abbandoning Lua... Error in runtime
This commit is contained in:
parent
cafced2917
commit
54703852e7
20 changed files with 1119 additions and 164 deletions
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@ -7,10 +7,9 @@ private:
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std::chrono::duration<float> timer{ 0 };
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std::chrono::duration<float> tickRate;
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std::function<void()> callback;
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public:
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TickSystem(std::chrono::duration<float> tickRateSeconds, std::function<void()> func)
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: tickRate(tickRateSeconds), callback(func) {
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TickSystem(std::chrono::duration<float> tickRateSeconds)
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: tickRate(tickRateSeconds) {
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}
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bool update(std::chrono::duration<float> deltaTime) {
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@ -23,6 +22,4 @@ public:
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return false;
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}
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void call() const { callback(); }
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};
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@ -122,7 +122,7 @@ struct linked_list
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next->first = this;
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return *next;
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}
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next->value = val;
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next->put(val);
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if (first)
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next->first = first;
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else
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626
include/raylibs/modules/gui_window_file_dialog.hpp
Normal file
626
include/raylibs/modules/gui_window_file_dialog.hpp
Normal file
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@ -0,0 +1,626 @@
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#pragma once
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/*******************************************************************************************
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*
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* Window File Dialog v1.2 - Modal file dialog to open/save files
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*
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* MODULE USAGE:
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* #define GUI_WINDOW_FILE_DIALOG_IMPLEMENTATION
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* #include "gui_window_file_dialog.h"
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*
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* INIT: GuiWindowFileDialogState state = GuiInitWindowFileDialog();
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* DRAW: GuiWindowFileDialog(&state);
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*
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* NOTE: This module depends on some raylib file system functions:
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* - LoadDirectoryFiles()
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* - UnloadDirectoryFiles()
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* - GetWorkingDirectory()
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* - DirectoryExists()
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* - FileExists()
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2019-2024 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#include <raylib.h>
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#ifndef GUI_WINDOW_FILE_DIALOG_H
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#define GUI_WINDOW_FILE_DIALOG_H
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// Gui file dialog context data
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typedef struct {
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// Window management variables
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bool windowActive;
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Rectangle windowBounds;
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Vector2 panOffset;
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bool dragMode;
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bool supportDrag;
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// UI variables
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bool dirPathEditMode;
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char dirPathText[1024];
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int filesListScrollIndex;
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bool filesListEditMode;
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int filesListActive;
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bool fileNameEditMode;
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char fileNameText[1024];
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bool SelectFilePressed;
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bool CancelFilePressed;
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int fileTypeActive;
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int itemFocused;
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// Custom state variables
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FilePathList dirFiles;
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char filterExt[256];
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char dirPathTextCopy[1024];
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char fileNameTextCopy[1024];
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int prevFilesListActive;
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bool saveFileMode;
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} GuiWindowFileDialogState;
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#ifdef __cplusplus
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extern "C" { // Prevents name mangling of functions
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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//...
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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// ...
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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//...
