Fixed input restriction bug

This commit is contained in:
n0ffie 2024-12-20 23:59:43 +01:00
parent a8d0054c9d
commit 1db73539f6
2 changed files with 133 additions and 140 deletions

View file

@ -6,163 +6,154 @@
class GuiMovableWindow : public sva::GuiComponent
{
private:
bool m_DragWindow = false;
Vector2 m_PanOffset = { 0,0 };
protected:
Rectangle m_WndRect = { 20,20, 200, 100 };
bool m_WindowOpen = true;
public:
private:
bool m_DragWindow = false;
Vector2 m_PanOffset = { 0,0 };
protected:
Rectangle m_WndRect = { 20,20, 200, 100 };
bool m_WindowOpen = true;
public:
virtual int input() override
{
if (!m_WindowOpen) return 0;
Vector2 mouse_pos = GetMousePosition();
virtual int input() override
{
if (!m_WindowOpen) return 0;
Vector2 mouse_pos = GetMousePosition();
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && !m_DragWindow)
{
if (CheckCollisionPointRec(mouse_pos, { m_WndRect.x, m_WndRect.y, m_WndRect.width - 24, 20 }))
{
m_DragWindow = true;
m_PanOffset = { mouse_pos.x - m_WndRect.x, mouse_pos.y - m_WndRect.y };
}
}
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && !m_DragWindow)
{
if (CheckCollisionPointRec(mouse_pos, { m_WndRect.x, m_WndRect.y, m_WndRect.width - 24, 20 }))
{
m_DragWindow = true;
m_PanOffset = { mouse_pos.x - m_WndRect.x, mouse_pos.y - m_WndRect.y };
}
}
if (m_DragWindow)
{
m_WndRect.x = (mouse_pos.x - m_PanOffset.x);
m_WndRect.y = (mouse_pos.y - m_PanOffset.y);
if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) m_DragWindow = false;
}
return rinput(mouse_pos);
}
if (m_DragWindow)
{
m_WndRect.x = (mouse_pos.x - m_PanOffset.x);
m_WndRect.y = (mouse_pos.y - m_PanOffset.y);
if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) m_DragWindow = false;
}
return rinput(mouse_pos);
}
virtual int rinput(Vector2& mouse_position) { return 0; };
virtual int rinput(Vector2& mouse_position) { return 0; };
virtual int draw() override
{
if (!m_WindowOpen) return 0;
virtual int draw() override
{
if (!m_WindowOpen) return 0;
m_WindowOpen = !GuiWindowBox(m_WndRect, "Example Movable Window");
m_WindowOpen = !GuiWindowBox(m_WndRect, "Example Movable Window");
return 0;
}
return 0;
}
};
/****************************************************
* A "Are you sure you want to exit?" Window.
*
* Yes is default
* TODO: Make the Yes-Button standout as the default
****************************************************/
class SafeClosePopup final : public GuiMovableWindow
{
Vector2 anchor03 = { 0,0 };
Vector2 anchor03 = { 0,0 };
bool m_CQB_YesButton = false;
bool m_CQB_NoButton = false;
public:
void onAttach() override
{
m_WindowOpen = false;
}
bool m_CQB_YesButton = false;
bool m_CQB_NoButton = false;
public:
int draw() override
{
if (WindowShouldClose())
{
m_WindowOpen = !m_WindowOpen;
onResize();
}
~SafeClosePopup() {
CloseWindow();
}
if (m_WindowOpen)
{
anchor03 = { m_WndRect.x + 168, m_WndRect.y + 88 };
void onAttach() override
{
m_WindowOpen = false;
}
m_WindowOpen = !GuiWindowBox(m_WndRect, "#191# Are you sure you want to close this program?");
m_CQB_YesButton = GuiButton({ anchor03.x + -152, anchor03.y + 32, 120, 24 }, "#112#Yes");
m_CQB_NoButton = GuiButton({ anchor03.x + 24, anchor03.y + 32, 120, 24 }, "#113#No");
GuiLabel({ anchor03.x + -104, anchor03.y + -40, 208, 24 }, "Are you sure you want to close this?");
GuiLabel({ anchor03.x + -56, anchor03.y + -8, 120, 24 }, "Press \"Yes\" to close");
if (m_CQB_YesButton)
{
*m_WndRunning = false;
return 1;
}
if (m_CQB_NoButton) m_WindowOpen = false;
int draw() override
{
if (WindowShouldClose())
{
if (m_WindowOpen) {
CloseWindow();
}
else {
OpenWindow();
}
onResize();
}
}
return 0;
}
if (m_WindowOpen)
{
GuiUnlock();
anchor03 = { m_WndRect.x + 168, m_WndRect.y + 88 };
int rinput(Vector2& mouse_position) override
{
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && !CheckCollisionPointRec(mouse_position, m_WndRect))
