
u32 data;
};
struct Tile {
u32 type;
if (type == 0) {
SpecialData special;
}
}[[single_color]];
struct Map
{
u32 width;
u32 height;
u32 specials;
Tile tiles[width * height];
};
struct Spawn {
u32 x,y;
}[[single_color]];
struct EnemySpawns {
u32 count;
Spawn spawns[count];
};
import std.io as io;
char magic[4] @$;
if (magic != "CYMF") {
io::warning("Magic does not match: \"" + magic + "\"; Expected: \"CYMF\"");
}
Version version @$ [[single_color]];
Options options @$;
Map map @$;
Spawn player @$ [[single_color]];
EnemySpawns enemies @$;