This commit is contained in:
n0ffie 2025-01-08 13:28:59 +01:00
parent 90ac688f3d
commit 42764b5dd6
4 changed files with 175 additions and 81 deletions

View file

@ -127,7 +127,7 @@ source_group(TREE ${PROJECT_SOURCE_DIR}/src/ PREFIX "Source" FILES ${SVA_GUI_FIL
# RAYLIB # RAYLIB
# --------------- # ---------------
# Dependencies # Dependencies
set(RAYLIB_VERSION 5.0) set(RAYLIB_VERSION 5.5)
find_package(raylib ${RAYLIB_VERSION} QUIET) # QUIET or REQUIRED find_package(raylib ${RAYLIB_VERSION} QUIET) # QUIET or REQUIRED
if (NOT raylib_FOUND) # If there's none, fetch and build raylib if (NOT raylib_FOUND) # If there's none, fetch and build raylib
@ -145,7 +145,22 @@ if (NOT raylib_FOUND) # If there's none, fetch and build raylib
endif() endif()
endif() endif()
target_link_libraries(${GUI_TARGET_NAME} PRIVATE raylib) # raylib-cpp
find_package(raylib_cpp QUIET)
if (NOT raylib_cpp_FOUND)
if (NOT DEFINED RAYLIB_CPP_VERSION)
set(RAYLIB_CPP_VERSION next)
endif()
include(FetchContent)
FetchContent_Declare(
raylib_cpp
GIT_REPOSITORY https://github.com/RobLoach/raylib-cpp.git
GIT_TAG ${RAYLIB_CPP_VERSION}
)
FetchContent_MakeAvailable(raylib_cpp)
endif()
target_link_libraries(${GUI_TARGET_NAME} PRIVATE raylib raylib_cpp)
# Checks if OSX and links appropriate frameworks (Only required on MacOS) # Checks if OSX and links appropriate frameworks (Only required on MacOS)
if (APPLE) if (APPLE)
@ -161,7 +176,7 @@ set_common_properties(${GUI_TARGET_NAME})
put_targets_into_folder( put_targets_into_folder(
FOLDER "ThirdParty/raylib" FOLDER "ThirdParty/raylib"
TARGETS TARGETS
raylib uninstall raylib raylib_cpp uninstall
) )
put_targets_into_folder( put_targets_into_folder(

View file

@ -0,0 +1,80 @@
/**
* [raylib-cpp](https://github.com/RobLoach/raylib-cpp) is a C++ wrapper library for raylib, a simple and easy-to-use library to enjoy videogames programming. This C++ header provides object-oriented wrappers around raylib's struct interfaces.
*
* @see raylib namespace for a list of all available classes.
* @mainpage raylib-cpp
* @include core_basic_window.cpp
* @author Rob Loach (RobLoach)
* @copyright zlib/libpng
*
* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software:
*
* Copyright 2020 Rob Loach (RobLoach)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef RAYLIB_CPP_INCLUDE_RAYLIB_CPP_HPP_
#define RAYLIB_CPP_INCLUDE_RAYLIB_CPP_HPP_
#include "./AudioDevice.hpp"
#include "./AudioStream.hpp"
#include "./AutomationEventList.hpp"
#include "./BoundingBox.hpp"
#include "./Camera2D.hpp"
#include "./Camera3D.hpp"
#include "./Color.hpp"
#include "./FileData.hpp"
#include "./FileText.hpp"
#include "./Font.hpp"
#include "./Functions.hpp"
#include "./Gamepad.hpp"
#include "./Image.hpp"
#include "./Keyboard.hpp"
#include "./Material.hpp"
#include "./Matrix.hpp"
#include "./Mesh.hpp"
#include "./Model.hpp"
#include "./ModelAnimation.hpp"
#include "./Mouse.hpp"
#include "./Music.hpp"
#include "./Ray.hpp"
#include "./RayCollision.hpp"
#include "./RaylibException.hpp"
#include "./Rectangle.hpp"
#include "./RenderTexture.hpp"
#include "./Shader.hpp"
#include "./Sound.hpp"
#include "./Text.hpp"
#include "./Texture.hpp"
#include "./TextureUnmanaged.hpp"
#include "./Touch.hpp"
#include "./Vector2.hpp"
#include "./Vector3.hpp"
#include "./Vector4.hpp"
#include "./VrStereoConfig.hpp"
#include "./Wave.hpp"
#include "./Window.hpp"
/**
* All raylib-cpp classes and functions appear in the raylib namespace.
*/
namespace raylib {
// Nothing.
} // namespace raylib
#endif // RAYLIB_CPP_INCLUDE_RAYLIB_CPP_HPP_

View file

@ -3,16 +3,10 @@
#include <cstdlib> #include <cstdlib>
#include <stdio.h> #include <stdio.h>
#define RL_COLOR(COLOR) rl::##COLOR
namespace rl { Sortiva::Sortiva() : wnd(1280, 720, "Sortiva", rl::FLAG_WINDOW_RESIZABLE | rl::FLAG_WINDOW_TRANSPARENT)
#include <raylib.h>
}
Sortiva::Sortiva()
{ {
rl::InitWindow(1280, 720, "Sortiva"); if (!wnd.IsWindowReady())
if (!rl::IsWindowReady())
{ {
printf("Window could not be initialized\n"); printf("Window could not be initialized\n");
exit(-1); exit(-1);

View file

@ -1,6 +1,10 @@
#pragma once #pragma once
#include <vector> #include <vector>
#include <cstdint>
#include <raylib-cpp.hpp>
namespace rl = raylib;
class Sortiva final class Sortiva final
{ {
@ -10,6 +14,7 @@ public:
void run(); void run();
private: private:
rl::Window wnd;
int m_Width; int m_Width;
int m_Height; int m_Height;
bool m_Running; bool m_Running;