g
This commit is contained in:
parent
90ac688f3d
commit
42764b5dd6
4 changed files with 175 additions and 81 deletions
161
CMakeLists.txt
161
CMakeLists.txt
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@ -5,8 +5,8 @@
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cmake_minimum_required(VERSION 3.22)
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project(sortiva
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LANGUAGES CXX
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VERSION 1.0.0
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LANGUAGES CXX
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VERSION 1.0.0
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)
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# ========================================================
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@ -30,35 +30,35 @@ set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE) # Build static
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# It then sets the folder property for the target.
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function(put_targets_into_folder)
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set(oneValueArgs FOLDER)
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set(multiValueArgs TARGETS)
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cmake_parse_arguments(ARGS "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
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set(oneValueArgs FOLDER)
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set(multiValueArgs TARGETS)
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cmake_parse_arguments(ARGS "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
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foreach(target ${ARGS_TARGETS})
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# Check if target exists
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if (NOT TARGET ${target})
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message(FATAL_ERROR "${target} target not found")
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endif()
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foreach(target ${ARGS_TARGETS})
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# Check if target exists
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if (NOT TARGET ${target})
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message(FATAL_ERROR "${target} target not found")
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endif()
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# Get the actual target (if it is aliased)
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get_target_property(actual_target ${target} ALIASED_TARGET)
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if (NOT actual_target)
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set(actual_target ${target})
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endif()
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# Get the actual target (if it is aliased)
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get_target_property(actual_target ${target} ALIASED_TARGET)
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if (NOT actual_target)
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set(actual_target ${target})
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endif()
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# Set the folder property for the target
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set_target_properties(${actual_target} PROPERTIES FOLDER ${ARGS_FOLDER})
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endforeach()
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# Set the folder property for the target
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set_target_properties(${actual_target} PROPERTIES FOLDER ${ARGS_FOLDER})
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endforeach()
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endfunction()
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function(find_files var_name path)
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set(sources)
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foreach(ext ${ARGN})
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file(GLOB_RECURSE files "${path}/*.${ext}")
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list(APPEND sources ${files})
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endforeach()
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set(${var_name} ${${var_name}} ${sources} PARENT_SCOPE)
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set(sources)
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foreach(ext ${ARGN})
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file(GLOB_RECURSE files "${path}/*.${ext}")
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list(APPEND sources ${files})
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endforeach()
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set(${var_name} ${${var_name}} ${sources} PARENT_SCOPE)
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endfunction()
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# ========================================================
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@ -87,9 +87,9 @@ FetchContent_MakeAvailable(sol2)
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# --- Add Lua
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FetchContent_Declare(
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lua
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GIT_REPOSITORY "https://github.com/marovira/lua"
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GIT_TAG "5.4.4"
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lua
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GIT_REPOSITORY "https://github.com/marovira/lua"
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GIT_TAG "5.4.4"
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)
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FetchContent_MakeAvailable(lua)
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@ -103,11 +103,11 @@ set(SOL2_ENABLE_INSTALL OFF CACHE BOOL "" FORCE)
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# that are shared among all targets.
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function(set_common_properties target)
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target_link_libraries(${target} PRIVATE sol2::sol2) # Link with Sol2
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target_compile_definitions(${target} PRIVATE SOL_ALL_SAFETIES_ON=1)
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target_include_directories(${target} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/include) # Include project headers
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target_sources(${target} PRIVATE ${SVA_COMMON_FILES}) # Include common files
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target_link_libraries(${target} PRIVATE lua::lua)
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target_link_libraries(${target} PRIVATE sol2::sol2) # Link with Sol2
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target_compile_definitions(${target} PRIVATE SOL_ALL_SAFETIES_ON=1)
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target_include_directories(${target} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/include) # Include project headers
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target_sources(${target} PRIVATE ${SVA_COMMON_FILES}) # Include common files
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target_link_libraries(${target} PRIVATE lua::lua)
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endfunction()
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# ========================================================
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@ -118,7 +118,7 @@ set(GUI_TARGET_NAME "${PROJECT_NAME}")
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# --- Create GUI Executable
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find_files(SVA_GUI_FILES "./src/" hpp cpp h c hxx cxx)
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add_executable(${GUI_TARGET_NAME}
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${SVA_GUI_FILES}
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${SVA_GUI_FILES}
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)
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source_group(TREE ${PROJECT_SOURCE_DIR}/src/ PREFIX "Source" FILES ${SVA_GUI_FILES})
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@ -127,53 +127,68 @@ source_group(TREE ${PROJECT_SOURCE_DIR}/src/ PREFIX "Source" FILES ${SVA_GUI_FIL
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# RAYLIB
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# ---------------
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# Dependencies
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set(RAYLIB_VERSION 5.0)
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set(RAYLIB_VERSION 5.5)
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find_package(raylib ${RAYLIB_VERSION} QUIET) # QUIET or REQUIRED
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if (NOT raylib_FOUND) # If there's none, fetch and build raylib
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include(FetchContent)
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FetchContent_Declare(
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raylib
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DOWNLOAD_EXTRACT_TIMESTAMP OFF
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URL https://github.com/raysan5/raylib/archive/refs/tags/${RAYLIB_VERSION}.tar.gz
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)
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FetchContent_GetProperties(raylib)
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if (NOT raylib_POPULATED) # Have we downloaded raylib yet?