{
SetMousePosition(anchor03.x, anchor03.y);
}
return 0;
}
m_WindowOpen = !GuiWindowBox(m_WndRect, "#191# Are you sure you want to close this program?");
m_CQB_YesButton = GuiButton({ anchor03.x + -152, anchor03.y + 32, 120, 24 }, "#112#Yes");
m_CQB_NoButton = GuiButton({ anchor03.x + 24, anchor03.y + 32, 120, 24 }, "#113#No");
GuiLabel({ anchor03.x + -104, anchor03.y + -40, 208, 24 }, "Are you sure you want to close this?");
GuiLabel({ anchor03.x + -56, anchor03.y + -8, 120, 24 }, "Press \"Yes\" to close");
if (m_CQB_YesButton)
{
*m_WndRunning = false;
return 1;
}
if (m_CQB_NoButton) CloseWindow();
}
return 0;
}
int rinput(Vector2& mouse_position) override
{
if (IsKeyReleased(KEY_ENTER)) {
*m_WndRunning = false;
return 1;
}
GuiLock();
return 0;
}
void onResize() override
{
anchor03 = { static_cast<float>(m_WndWidth) / 2 , static_cast<float>(m_WndHeight) / 2 };
m_WndRect = { anchor03.x + -168, anchor03.y + -88, 328, 160 };
}
void onResize() override
{
anchor03 = { static_cast<float>(m_WndWidth) / 2 , static_cast<float>(m_WndHeight) / 2 };
m_WndRect = { anchor03.x + -168, anchor03.y + -88, 328, 160 };
}
public:
void OpenWindow() {
GuiLock();
m_WindowOpen = true;
}
void CloseWindow() {
m_WindowOpen = false;
GuiUnlock();
}
};
class SettingsComponent final : public sva::GuiComponent
{
Vector2 anchor01 = { 0,0 };
int ActiveMonitorID = 0;
class SettingsComponent final : public sva::GuiComponent {
public:
struct {
bool borderlessFullscreen;
uint32_t state;
} values;
std::string m_ScreenListString;
void onAttach() override {
values.borderlessFullscreen = false;
values.state = 0;
}
public:
void onAttach() override
{
for (int i = 0; i < GetMonitorCount(); ++i)
{
m_ScreenListString += GetMonitorName(i);
m_ScreenListString += ";";
}
m_ScreenListString.pop_back();
fitWindowToMonitor();
}
void onResize() override
{
anchor01 = { static_cast<float>(m_WndWidth) / 4, static_cast<float>(m_WndHeight) / 4 };
}
int draw() override
{
if (GetCurrentMonitor() != ActiveMonitorID)
{
fitWindowToMonitor(ActiveMonitorID);
m_ScreenListString.clear();
for (int i = 0; i < GetMonitorCount(); ++i)
{
m_ScreenListString += GetMonitorName(i);
m_ScreenListString += ";";
}
m_ScreenListString.pop_back();
}
GuiGroupBox({ anchor01.x + 0, anchor01.y + 0, 264, 104 }, "Settings");
GuiLabel({ anchor01.x + 16, anchor01.y + 24, 72, 24 }, "#181#Screen:");
GuiComboBox({ anchor01.x + 88, anchor01.y + 24, 160, 24 }, m_ScreenListString.c_str(), &ActiveMonitorID);
return 0;
}
private:
static void fitWindowToMonitor(int monitor = 0)
{
if (GetMonitorCount() < monitor) return;
int width = GetMonitorHeight(monitor);
int height = GetMonitorHeight(monitor);
SetWindowMonitor(monitor);
SetWindowSize(width, height);
int refresh_rate = GetMonitorRefreshRate(monitor);
SetTargetFPS(refresh_rate);
ToggleBorderlessWindowed();
}
int draw() override {
if(GuiButton({100, 100, 300, 30}, "This should not work when the safe window is open!")) {
std::cout << "got pressed\n";
}
return 0;
}
};

View file

@ -38,7 +38,7 @@ enum class logerr_level
};
int main(void)
int main(int argc, char** argv)
{
#ifdef _DEBUG
spdlog::set_level(spdlog::level::debug);
@ -57,8 +57,9 @@ int main(void)
return 0;
}
ClearWindowState(ConfigFlags::FLAG_WINDOW_RESIZABLE | ConfigFlags::FLAG_WINDOW_TRANSPARENT);
ClearWindowState(ConfigFlags::FLAG_WINDOW_TRANSPARENT);
SetWindowState(ConfigFlags::FLAG_WINDOW_ALWAYS_RUN);
SetWindowState(ConfigFlags::FLAG_WINDOW_RESIZABLE);
SetWindowFocused();
@ -73,9 +74,10 @@ int main(void)
int run_result = 0;
ComponentStack::push<SettingsComponent>();
ComponentStack::push<SettingsComponent>();
// always on top...
// always on top...
SafeClosePopup safe_close_popup;
safe_close_popup.attach(&is_running);
safe_close_popup.wndrsize(ComponentStack::s_WndWidth, ComponentStack::s_WndHeight);
@ -121,4 +123,4 @@ int main(void)
}
return 0;
}
}