adding Gui Component system

This commit is contained in:
noffie 2024-12-12 21:45:27 +01:00
parent b27be1fa8e
commit 09500da9b3
7 changed files with 275 additions and 133 deletions

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@ -18,7 +18,7 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON) # Enforce C++20 standard
set(CMAKE_CXX_EXTENSIONS OFF) # Disable compiler-specific extensions set(CMAKE_CXX_EXTENSIONS OFF) # Disable compiler-specific extensions
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Generate compile commands (useful for IDEs) set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Generate compile commands (useful for IDEs)
set(USE_FOLDERS ON) # Organize targets into folders (for IDEs) set(USE_FOLDERS ON) # Organize targets into folders (for IDEs)
set(BUILD_SHARED_LIBS OFF) # Build static libraries by default set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE) # Build static libraries by default
# ======================================================== # ========================================================
# Helper Functions: # Helper Functions:

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@ -0,0 +1,45 @@
#pragma once
#include <vector>
#include <memory>
#include "GuiComponent.hpp"
class ComponentStack final
{
inline static std::vector < std::shared_ptr<sva::GuiComponent> > s_Components;
public:
inline static bool* s_WndRunning;
inline static size_t s_WndWidth, s_WndHeight;
template<typename T, typename ...Args> requires std::is_base_of_v<sva::GuiComponent, T>
static std::shared_ptr<T> push(Args&&... args)
{
std::shared_ptr<T> comp = std::make_shared<T>(std::forward<Args>(args)...);
s_Components.push_back(comp);
comp->wndrsize(s_WndWidth, s_WndHeight);
comp->attach(s_WndRunning);
return comp;
}
static int run()
{
for (std::shared_ptr<sva::GuiComponent>& component : s_Components)
{
int r = component->input();
if (r != 0) return r;
r = component->draw();
if (r != 0) return r;
}
return 0;
}
static void resize()
{
for (auto& comp : s_Components)
{
comp->wndrsize(s_WndWidth, s_WndHeight);
}
}
};

168
src/gui/CoreComponents.hpp Normal file
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@ -0,0 +1,168 @@
#pragma once
#include "GuiComponent.hpp"
#include <raylibs/raygui.h>
#include <string>
class GuiMovableWindow : public sva::GuiComponent
{
private:
bool m_DragWindow = false;
Vector2 m_PanOffset = { 0,0 };
protected:
Rectangle m_WndRect = { 20,20, 200, 100 };
bool m_WindowOpen = true;
public:
virtual int input() override
{
if (!m_WindowOpen) return 0;
Vector2 mouse_pos = GetMousePosition();
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && !m_DragWindow)
{
if (CheckCollisionPointRec(mouse_pos, { m_WndRect.x, m_WndRect.y, m_WndRect.width - 24, 20 }))
{
m_DragWindow = true;
m_PanOffset = { mouse_pos.x - m_WndRect.x, mouse_pos.y - m_WndRect.y };
}
}
if (m_DragWindow)
{
m_WndRect.x = (mouse_pos.x - m_PanOffset.x);
m_WndRect.y = (mouse_pos.y - m_PanOffset.y);
if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) m_DragWindow = false;
}
return rinput(mouse_pos);
}
virtual int rinput(Vector2& mouse_position) { return 0; };
virtual int draw() override
{
if (!m_WindowOpen) return 0;
m_WindowOpen = !GuiWindowBox(m_WndRect, "Example Movable Window");
return 0;
}
};
class SafeClosePopup final : public GuiMovableWindow
{
Vector2 anchor03 = { 0,0 };
bool m_CQB_YesButton = false;
bool m_CQB_NoButton = false;
public:
void onAttach() override
{
m_WindowOpen = false;
}
int draw() override
{
if (WindowShouldClose())
{
m_WindowOpen = !m_WindowOpen;
onResize();
}
if (m_WindowOpen)
{
anchor03 = { m_WndRect.x + 168, m_WndRect.y + 88 };
m_WindowOpen = !GuiWindowBox(m_WndRect, "#191# Are you sure you want to close this program?");
m_CQB_YesButton = GuiButton({ anchor03.x + -152, anchor03.y + 32, 120, 24 }, "#112#Yes");
m_CQB_NoButton = GuiButton({ anchor03.x + 24, anchor03.y + 32, 120, 24 }, "#113#No");
GuiLabel({ anchor03.x + -104, anchor03.y + -40, 208, 24 }, "Are you sure you want to close this?");
GuiLabel({ anchor03.x + -56, anchor03.y + -8, 120, 24 }, "Press \"Yes\" to close");
if (m_CQB_YesButton)
{
*m_WndRunning = false;
return 1;
}
if (m_CQB_NoButton) m_WindowOpen = false;
}
return 0;
}
int rinput(Vector2& mouse_position) override
{
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && !CheckCollisionPointRec(mouse_position, m_WndRect))
{
SetMousePosition(anchor03.x, anchor03.y);
}
return 0;
}
void onResize() override
{
anchor03 = { static_cast<float>(m_WndWidth) / 2 , static_cast<float>(m_WndHeight) / 2 };
m_WndRect = { anchor03.x + -168, anchor03.y + -88, 328, 160 };
}
};
class SettingsComponent final : public sva::GuiComponent
{
Vector2 anchor01 = { 0,0 };
int ActiveMonitorID = 0;
std::string m_ScreenListString;
public:
void onAttach() override
{
for (int i = 0; i < GetMonitorCount(); ++i)
{
m_ScreenListString += GetMonitorName(i);
m_ScreenListString += ";";
}
m_ScreenListString.pop_back();
fitWindowToMonitor();
}
void onResize() override
{
anchor01 = { static_cast<float>(m_WndWidth) / 4, static_cast<float>(m_WndHeight) / 4 };
}
int draw() override
{
if (GetCurrentMonitor() != ActiveMonitorID)
{
fitWindowToMonitor(ActiveMonitorID);
m_ScreenListString.clear();
for (int i = 0; i < GetMonitorCount(); ++i)
{
m_ScreenListString += GetMonitorName(i);
m_ScreenListString += ";";
}
m_ScreenListString.pop_back();
}
GuiGroupBox({ anchor01.x + 0, anchor01.y + 0, 264, 104 }, "Settings");
GuiLabel({ anchor01.x + 16, anchor01.y + 24, 72, 24 }, "#181#Screen:");
GuiComboBox({ anchor01.x + 88, anchor01.y + 24, 160, 24 }, m_ScreenListString.c_str(), &ActiveMonitorID);
return 0;
}
private:
static void fitWindowToMonitor(int monitor = 0)
{
if (GetMonitorCount() < monitor) return;
int width = GetMonitorHeight(monitor);
int height = GetMonitorHeight(monitor);
SetWindowMonitor(monitor);
SetWindowSize(width, height);
int refresh_rate = GetMonitorRefreshRate(monitor);
SetTargetFPS(refresh_rate);
ToggleBorderlessWindowed();
}
};