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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GuiWindowFileDialogState InitGuiWindowFileDialog(const char* initPath);
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void GuiWindowFileDialog(GuiWindowFileDialogState* state);
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#ifdef __cplusplus
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}
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#endif
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#endif // GUI_WINDOW_FILE_DIALOG_H
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/***********************************************************************************
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*
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* GUI_WINDOW_FILE_DIALOG IMPLEMENTATION
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*
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************************************************************************************/
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#if defined(GUI_WINDOW_FILE_DIALOG_IMPLEMENTATION)
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#include <raylibs/raygui.h>
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#include <string.h> // Required for: strcpy()
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define MAX_DIRECTORY_FILES 2048
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#define MAX_ICON_PATH_LENGTH 512
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#ifdef _WIN32
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#define PATH_SEPERATOR "\\"
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#else
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#define PATH_SEPERATOR "/"
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#endif
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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#if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
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// Detailed file info type
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typedef struct FileInfo {
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const char* name;
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int size;
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int modTime;
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int type;
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int icon;
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} FileInfo;
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#else
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// Filename only
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typedef char* FileInfo; // Files are just a path string
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#endif
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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FileInfo* dirFilesIcon = NULL; // Path string + icon (for fancy drawing)
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//----------------------------------------------------------------------------------
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// Internal Module Functions Definition
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//----------------------------------------------------------------------------------
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// Read files in new path
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static void ReloadDirectoryFiles(GuiWindowFileDialogState* state);
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#if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
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// List View control for files info with extended parameters
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static int GuiListViewFiles(Rectangle bounds, FileInfo* files, int count, int* focus, int* scrollIndex, int active);
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#endif
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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GuiWindowFileDialogState InitGuiWindowFileDialog(const char* initPath)
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{
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GuiWindowFileDialogState state = { 0 };
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// Init window data
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state.windowBounds = { static_cast<float>(GetScreenWidth()) / 2 - 440 / 2, static_cast<float>(GetScreenHeight()) / 2 - 310 / 2, 440, 310 };
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state.windowActive = false;
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state.supportDrag = true;
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state.dragMode = false;
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state.panOffset = { 0, 0 };
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// Init path data
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state.dirPathEditMode = false;
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state.filesListActive = -1;
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state.prevFilesListActive = state.filesListActive;
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state.filesListScrollIndex = 0;
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state.fileNameEditMode = false;
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state.SelectFilePressed = false;
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state.CancelFilePressed = false;
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state.fileTypeActive = 0;
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strcpy(state.fileNameText, "\0");
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// Custom variables initialization
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if (initPath && DirectoryExists(initPath))
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{
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strcpy(state.dirPathText, initPath);
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}
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else if (initPath && FileExists(initPath))
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{
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strcpy(state.dirPathText, GetDirectoryPath(initPath));
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strcpy(state.fileNameText, GetFileName(initPath));
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}
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else strcpy(state.dirPathText, GetWorkingDirectory());
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// TODO: Why we keep a copy?
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strcpy(state.dirPathTextCopy, state.dirPathText);
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strcpy(state.fileNameTextCopy, state.fileNameText);
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state.filterExt[0] = '\0';
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//strcpy(state.filterExt, "all");
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state.dirFiles.count = 0;
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return state;
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}
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// Update and draw file dialog
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void GuiWindowFileDialog(GuiWindowFileDialogState* state)
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{
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if (state->windowActive)
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{
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// Update window dragging
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//----------------------------------------------------------------------------------------
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if (state->supportDrag)
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{
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Vector2 mousePosition = GetMousePosition();
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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{
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// Window can be dragged from the top window bar
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if (CheckCollisionPointRec(mousePosition, { state->windowBounds.x, state->windowBounds.y, (float)state->windowBounds.width, RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }))
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{
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state->dragMode = true;
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state->panOffset.x = mousePosition.x - state->windowBounds.x;
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state->panOffset.y = mousePosition.y - state->windowBounds.y;
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}
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}
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if (state->dragMode)
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{
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state->windowBounds.x = (mousePosition.x - state->panOffset.x);
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state->windowBounds.y = (mousePosition.y - state->panOffset.y);
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// Check screen limits to avoid moving out of screen
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if (state->windowBounds.x < 0) state->windowBounds.x = 0;
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else if (state->windowBounds.x > (GetScreenWidth() - state->windowBounds.width)) state->windowBounds.x = GetScreenWidth() - state->windowBounds.width;
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if (state->windowBounds.y < 0) state->windowBounds.y = 0;
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else if (state->windowBounds.y > (GetScreenHeight() - state->windowBounds.height)) state->windowBounds.y = GetScreenHeight() - state->windowBounds.height;
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if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) state->dragMode = false;
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}
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}
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//----------------------------------------------------------------------------------------
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// Load dirFilesIcon and state->dirFiles lazily on windows open
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// NOTE: They are automatically unloaded at fileDialog closing
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//----------------------------------------------------------------------------------------
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if (dirFilesIcon == NULL)
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{
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dirFilesIcon = (FileInfo*)RL_CALLOC(MAX_DIRECTORY_FILES, sizeof(FileInfo)); // Max files to read
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for (int i = 0; i < MAX_DIRECTORY_FILES; i++) dirFilesIcon[i] = (char*)RL_CALLOC(MAX_ICON_PATH_LENGTH, 1); // Max file name length
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}
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// Load current directory files
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if (state->dirFiles.paths == NULL) ReloadDirectoryFiles(state);
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//----------------------------------------------------------------------------------------
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// Draw window and controls
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//----------------------------------------------------------------------------------------
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state->windowActive = !GuiWindowBox(state->windowBounds, "#198# Select File Dialog");
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// Draw previous directory button + logic
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if (GuiButton({ state->windowBounds.x + state->windowBounds.width - 48, state->windowBounds.y + 24 + 12, 40, 24 }, "< .."))
