This commit is contained in:
n0ffie 2025-01-08 13:28:59 +01:00
parent 90ac688f3d
commit 42764b5dd6
4 changed files with 175 additions and 81 deletions

View file

@ -5,8 +5,8 @@
cmake_minimum_required(VERSION 3.22)
project(sortiva
LANGUAGES CXX
VERSION 1.0.0
LANGUAGES CXX
VERSION 1.0.0
)
# ========================================================
@ -30,35 +30,35 @@ set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE) # Build static
# It then sets the folder property for the target.
function(put_targets_into_folder)
set(oneValueArgs FOLDER)
set(multiValueArgs TARGETS)
cmake_parse_arguments(ARGS "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
set(oneValueArgs FOLDER)
set(multiValueArgs TARGETS)
cmake_parse_arguments(ARGS "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
foreach(target ${ARGS_TARGETS})
# Check if target exists
if (NOT TARGET ${target})
message(FATAL_ERROR "${target} target not found")
endif()
foreach(target ${ARGS_TARGETS})
# Check if target exists
if (NOT TARGET ${target})
message(FATAL_ERROR "${target} target not found")
endif()
# Get the actual target (if it is aliased)
get_target_property(actual_target ${target} ALIASED_TARGET)
if (NOT actual_target)
set(actual_target ${target})
endif()
# Get the actual target (if it is aliased)
get_target_property(actual_target ${target} ALIASED_TARGET)
if (NOT actual_target)
set(actual_target ${target})
endif()
# Set the folder property for the target
set_target_properties(${actual_target} PROPERTIES FOLDER ${ARGS_FOLDER})
endforeach()
# Set the folder property for the target
set_target_properties(${actual_target} PROPERTIES FOLDER ${ARGS_FOLDER})
endforeach()
endfunction()
function(find_files var_name path)
set(sources)
foreach(ext ${ARGN})
file(GLOB_RECURSE files "${path}/*.${ext}")
list(APPEND sources ${files})
endforeach()
set(${var_name} ${${var_name}} ${sources} PARENT_SCOPE)
set(sources)
foreach(ext ${ARGN})
file(GLOB_RECURSE files "${path}/*.${ext}")
list(APPEND sources ${files})
endforeach()
set(${var_name} ${${var_name}} ${sources} PARENT_SCOPE)
endfunction()
# ========================================================
@ -87,9 +87,9 @@ FetchContent_MakeAvailable(sol2)
# --- Add Lua
FetchContent_Declare(
lua
GIT_REPOSITORY "https://github.com/marovira/lua"
GIT_TAG "5.4.4"
lua
GIT_REPOSITORY "https://github.com/marovira/lua"
GIT_TAG "5.4.4"
)
FetchContent_MakeAvailable(lua)
@ -103,11 +103,11 @@ set(SOL2_ENABLE_INSTALL OFF CACHE BOOL "" FORCE)
# that are shared among all targets.
function(set_common_properties target)
target_link_libraries(${target} PRIVATE sol2::sol2) # Link with Sol2
target_compile_definitions(${target} PRIVATE SOL_ALL_SAFETIES_ON=1)
target_include_directories(${target} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/include) # Include project headers
target_sources(${target} PRIVATE ${SVA_COMMON_FILES}) # Include common files
target_link_libraries(${target} PRIVATE lua::lua)
target_link_libraries(${target} PRIVATE sol2::sol2) # Link with Sol2
target_compile_definitions(${target} PRIVATE SOL_ALL_SAFETIES_ON=1)
target_include_directories(${target} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/include) # Include project headers
target_sources(${target} PRIVATE ${SVA_COMMON_FILES}) # Include common files
target_link_libraries(${target} PRIVATE lua::lua)
endfunction()
# ========================================================
@ -118,7 +118,7 @@ set(GUI_TARGET_NAME "${PROJECT_NAME}")