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set(FETCHCONTENT_QUIET NO)
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FetchContent_MakeAvailable(raylib)
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set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
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endif()
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include(FetchContent)
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FetchContent_Declare(
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raylib
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DOWNLOAD_EXTRACT_TIMESTAMP OFF
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URL https://github.com/raysan5/raylib/archive/refs/tags/${RAYLIB_VERSION}.tar.gz
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)
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FetchContent_GetProperties(raylib)
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if (NOT raylib_POPULATED) # Have we downloaded raylib yet?
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set(FETCHCONTENT_QUIET NO)
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FetchContent_MakeAvailable(raylib)
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set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
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endif()
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endif()
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target_link_libraries(${GUI_TARGET_NAME} PRIVATE raylib)
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# raylib-cpp
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find_package(raylib_cpp QUIET)
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if (NOT raylib_cpp_FOUND)
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if (NOT DEFINED RAYLIB_CPP_VERSION)
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set(RAYLIB_CPP_VERSION next)
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endif()
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include(FetchContent)
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FetchContent_Declare(
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raylib_cpp
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GIT_REPOSITORY https://github.com/RobLoach/raylib-cpp.git
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GIT_TAG ${RAYLIB_CPP_VERSION}
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)
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FetchContent_MakeAvailable(raylib_cpp)
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endif()
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target_link_libraries(${GUI_TARGET_NAME} PRIVATE raylib raylib_cpp)
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# Checks if OSX and links appropriate frameworks (Only required on MacOS)
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if (APPLE)
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target_link_libraries(${PROJECT_NAME} "-framework IOKit")
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target_link_libraries(${PROJECT_NAME} "-framework Cocoa")
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target_link_libraries(${PROJECT_NAME} "-framework OpenGL")
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target_link_libraries(${PROJECT_NAME} "-framework IOKit")
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target_link_libraries(${PROJECT_NAME} "-framework Cocoa")
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target_link_libraries(${PROJECT_NAME} "-framework OpenGL")
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endif()
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set_common_properties(${GUI_TARGET_NAME})
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put_targets_into_folder(
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FOLDER "ThirdParty/raylib"
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TARGETS
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raylib uninstall
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FOLDER "ThirdParty/raylib"
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TARGETS
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raylib raylib_cpp uninstall
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)
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put_targets_into_folder(
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FOLDER "ThirdParty/lua"
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TARGETS
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lua lua_lib
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FOLDER "ThirdParty/lua"
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TARGETS
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lua lua_lib
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)
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put_targets_into_folder(
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FOLDER "ThirdParty/glfw"
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TARGETS
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glfw update_mappings
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FOLDER "ThirdParty/glfw"
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TARGETS
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glfw update_mappings
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)
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@ -182,17 +197,17 @@ put_targets_into_folder(
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set(SVA_CREATE_INCLUDES_TARGET ON CACHE BOOL "Create an includes target")
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if(${SVA_CREATE_INCLUDES_TARGET})
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set(INCLUDES_TARGET_NAME "includes")
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set(INCLUDE_FILES)
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find_files(
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INCLUDE_FILES
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"include/"
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hpp h hxx
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)
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message(STATUS "Include files: ${INCLUDE_FILES}")
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add_custom_target(${INCLUDES_TARGET_NAME}
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SOURCES
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${INCLUDE_FILES}
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)
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source_group(TREE ${PROJECT_SOURCE_DIR}/include/ PREFIX "Source" FILES ${INCLUDE_FILES})
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set(INCLUDES_TARGET_NAME "includes")
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set(INCLUDE_FILES)
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find_files(
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INCLUDE_FILES
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"include/"
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hpp h hxx
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)
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message(STATUS "Include files: ${INCLUDE_FILES}")
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add_custom_target(${INCLUDES_TARGET_NAME}
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SOURCES
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${INCLUDE_FILES}
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)
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source_group(TREE ${PROJECT_SOURCE_DIR}/include/ PREFIX "Source" FILES ${INCLUDE_FILES})
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endif()
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80
include/raylibs/raylib-cpp.hpp
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80
include/raylibs/raylib-cpp.hpp
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/**
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* [raylib-cpp](https://github.com/RobLoach/raylib-cpp) is a C++ wrapper library for raylib, a simple and easy-to-use library to enjoy videogames programming. This C++ header provides object-oriented wrappers around raylib's struct interfaces.