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{
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// Move dir path one level up
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strcpy(state->dirPathText, GetPrevDirectoryPath(state->dirPathText));
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// Reload directory files (frees previous list)
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ReloadDirectoryFiles(state);
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state->filesListActive = -1;
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memset(state->fileNameText, 0, 1024);
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memset(state->fileNameTextCopy, 0, 1024);
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}
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// Draw current directory text box info + path editing logic
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if (GuiTextBox({ state->windowBounds.x + 8, state->windowBounds.y + 24 + 12, state->windowBounds.width - 48 - 16, 24 }, state->dirPathText, 1024, state->dirPathEditMode))
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{
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if (state->dirPathEditMode)
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{
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// Verify if a valid path has been introduced
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if (DirectoryExists(state->dirPathText))
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{
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// Reload directory files (frees previous list)
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ReloadDirectoryFiles(state);
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strcpy(state->dirPathTextCopy, state->dirPathText);
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}
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else strcpy(state->dirPathText, state->dirPathTextCopy);
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}
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state->dirPathEditMode = !state->dirPathEditMode;
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}
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// List view elements are aligned left
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int prevTextAlignment = GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT);
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int prevElementsHeight = GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
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GuiSetStyle(LISTVIEW, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
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GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 24);
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# if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
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state->filesListActive = GuiListViewFiles({ state->position.x + 8, state->position.y + 48 + 20, state->windowBounds.width - 16, state->windowBounds.height - 60 - 16 - 68 }, fileInfo, state->dirFiles.count, &state->itemFocused, &state->filesListScrollIndex, state->filesListActive);
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# else
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GuiListViewEx({ state->windowBounds.x + 8, state->windowBounds.y + 48 + 20, state->windowBounds.width - 16, state->windowBounds.height - 60 - 16 - 68 },
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(const char**)dirFilesIcon, state->dirFiles.count, &state->filesListScrollIndex, &state->filesListActive, &state->itemFocused);
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# endif
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GuiSetStyle(LISTVIEW, TEXT_ALIGNMENT, prevTextAlignment);
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GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, prevElementsHeight);
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// Check if a path has been selected, if it is a directory, move to that directory (and reload paths)
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if ((state->filesListActive >= 0) && (state->filesListActive != state->prevFilesListActive))
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//&& (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_DPAD_A)))
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{
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strcpy(state->fileNameText, GetFileName(state->dirFiles.paths[state->filesListActive]));
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if (DirectoryExists(TextFormat("%s/%s", state->dirPathText, state->fileNameText)))
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{
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if (TextIsEqual(state->fileNameText, "..")) strcpy(state->dirPathText, GetPrevDirectoryPath(state->dirPathText));
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else strcpy(state->dirPathText, TextFormat("%s/%s", (strcmp(state->dirPathText, "/") == 0) ? "" : state->dirPathText, state->fileNameText));
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strcpy(state->dirPathTextCopy, state->dirPathText);
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// Reload directory files (frees previous list)
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ReloadDirectoryFiles(state);
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strcpy(state->dirPathTextCopy, state->dirPathText);
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state->filesListActive = -1;
