g
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90ac688f3d
commit
42764b5dd6
4 changed files with 175 additions and 81 deletions
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@ -127,7 +127,7 @@ source_group(TREE ${PROJECT_SOURCE_DIR}/src/ PREFIX "Source" FILES ${SVA_GUI_FIL
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# RAYLIB
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# RAYLIB
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# ---------------
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# ---------------
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# Dependencies
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# Dependencies
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set(RAYLIB_VERSION 5.0)
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set(RAYLIB_VERSION 5.5)
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find_package(raylib ${RAYLIB_VERSION} QUIET) # QUIET or REQUIRED
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find_package(raylib ${RAYLIB_VERSION} QUIET) # QUIET or REQUIRED
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if (NOT raylib_FOUND) # If there's none, fetch and build raylib
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if (NOT raylib_FOUND) # If there's none, fetch and build raylib
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@ -145,7 +145,22 @@ if (NOT raylib_FOUND) # If there's none, fetch and build raylib
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endif()
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endif()
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endif()
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endif()
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target_link_libraries(${GUI_TARGET_NAME} PRIVATE raylib)
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# raylib-cpp
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find_package(raylib_cpp QUIET)
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if (NOT raylib_cpp_FOUND)
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if (NOT DEFINED RAYLIB_CPP_VERSION)
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set(RAYLIB_CPP_VERSION next)
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endif()
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include(FetchContent)
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FetchContent_Declare(
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raylib_cpp
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GIT_REPOSITORY https://github.com/RobLoach/raylib-cpp.git
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GIT_TAG ${RAYLIB_CPP_VERSION}
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)
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FetchContent_MakeAvailable(raylib_cpp)
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endif()
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target_link_libraries(${GUI_TARGET_NAME} PRIVATE raylib raylib_cpp)
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# Checks if OSX and links appropriate frameworks (Only required on MacOS)
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# Checks if OSX and links appropriate frameworks (Only required on MacOS)
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if (APPLE)
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if (APPLE)
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@ -161,7 +176,7 @@ set_common_properties(${GUI_TARGET_NAME})
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put_targets_into_folder(
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put_targets_into_folder(
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FOLDER "ThirdParty/raylib"
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FOLDER "ThirdParty/raylib"
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TARGETS
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TARGETS
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raylib uninstall
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raylib raylib_cpp uninstall
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)
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)
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put_targets_into_folder(
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put_targets_into_folder(
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80
include/raylibs/raylib-cpp.hpp
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80
include/raylibs/raylib-cpp.hpp
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@ -0,0 +1,80 @@
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/**
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* [raylib-cpp](https://github.com/RobLoach/raylib-cpp) is a C++ wrapper library for raylib, a simple and easy-to-use library to enjoy videogames programming. This C++ header provides object-oriented wrappers around raylib's struct interfaces.
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*
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* @see raylib namespace for a list of all available classes.
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* @mainpage raylib-cpp
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* @include core_basic_window.cpp
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* @author Rob Loach (RobLoach)
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* @copyright zlib/libpng
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*
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* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software:
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*
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* Copyright 2020 Rob Loach (RobLoach)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef RAYLIB_CPP_INCLUDE_RAYLIB_CPP_HPP_
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#define RAYLIB_CPP_INCLUDE_RAYLIB_CPP_HPP_
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#include "./AudioDevice.hpp"
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#include "./AudioStream.hpp"
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#include "./AutomationEventList.hpp"
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#include "./BoundingBox.hpp"
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#include "./Camera2D.hpp"
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#include "./Camera3D.hpp"
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#include "./Color.hpp"
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#include "./FileData.hpp"
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#include "./FileText.hpp"
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#include "./Font.hpp"
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#include "./Functions.hpp"
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#include "./Gamepad.hpp"
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#include "./Image.hpp"
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#include "./Keyboard.hpp"
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#include "./Material.hpp"
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#include "./Matrix.hpp"
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#include "./Mesh.hpp"
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#include "./Model.hpp"
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#include "./ModelAnimation.hpp"
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#include "./Mouse.hpp"
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#include "./Music.hpp"
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#include "./Ray.hpp"
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#include "./RayCollision.hpp"
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#include "./RaylibException.hpp"
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#include "./Rectangle.hpp"
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#include "./RenderTexture.hpp"
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#include "./Shader.hpp"
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#include "./Sound.hpp"
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#include "./Text.hpp"
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#include "./Texture.hpp"
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#include "./TextureUnmanaged.hpp"
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#include "./Touch.hpp"
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#include "./Vector2.hpp"
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#include "./Vector3.hpp"
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#include "./Vector4.hpp"
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#include "./VrStereoConfig.hpp"
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#include "./Wave.hpp"
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#include "./Window.hpp"
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/**
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* All raylib-cpp classes and functions appear in the raylib namespace.
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*/
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namespace raylib {
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// Nothing.
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} // namespace raylib
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#endif // RAYLIB_CPP_INCLUDE_RAYLIB_CPP_HPP_
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@ -3,16 +3,10 @@
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#include <cstdlib>
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#include <cstdlib>
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#include <stdio.h>
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#include <stdio.h>
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#define RL_COLOR(COLOR) rl::##COLOR
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namespace rl {
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Sortiva::Sortiva() : wnd(1280, 720, "Sortiva", rl::FLAG_WINDOW_RESIZABLE | rl::FLAG_WINDOW_TRANSPARENT)
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#include <raylib.h>
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}
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Sortiva::Sortiva()
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{
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{
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rl::InitWindow(1280, 720, "Sortiva");
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if (!wnd.IsWindowReady())
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if (!rl::IsWindowReady())
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{
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{
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printf("Window could not be initialized\n");
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printf("Window could not be initialized\n");
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exit(-1);
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exit(-1);
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#pragma once
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#pragma once
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#include <vector>
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#include <vector>
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#include <cstdint>
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#include <raylib-cpp.hpp>
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namespace rl = raylib;
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class Sortiva final
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class Sortiva final
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{
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{
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void run();
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void run();
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private:
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private:
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rl::Window wnd;
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int m_Width;
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int m_Width;
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int m_Height;
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int m_Height;
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bool m_Running;
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bool m_Running;
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