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*
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* @see raylib namespace for a list of all available classes.
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* @mainpage raylib-cpp
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* @include core_basic_window.cpp
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* @author Rob Loach (RobLoach)
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* @copyright zlib/libpng
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*
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* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software:
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*
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* Copyright 2020 Rob Loach (RobLoach)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef RAYLIB_CPP_INCLUDE_RAYLIB_CPP_HPP_
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#define RAYLIB_CPP_INCLUDE_RAYLIB_CPP_HPP_
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#include "./AudioDevice.hpp"
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#include "./AudioStream.hpp"
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#include "./AutomationEventList.hpp"
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#include "./BoundingBox.hpp"
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#include "./Camera2D.hpp"
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#include "./Camera3D.hpp"
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#include "./Color.hpp"
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#include "./FileData.hpp"
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#include "./FileText.hpp"
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#include "./Font.hpp"
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#include "./Functions.hpp"
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#include "./Gamepad.hpp"
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#include "./Image.hpp"
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#include "./Keyboard.hpp"
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#include "./Material.hpp"
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#include "./Matrix.hpp"
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#include "./Mesh.hpp"
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#include "./Model.hpp"
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#include "./ModelAnimation.hpp"
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#include "./Mouse.hpp"
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#include "./Music.hpp"
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#include "./Ray.hpp"
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#include "./RayCollision.hpp"
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#include "./RaylibException.hpp"
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#include "./Rectangle.hpp"
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#include "./RenderTexture.hpp"
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#include "./Shader.hpp"
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#include "./Sound.hpp"
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#include "./Text.hpp"
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#include "./Texture.hpp"
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#include "./TextureUnmanaged.hpp"
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#include "./Touch.hpp"
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#include "./Vector2.hpp"
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#include "./Vector3.hpp"
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#include "./Vector4.hpp"
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#include "./VrStereoConfig.hpp"
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#include "./Wave.hpp"
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#include "./Window.hpp"
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/**
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* All raylib-cpp classes and functions appear in the raylib namespace.
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*/
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namespace raylib {
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// Nothing.
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} // namespace raylib
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#endif // RAYLIB_CPP_INCLUDE_RAYLIB_CPP_HPP_
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#include <cstdlib>
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#include <stdio.h>
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#define RL_COLOR(COLOR) rl::##COLOR
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namespace rl {
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#include <raylib.h>
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}
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Sortiva::Sortiva()
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Sortiva::Sortiva() : wnd(1280, 720, "Sortiva", rl::FLAG_WINDOW_RESIZABLE | rl::FLAG_WINDOW_TRANSPARENT)
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{
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rl::InitWindow(1280, 720, "Sortiva");
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if (!rl::IsWindowReady())
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if (!wnd.IsWindowReady())
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{
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printf("Window could not be initialized\n");
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exit(-1);
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@ -1,6 +1,10 @@
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#pragma once
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#include <vector>
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#include <cstdint>
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#include <raylib-cpp.hpp>
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namespace rl = raylib;
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class Sortiva final
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{
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void run();
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private:
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rl::Window wnd;
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int m_Width;
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int m_Height;
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bool m_Running;
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