colysis/src/Map/Map.cpp
2025-03-18 23:15:45 +01:00

262 lines
No EOL
7.8 KiB
C++

#include "Map.hpp"
#include <fstream>
bool operator==(uint32_t lhs, TileType rhs) {
return lhs == static_cast<uint32_t>(rhs);
}
bool operator&(uint8_t lhs, MapFlags rhs)
{
return lhs & static_cast<uint8_t>(rhs);
}
bool operator==(int lhs, TileType rhs)
{
return lhs == static_cast<int>(rhs);
}
auto operator<=>(int lhs, TileType rhs)
{
return lhs <=> static_cast<int>(rhs);
}
MapError Map::populate_vertex_array() {
if (!tiles) return {"Map: [Loading] Tilemap is not loaded", 2};
atlas.vertices.setPrimitiveType(sf::PrimitiveType::Triangles);
atlas.vertices.resize(map_size.x * map_size.y * 6);
const auto xw = static_cast<float>(atlas.tile_size.x);
const auto yw = static_cast<float>(atlas.tile_size.y);
const auto tex_w = static_cast<float>(atlas.tile_size.x);
const auto tex_h = static_cast<float>(atlas.tile_size.y);
for (uint32_t x = 0; x < map_size.y; x++) {
for (uint32_t y = 0; y < map_size.z; y++)
{
const int32_t tile = tiles[x + y * map_size.y];
if (tile < -atlas.wall_tiles || tile > atlas.other_tiles) return {"Map: [Loading] Invalid tile! Tile type does not have a texture; ID: " + std::to_string(tile), 3};
// map tile type to atlas
/*
* Atlas:
* +++++
* +++--
* ---##
*
* + = wall
* # = special
* - = other
*
* wall_tiles = 8
* other_tiles = 5
* special_tiles = 2
*
* Tile:
* -1 <= wall
* 0 == special @ .type == tile_type
* 1 >= other
*/
if (tile == 0) return {"Map: [Loading] [Not Implemented!] Tile is a special tile", 3};
// atlas tile index
const uint32_t atlas_tile = atlas.wall_tiles + (tile - 1);
if (atlas_tile >= atlas.wall_tiles + atlas.other_tiles) return {"Map: [Loading] Invalid tile! Tile type does not have a texture", 3};
// add the vertices
const auto xf = static_cast<float>(x * atlas.tile_size.x);
const auto yf = static_cast<float>(y * atlas.tile_size.y);
const uint32_t tile_x = atlas_tile % atlas.tile_count.x;
const uint32_t tile_y = atlas_tile / atlas.tile_count.x;
const auto tex_x = static_cast<float>(tile_x * atlas.tile_size.x);
const auto tex_y = static_cast<float>(tile_y * atlas.tile_size.y);
sf::Vertex tl = {{xf, yf}, sf::Color::White, {tex_x, tex_y}};
sf::Vertex tr = {{xf + xw, yf}, sf::Color::White, {tex_x + tex_w, tex_y}};
sf::Vertex bl = {{xf, yf + yw}, sf::Color::White, {tex_x, tex_y + tex_h}};
sf::Vertex br = {{xf + xw, yf + yw}, sf::Color::White, {tex_x + tex_w, tex_y + tex_h}};
atlas.vertices.append(tl);
atlas.vertices.append(tr);
atlas.vertices.append(bl);
atlas.vertices.append(bl);
atlas.vertices.append(tr);
atlas.vertices.append(br);
}
}
return {"Map: [Loading] Success", 0};
}
void Map::LoadDefaultTilemap() {
atlas.wall_tiles = 0;
atlas.other_tiles = 1;
atlas.special_tiles = 0;
atlas.tile_count = {1, 1};
atlas.tile_size = {16, 16};
if (!atlas.texture.loadFromFile(ASSETS_PATH "/default_tilemap.png")) {
throw std::runtime_error("Map: [Loading] Could not load default tilemap -> Fatal");
}
}
Map::Map(): atlas() {
}
#include <iostream>
#include <cstring>
#include <filesystem>
MapError Map::load(const std::filesystem::path& path)
{
// opening the file and checking the magic number
std::ifstream file(path, std::ios::binary | std::ios::in);
if (!file.is_open()) {
return {"Map: [Loading] Could not open file: " + path.string(), 1};
}
char magic[4];
file.read(magic, 4);
if (std::memcmp(magic, "CYMF", 4) != 0) {
return {"Map: [Loading] Invalid magic number: " + std::string(magic, 4) + " (expected CYMF)", 1};
}
// reading the version
uint8_t version[3];
file.read(reinterpret_cast<char*>(version), 3);
if (version[0] != MAP_VERSION_MAJOR || version[1] > MAP_VERSION_MINOR)
{
return {"Map: [Loading] Invalid version; Current: " MAP_VERSION_STRING, 1};
}
// reading the flags
uint8_t flags;
file.read(reinterpret_cast<char*>(&flags), 1);
// flag CustomTilemap -> load the tilemap