# --- Create GUI Executable
find_files(SVA_GUI_FILES "./src/" hpp cpp h c hxx cxx)
add_executable(${GUI_TARGET_NAME}
${SVA_GUI_FILES}
${SVA_GUI_FILES}
)
source_group(TREE ${PROJECT_SOURCE_DIR}/src/ PREFIX "Source" FILES ${SVA_GUI_FILES})
@ -127,31 +127,46 @@ source_group(TREE ${PROJECT_SOURCE_DIR}/src/ PREFIX "Source" FILES ${SVA_GUI_FIL
# RAYLIB
# ---------------
# Dependencies
set(RAYLIB_VERSION 5.0)
set(RAYLIB_VERSION 5.5)
find_package(raylib ${RAYLIB_VERSION} QUIET) # QUIET or REQUIRED
if (NOT raylib_FOUND) # If there's none, fetch and build raylib
include(FetchContent)
FetchContent_Declare(
raylib
DOWNLOAD_EXTRACT_TIMESTAMP OFF
URL https://github.com/raysan5/raylib/archive/refs/tags/${RAYLIB_VERSION}.tar.gz
)
FetchContent_GetProperties(raylib)
if (NOT raylib_POPULATED) # Have we downloaded raylib yet?
set(FETCHCONTENT_QUIET NO)
FetchContent_MakeAvailable(raylib)
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
endif()
include(FetchContent)
FetchContent_Declare(
raylib
DOWNLOAD_EXTRACT_TIMESTAMP OFF
URL https://github.com/raysan5/raylib/archive/refs/tags/${RAYLIB_VERSION}.tar.gz
)
FetchContent_GetProperties(raylib)
if (NOT raylib_POPULATED) # Have we downloaded raylib yet?
set(FETCHCONTENT_QUIET NO)
FetchContent_MakeAvailable(raylib)
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
endif()
endif()
target_link_libraries(${GUI_TARGET_NAME} PRIVATE raylib)
# raylib-cpp
find_package(raylib_cpp QUIET)
if (NOT raylib_cpp_FOUND)
if (NOT DEFINED RAYLIB_CPP_VERSION)
set(RAYLIB_CPP_VERSION next)
endif()
include(FetchContent)
FetchContent_Declare(
raylib_cpp
GIT_REPOSITORY https://github.com/RobLoach/raylib-cpp.git
GIT_TAG ${RAYLIB_CPP_VERSION}
)
FetchContent_MakeAvailable(raylib_cpp)
endif()
target_link_libraries(${GUI_TARGET_NAME} PRIVATE raylib raylib_cpp)
# Checks if OSX and links appropriate frameworks (Only required on MacOS)
if (APPLE)
target_link_libraries(${PROJECT_NAME} "-framework IOKit")
target_link_libraries(${PROJECT_NAME} "-framework Cocoa")
target_link_libraries(${PROJECT_NAME} "-framework OpenGL")
target_link_libraries(${PROJECT_NAME} "-framework IOKit")
target_link_libraries(${PROJECT_NAME} "-framework Cocoa")
target_link_libraries(${PROJECT_NAME} "-framework OpenGL")
endif()
set_common_properties(${GUI_TARGET_NAME})
@ -159,21 +174,21 @@ set_common_properties(${GUI_TARGET_NAME})
put_targets_into_folder(
FOLDER "ThirdParty/raylib"
TARGETS
raylib uninstall
FOLDER "ThirdParty/raylib"
TARGETS
raylib raylib_cpp uninstall
)
put_targets_into_folder(
FOLDER "ThirdParty/lua"
TARGETS
lua lua_lib
FOLDER "ThirdParty/lua"
TARGETS
lua lua_lib
)
put_targets_into_folder(
FOLDER "ThirdParty/glfw"
TARGETS
glfw update_mappings
FOLDER "ThirdParty/glfw"
TARGETS
glfw update_mappings
)
@ -182,17 +197,17 @@ put_targets_into_folder(
set(SVA_CREATE_INCLUDES_TARGET ON CACHE BOOL "Create an includes target")
if(${SVA_CREATE_INCLUDES_TARGET})
set(INCLUDES_TARGET_NAME "includes")
set(INCLUDE_FILES)
find_files(
INCLUDE_FILES
"include/"
hpp h hxx
)
message(STATUS "Include files: ${INCLUDE_FILES}")
add_custom_target(${INCLUDES_TARGET_NAME}
SOURCES
${INCLUDE_FILES}
)
source_group(TREE ${PROJECT_SOURCE_DIR}/include/ PREFIX "Source" FILES ${INCLUDE_FILES})
set(INCLUDES_TARGET_NAME "includes")
set(INCLUDE_FILES)
find_files(
INCLUDE_FILES
"include/"
hpp h hxx
)
message(STATUS "Include files: ${INCLUDE_FILES}")
add_custom_target(${INCLUDES_TARGET_NAME}
SOURCES
${INCLUDE_FILES}
)
source_group(TREE ${PROJECT_SOURCE_DIR}/include/ PREFIX "Source" FILES ${INCLUDE_FILES})
endif()

