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Colysis

A little Videogame with a custom engine written in C/C++. It uses Flecs as a ECS framework and Raylib as a 2D graphics library.

Building

To build the project, you need to have CMake installed.

Linux

mkdir build
cd build
cmake ..
make

Windows

mkdir build
cd build
cmake -G "Visual Studio 17 2022" ..
cmake --build . --config Release

macOS

mkdir build
cd build
cmake -G "Xcode" ..
cmake --build . --config Release

Running

After building, you can run the game by executing the colysis executable.

License

This colysis is currently closed source and will not be open sourced. The engine will be licensed under the MIT license as soon as it is finished.