22
src/gui/GuiComponent.hpp Normal file
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@ -0,0 +1,22 @@
#pragma once
namespace sva {
class GuiComponent
{
public:
void wndrsize(size_t width, size_t height) { m_WndWidth = width; m_WndHeight = height; onResize(); }
virtual void onResize() {}
virtual int draw() { if (!m_WndRunning) { return 1; } return 0; }
virtual int input() { return 0; }
virtual ~GuiComponent() = default;
void attach(bool* wnd_running) { m_WndRunning = wnd_running; onAttach(); }
virtual void onAttach() {}
protected:
bool* m_WndRunning = nullptr;
size_t m_WndWidth = 0;
size_t m_WndHeight = 0;
};
}

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@ -1,60 +0,0 @@
#include "drawing_helper.hpp"
namespace sva
{
std::vector<std::string> split(const std::string& str, char delim)
{
std::vector<std::string> tokens;
std::string token;
std::istringstream tokenStream(str);
while (std::getline(tokenStream, token, delim))
{
tokens.push_back(token);
}
return tokens;
}
}
Color sva::GetThemeColor(GuiControlProperty property)
{
return GetColor(GuiGetStyle(DEFAULT, TEXT_COLOR_NORMAL));
}
void sva::DrawText(const std::string& text, vec2i pos, int size, Color color, TEXT_ALIGNMENT alignment)
{
switch (alignment)
{
case TEXT_ALIGN_LEFT:
return DrawText(text.c_str(), pos.x, pos.y, size, color);
case TEXT_ALIGN_RIGHT:
if (text.find('\n') != std::string::npos)
{
std::vector<std::string> lines = split(text, '\n');
for (auto& line : lines)
{
pos.x -= MeasureText(line.c_str(), size);
DrawText(line.c_str(), pos.x, pos.y, size, color);
pos.y += size;
}
return;
}
pos.x -= MeasureText(text.c_str(), size);
return DrawText(text.c_str(), pos.x, pos.y, size, color);
case TEXT_ALIGN_CENTER:
if (text.find('\n') != std::string::npos)
{
std::vector<std::string> lines = sva::split(text, '\n');
for (auto& line : lines)
{
pos.x -= MeasureText(line.c_str(), size) / 2;
DrawText(line.c_str(), pos.x, pos.y, size, color);
pos.y += size;
}
return;
}
pos.x -= MeasureText(text.c_str(), size) / 2;
DrawText(text.c_str(), pos.x, pos.y, size, color);
}
}

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@ -1,29 +0,0 @@
#pragma once
#include <raylib.h>
#include <raylibs/raygui.h>
#include <string>
#include <vector>
#include <sstream>
namespace sva
{
template<typename T>
struct TVector2
{
T x, y;
};
typedef TVector2<int> vec2i;
typedef TVector2<float> vec2f;
enum TEXT_ALIGNMENT
{
TEXT_ALIGN_LEFT,
TEXT_ALIGN_CENTER,
TEXT_ALIGN_RIGHT
};
Color GetThemeColor(GuiControlProperty property);
void DrawText(const std::string& text, vec2i pos, int size, Color color = GetColor(GuiGetStyle(DEFAULT, TEXT_COLOR_NORMAL)), TEXT_ALIGNMENT alignment = TEXT_ALIGN_LEFT);
}