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strcpy(state->fileNameText, "\0");
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strcpy(state->fileNameTextCopy, state->fileNameText);
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}
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state->prevFilesListActive = state->filesListActive;
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}
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// Draw bottom controls
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//--------------------------------------------------------------------------------------
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GuiLabel({ state->windowBounds.x + 8, state->windowBounds.y + state->windowBounds.height - 68, 60, 24 }, "File name:");
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if (GuiTextBox({ state->windowBounds.x + 72, state->windowBounds.y + state->windowBounds.height - 68, state->windowBounds.width - 184, 24 }, state->fileNameText, 128, state->fileNameEditMode))
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{
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if (*state->fileNameText)
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{
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// Verify if a valid filename has been introduced
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if (FileExists(TextFormat("%s/%s", state->dirPathText, state->fileNameText)))
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{
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// Select filename from list view
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for (int i = 0; i < state->dirFiles.count; i++)
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{
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if (TextIsEqual(state->fileNameText, state->dirFiles.paths[i]))
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{
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state->filesListActive = i;
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strcpy(state->fileNameTextCopy, state->fileNameText);
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break;
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}
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}
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}
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else if (!state->saveFileMode)
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{
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strcpy(state->fileNameText, state->fileNameTextCopy);
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}
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}
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state->fileNameEditMode = !state->fileNameEditMode;
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}
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GuiLabel({ state->windowBounds.x + 8, state->windowBounds.y + state->windowBounds.height - 24 - 12, 68, 24 }, "File filter:");
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GuiComboBox({ state->windowBounds.x + 72, state->windowBounds.y + state->windowBounds.height - 24 - 12, state->windowBounds.width - 184, 24 }, "All files", &state->fileTypeActive);
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state->SelectFilePressed = GuiButton({ state->windowBounds.x + state->windowBounds.width - 96 - 8, state->windowBounds.y + state->windowBounds.height - 68, 96, 24 }, "Select");
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if (GuiButton({ state->windowBounds.x + state->windowBounds.width - 96 - 8, state->windowBounds.y + state->windowBounds.height - 24 - 12, 96, 24 }, "Cancel")) state->windowActive = false;
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//--------------------------------------------------------------------------------------
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// Exit on file selected
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if (state->SelectFilePressed) state->windowActive = false;
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// File dialog has been closed, free all memory before exit
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if (!state->windowActive)
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{
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// Free dirFilesIcon memory
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for (int i = 0; i < MAX_DIRECTORY_FILES; i++) RL_FREE(dirFilesIcon[i]);
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RL_FREE(dirFilesIcon);
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dirFilesIcon = NULL;
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// Unload directory file paths
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UnloadDirectoryFiles(state->dirFiles);
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// Reset state variables
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state->dirFiles.count = 0;
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state->dirFiles.capacity = 0;
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state->dirFiles.paths = NULL;
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}
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}
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}
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// Compare two files from a directory
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static inline int FileCompare(const char* d1, const char* d2, const char* dir)
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{