if (flags & MapFlags::CustomTilemap)
{
uint32_t filepath_buffer_size;
file.read(reinterpret_cast<char*>(&filepath_buffer_size), 4);
char* filepath_buffer = new char[filepath_buffer_size];
file.read(filepath_buffer, filepath_buffer_size);
return {"Map: [Loading] [Not Implemented] Custom Tilemap is not implemented. Tilemap file: " + std::string(filepath_buffer, filepath_buffer_size), 1};
delete[] filepath_buffer;
}
else {
LoadDefaultTilemap();
}
// load the map info
uint32_t map_info[3];
file.read(reinterpret_cast<char*>(map_info), 12);
map_size = sf::Vector3<size_t>(static_cast<size_t>(map_info[0])*map_info[1], map_info[0], map_info[1]);
// load the tiles
tiles = new int[map_info[0] * map_info[1]];
for (int i = 0; i < map_info[0] * map_info[1]; i++)
{
// read the special if needed
file.read(reinterpret_cast<char*>(&tiles[i]), 4);
if (tiles[i] == TileType::Special)
{
MapSpecial special{};
file.read(reinterpret_cast<char*>(&special), sizeof(MapSpecial));
// get position
uint32_t tile_x = i % map_info[0];
uint32_t tile_y = i / map_info[0];
specials.emplace_back(std::pair<sf::Vector2u, MapSpecial>({tile_x, tile_y}, special));
}
}
// load the player spawn
uint32_t t_player_spawn[2];
file.read(reinterpret_cast<char*>(t_player_spawn), 8);
player_spawn = sf::Vector2u{t_player_spawn[0], t_player_spawn[1]};
if (player_spawn.x >= map_size.y || player_spawn.y >= map_size.z)
{
return {"Map: [Loading] Player: Spawn out of bounds", 2};
}
int player_tile = tiles[player_spawn.x + player_spawn.y * map_size.x];
if (player_tile <= TileType::Special)
{
return {"Map: [Loading] Player: Spawn is not a valid tile (invalid: wall, special; valid: Floor)", 2};
}
// load all the enemy spawns
uint32_t number_enemy_spawns;
file.read(reinterpret_cast<char*>(&number_enemy_spawns), 4);
if (number_enemy_spawns > map_size.x)
{
return {"Map: [Loading] Enemies: Too many enemy spawns (More than tile in the map)", 3};
}
for (int i = 0; i < number_enemy_spawns; i++)
{
uint32_t t_enemy_spawn[2];
file.read(reinterpret_cast<char*>(t_enemy_spawn), 8);
if (t_enemy_spawn[0] >= map_size.x || t_enemy_spawn[1] >= map_size.y)
{
return {"Map: [Loading] Enemy: Spawn out of bounds", 4};
}
if (tiles[t_enemy_spawn[0] + t_enemy_spawn[1] * map_size.y] <= TileType::Special)
{
return {"Map: [Loading] Enemy: Spawn is not a valid tile (invalid: wall, special; valid: Floor)", 4};
}
if (t_enemy_spawn[0] == player_spawn.x && t_enemy_spawn[1] == player_spawn.y)
{
return {"Map: [Loading] Enemy: Spawn is the same as the player spawn", 4};
}
enemy_spawns.emplace_back(t_enemy_spawn[0], t_enemy_spawn[1]);
}
// Everything went well
return populate_vertex_array();
}
sf::Vector2u Map::getSize() const
{
return {static_cast<uint32_t>(map_size.y), static_cast<uint32_t>(map_size.z)};
}
void Map::draw(sf::RenderTarget& target, sf::RenderStates states) const
{
if (!tiles) return;
// apply the transform
states.transform *= getTransform();
// apply the tileset texture
states.texture = &atlas.texture;
// draw the vertex array
target.draw(atlas.vertices, states);
}
#ifdef _DEBUG
void Map::debug()
{
std::cout << "Map Debug" << std::endl;
std::cout << "\tSize : " << map_size.x << ", " << map_size.y << ", " << map_size.z << std::endl;
std::cout << "\tTiles : " << tiles << std::endl;
for (auto& special : specials)
{
std::cout << "\t\tSpecial : " << special.first.x << ", " << special.first.y << std::endl;
std::cout << "\t\t\tType : " << special.second.type << std::endl;
std::cout << "\t\t\tPortal : " << special.second.portal_end[0] << ", " << special.second.portal_end[1] << std::endl;
}
std::cout << "\t\tEnemy Spawns : " << enemy_spawns.size() << std::endl;
for (auto& spawn : enemy_spawns)
{
std::cout << "\t\t\tSpawn : " << spawn.x << ", " << spawn.y << std::endl;
}
std::cout << "\t\tPlayer Spawn : " << player_spawn.x << ", " << player_spawn.y << std::endl;
}
#endif