# Colysis A little Videogame with a custom engine written in C/C++. It uses [Flecs](https://github.com/SanderMertens/flecs) as a ECS framework and [Raylib](https://www.raylib.com/) as a 2D graphics library. ## Building To build the project, you need to have [CMake](https://cmake.org/) installed. ### Linux ```bash mkdir build cd build cmake .. make ``` ### Windows ```bash mkdir build cd build cmake -G "Visual Studio 17 2022" .. cmake --build . --config Release ``` ### macOS ```bash mkdir build cd build cmake -G "Xcode" .. cmake --build . --config Release ``` ## Running After building, you can run the game by executing the `colysis` executable. ## License This `colysis` is currently closed source and will not be open sourced. The engine will be licensed under the [MIT license](LICENSE) as soon as it is finished.