cmake_minimum_required(VERSION 3.20) project(colysis LANGUAGES CXX VERSION 0.0.1 ) # Set C/C++ standards set(CMAKE_C_STANDARD 11) set(CMAKE_C_STANDARD_REQUIRED ON) set(CMAKE_C_EXTENSIONS OFF) set(CMAKE_CXX_STANDARD 23) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_EXTENSIONS OFF) # Set compiler flags set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Generate compile commands (useful for IDEs) set(USE_FOLDERS ON) # Organize targets into folders (for IDEs) set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE) # Build static libraries by default include(cmake/CPM.cmake) # sfml CPMAddPackage( NAME sfml GITHUB_REPOSITORY SFML/SFML GIT_TAG 3.0.0 ) # # flecs # CPMAddPackage( # NAME flecs # GITHUB_REPOSITORY SanderMertens/flecs # GIT_TAG v4.0.4 # ) include(cmake/utils.cmake) # Get files in src/ and add them to the executable find_files(colysis_src src cpp hpp cxx hxx c h) add_executable(colysis ${colysis_src} ) target_link_libraries(colysis SFML::Audio SFML::Graphics SFML::Window SFML::System ) target_compile_definitions(colysis PUBLIC "$<$:_DEBUG>") target_include_directories(colysis PUBLIC include ) # put the assets folder path as a C preprocessor define set(ASSETS_PATH "${CMAKE_CURRENT_SOURCE_DIR}/assets/") target_compile_definitions(colysis PRIVATE ASSETS_PATH="${ASSETS_PATH}") message(STATUS "Assets path : ${ASSETS_PATH}") # put_targets_into_folder(FOLDER "vendor/flecs" TARGETS flecs::flecs flecs::flecs_static)