colysis/CMakeLists.txt

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1.6 KiB
CMake

cmake_minimum_required(VERSION 3.20)
project(colysis
LANGUAGES C CXX
VERSION 0.0.1
)
# Set C/C++ standards
set(CMAKE_C_STANDARD 11)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_C_EXTENSIONS OFF)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
# Set compiler flags
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Generate compile commands (useful for IDEs)
set(USE_FOLDERS ON) # Organize targets into folders (for IDEs)
set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE) # Build static libraries by default
include(FetchContent)
# Raylib 5.5
FetchContent_Declare(
raylib
GIT_REPOSITORY https://github.com/raysan5/raylib.git
GIT_TAG 5.5
)
FetchContent_MakeAvailable(raylib)
# Flecs
FetchContent_Declare(
flecs
GIT_REPOSITORY https://github.com/SanderMertens/flecs.git
GIT_TAG v4.0.4
)
FetchContent_MakeAvailable(flecs)
## alyson engine (needs flecs and raylib)
set(ASSETS_PATH "${CMAKE_CURRENT_SOURCE_DIR}/assets/")
add_subdirectory(alyson)
## Colysis .game
include(cmake/utils.cmake)
# Get files in src/ and add them to the executable
find_files(colysis_src src cpp hpp cxx hxx c h)
add_executable(colysis
${colysis_src}
)
target_link_libraries(colysis
raylib
flecs::flecs_static
alyson
)
target_include_directories(colysis PUBLIC include
#${ALYSON_INCLUDE_DIR}
)
# put the assets folder path as a C preprocessor define
target_compile_definitions(colysis PRIVATE ASSETS_PATH="${ASSETS_PATH}")
put_targets_into_folder(FOLDER "thid_party" TARGETS raylib flecs::flecs_static)