View file

@ -0,0 +1,80 @@
/**
* [raylib-cpp](https://github.com/RobLoach/raylib-cpp) is a C++ wrapper library for raylib, a simple and easy-to-use library to enjoy videogames programming. This C++ header provides object-oriented wrappers around raylib's struct interfaces.
*
* @see raylib namespace for a list of all available classes.
* @mainpage raylib-cpp
* @include core_basic_window.cpp
* @author Rob Loach (RobLoach)
* @copyright zlib/libpng
*
* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software:
*
* Copyright 2020 Rob Loach (RobLoach)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef RAYLIB_CPP_INCLUDE_RAYLIB_CPP_HPP_
#define RAYLIB_CPP_INCLUDE_RAYLIB_CPP_HPP_
#include "./AudioDevice.hpp"
#include "./AudioStream.hpp"
#include "./AutomationEventList.hpp"
#include "./BoundingBox.hpp"
#include "./Camera2D.hpp"
#include "./Camera3D.hpp"
#include "./Color.hpp"
#include "./FileData.hpp"
#include "./FileText.hpp"
#include "./Font.hpp"
#include "./Functions.hpp"
#include "./Gamepad.hpp"
#include "./Image.hpp"
#include "./Keyboard.hpp"
#include "./Material.hpp"
#include "./Matrix.hpp"
#include "./Mesh.hpp"
#include "./Model.hpp"
#include "./ModelAnimation.hpp"
#include "./Mouse.hpp"
#include "./Music.hpp"
#include "./Ray.hpp"
#include "./RayCollision.hpp"
#include "./RaylibException.hpp"
#include "./Rectangle.hpp"
#include "./RenderTexture.hpp"
#include "./Shader.hpp"
#include "./Sound.hpp"
#include "./Text.hpp"
#include "./Texture.hpp"
#include "./TextureUnmanaged.hpp"
#include "./Touch.hpp"
#include "./Vector2.hpp"
#include "./Vector3.hpp"
#include "./Vector4.hpp"
#include "./VrStereoConfig.hpp"
#include "./Wave.hpp"
#include "./Window.hpp"
/**
* All raylib-cpp classes and functions appear in the raylib namespace.
*/
namespace raylib {
// Nothing.
} // namespace raylib
#endif // RAYLIB_CPP_INCLUDE_RAYLIB_CPP_HPP_

View file

@ -3,16 +3,10 @@
#include <cstdlib>
#include <stdio.h>
#define RL_COLOR(COLOR) rl::##COLOR
namespace rl {
#include <raylib.h>
}
Sortiva::Sortiva()
Sortiva::Sortiva() : wnd(1280, 720, "Sortiva", rl::FLAG_WINDOW_RESIZABLE | rl::FLAG_WINDOW_TRANSPARENT)
{
rl::InitWindow(1280, 720, "Sortiva");
if (!rl::IsWindowReady())
if (!wnd.IsWindowReady())
{
printf("Window could not be initialized\n");
exit(-1);

View file

@ -1,6 +1,10 @@
#pragma once
#include <vector>
#include <cstdint>
#include <raylib-cpp.hpp>
namespace rl = raylib;
class Sortiva final
{
@ -10,6 +14,7 @@ public:
void run();
private:
rl::Window wnd;
int m_Width;
int m_Height;
bool m_Running;