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@ -20,7 +20,9 @@
/* raylib includes */ /* raylib includes */
#include <raylib.h> #include <raylib.h>
#include <raylibs/raygui.h>
#include "gui/ComponentStack.hpp"
#include "gui/CoreComponents.hpp"
constexpr int window_width = 800; constexpr int window_width = 800;
constexpr int window_height = 650; constexpr int window_height = 650;
@ -34,18 +36,6 @@ enum class logerr_level
SVA, SVA,
}; };
void fitWindowToMonitor(int monitor = 0)
{
if (GetMonitorCount() < monitor) return;
int width = GetMonitorHeight(monitor);
int height = GetMonitorHeight(monitor);
SetWindowMonitor(monitor);
SetWindowSize(width, height);
int refresh_rate = GetMonitorRefreshRate(monitor);
SetTargetFPS(refresh_rate);
}
int main(void) int main(void)
{ {
@ -62,8 +52,6 @@ int main(void)
InitWindow(window_width, window_height, window_title); InitWindow(window_width, window_height, window_title);
fitWindowToMonitor();
if (!IsWindowReady()) if (!IsWindowReady())
{ {
logerr(logerr_level::Window).logln("Window could not be created..."); logerr(logerr_level::Window).logln("Window could not be created...");
@ -71,57 +59,65 @@ int main(void)
} }
ClearWindowState(ConfigFlags::FLAG_WINDOW_RESIZABLE | ConfigFlags::FLAG_WINDOW_TRANSPARENT); ClearWindowState(ConfigFlags::FLAG_WINDOW_RESIZABLE | ConfigFlags::FLAG_WINDOW_TRANSPARENT);
SetWindowState(ConfigFlags::FLAG_WINDOW_ALWAYS_RUN | ConfigFlags::FLAG_BORDERLESS_WINDOWED_MODE); SetWindowState(ConfigFlags::FLAG_WINDOW_ALWAYS_RUN);
SetWindowFocused(); SetWindowFocused();
bool m_Running = true; bool m_Running = true;
ComponentStack::s_WndRunning = &m_Running;
int wnd_width = GetRenderWidth(); ComponentStack::s_WndWidth = GetRenderWidth();
int wnd_height = GetRenderHeight(); ComponentStack::s_WndHeight = GetRenderHeight();
Vector2 anchor03 = { static_cast<float>(wnd_width) / 2 , static_cast<float>(wnd_height) / 2 }; int run_result = 0;
ComponentStack::push<SettingsComponent>();
// always on top...
SafeClosePopup safe_close_popup;
safe_close_popup.attach(&m_Running);
safe_close_popup.wndrsize(ComponentStack::s_WndWidth, ComponentStack::s_WndHeight);
bool CloseQuestionBoxActive = false;
bool CQB_YesButton = false;
bool CQB_NoButton = false;
while (m_Running) { while (m_Running) {
if (IsWindowResized()) if (IsWindowResized())
{ {
wnd_width = GetRenderWidth(); ComponentStack::s_WndWidth = GetRenderWidth();
wnd_height = GetRenderHeight(); ComponentStack::s_WndHeight = GetRenderHeight();
anchor03 = { static_cast<float>(wnd_width) / 2 , static_cast<float>(wnd_height) / 2 };
}
if (WindowShouldClose()) CloseQuestionBoxActive = !CloseQuestionBoxActive; safe_close_popup.wndrsize(ComponentStack::s_WndWidth, ComponentStack::s_WndHeight);
ComponentStack::resize();
}
BeginDrawing(); BeginDrawing();
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); run_result = safe_close_popup.input();
if (run_result != 0) break;
if (CloseQuestionBoxActive) run_result = ComponentStack::run();
{ if (run_result != 0) break;
CloseQuestionBoxActive = !GuiWindowBox({ anchor03.x + -168, anchor03.y + -88, 328, 160 }, "#191# Are you sure you want to close this program?");
CQB_YesButton = GuiButton({ anchor03.x + -152, anchor03.y + 32, 120, 24 }, "Yes"); run_result = safe_close_popup.draw();
CQB_NoButton = GuiButton({ anchor03.x + 24, anchor03.y + 32, 120, 24 }, "No"); if (run_result != 0) break;
GuiLabel({ anchor03.x + -104, anchor03.y + -40, 208, 24 }, "Are you sure you want to close this?");
GuiLabel({ anchor03.x + -56, anchor03.y + -8, 120, 24 }, "Press \"Yes\" to close");
if (CQB_YesButton)
{
m_Running = false;
break;
}
if (CQB_NoButton) CloseQuestionBoxActive = false;
}
EndDrawing(); EndDrawing();
} }
CloseWindow(); CloseWindow();
switch (run_result)
{
case 2:
logerr(logerr_level::SVA).logln("Program exiting abnormally.");
break;
default:
break;
}
return 0; return 0;
} }