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const bool b1 = DirectoryExists(TextFormat("%s/%s", dir, d1));
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const bool b2 = DirectoryExists(TextFormat("%s/%s", dir, d2));
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if (b1 && !b2) return -1;
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if (!b1 && b2) return 1;
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if (!FileExists(TextFormat("%s/%s", dir, d1))) return 1;
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if (!FileExists(TextFormat("%s/%s", dir, d2))) return -1;
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return strcmp(d1, d2);
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}
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// Read files in new path
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static void ReloadDirectoryFiles(GuiWindowFileDialogState* state)
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{
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UnloadDirectoryFiles(state->dirFiles);
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state->dirFiles = LoadDirectoryFilesEx(state->dirPathText, (state->filterExt[0] == '\0') ? NULL : state->filterExt, false);
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state->itemFocused = 0;
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// Reset dirFilesIcon memory
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for (int i = 0; i < MAX_DIRECTORY_FILES; i++) memset(dirFilesIcon[i], 0, MAX_ICON_PATH_LENGTH);
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// Copy paths as icon + fileNames into dirFilesIcon
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for (int i = 0; i < state->dirFiles.count; i++)
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||||
{
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if (IsPathFile(state->dirFiles.paths[i]))
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{
|
||||
// Path is a file, a file icon for convenience (for some recognized extensions)
|
||||
if (IsFileExtension(state->dirFiles.paths[i], ".png;.bmp;.tga;.gif;.jpg;.jpeg;.psd;.hdr;.qoi;.dds;.pkm;.ktx;.pvr;.astc"))
|
||||
{
|
||||
strcpy(dirFilesIcon[i], TextFormat("#12#%s", GetFileName(state->dirFiles.paths[i])));
|
||||
}
|
||||
else if (IsFileExtension(state->dirFiles.paths[i], ".wav;.mp3;.ogg;.flac;.xm;.mod;.it;.wma;.aiff"))
|
||||
{
|
||||
strcpy(dirFilesIcon[i], TextFormat("#11#%s", GetFileName(state->dirFiles.paths[i])));
|
||||
}
|
||||
else if (IsFileExtension(state->dirFiles.paths[i], ".txt;.info;.md;.nfo;.xml;.json;.c;.cpp;.cs;.lua;.py;.glsl;.vs;.fs"))
|
||||
{
|
||||
strcpy(dirFilesIcon[i], TextFormat("#10#%s", GetFileName(state->dirFiles.paths[i])));
|
||||
}
|
||||
else if (IsFileExtension(state->dirFiles.paths[i], ".exe;.bin;.raw;.msi"))
|
||||
{
|
||||
strcpy(dirFilesIcon[i], TextFormat("#200#%s", GetFileName(state->dirFiles.paths[i])));
|
||||
}
|
||||
else strcpy(dirFilesIcon[i], TextFormat("#218#%s", GetFileName(state->dirFiles.paths[i])));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Path is a directory, add a directory icon
|
||||
strcpy(dirFilesIcon[i], TextFormat("#1#%s", GetFileName(state->dirFiles.paths[i])));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
|
||||
// List View control for files info with extended parameters
|
||||
static int GuiListViewFiles(Rectangle bounds, FileInfo* files, int count, int* focus, int* scrollIndex, int* active)
|
||||
{
|
||||
int result = 0;
|
||||
GuiState state = guiState;
|
||||
int itemFocused = (focus == NULL) ? -1 : *focus;
|
||||
int itemSelected = *active;
|
||||
|
||||
// Check if we need a scroll bar
|
||||
bool useScrollBar = false;
|
||||
if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING)) * count > bounds.height) useScrollBar = true;
|
||||
|
||||
// Define base item rectangle [0]
|
||||
Rectangle itemBounds = { 0 };
|
||||
itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING);
|
||||
itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
|
||||
itemBounds.width = bounds.width - 2 * GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
|
||||
itemBounds.height = GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
|
||||
if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);
|
||||
|
||||
// Get items on the list
|
||||
int visibleItems = bounds.height / (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
|
||||
if (visibleItems > count) visibleItems = count;
|
||||
|
||||
int startIndex = (scrollIndex == NULL) ? 0 : *scrollIndex;
|
||||
if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0;
|
||||
int endIndex = startIndex + visibleItems;
|
||||
|
||||
// Update control
|
||||
//--------------------------------------------------------------------
|
||||
if ((state != GUI_STATE_DISABLED) && !guiLocked)
|
||||
{
|
||||
Vector2 mousePoint = GetMousePosition();
|
||||
|
||||
// Check mouse inside list view
|
||||
if (CheckCollisionPointRec(mousePoint, bounds))
|
||||
{
|
||||
state = GUI_STATE_FOCUSED;
|
||||
|
||||
// Check focused and selected item
|
||||
for (int i = 0; i < visibleItems; i++)
|
||||
{
|
||||
if (CheckCollisionPointRec(mousePoint, itemBounds))
|
||||
{
|
||||
itemFocused = startIndex + i;
|
||||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) itemSelected = startIndex + i;
|
||||
break;
|
||||
}
|
||||
|
||||
// Update item rectangle y position for next item
|
||||
itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
|
||||
}
|
||||
|
||||
if (useScrollBar)
|
||||
{
|
||||
int wheelMove = GetMouseWheelMove();
|
||||
startIndex -= wheelMove;
|
||||
|
||||
if (startIndex < 0) startIndex = 0;
|
||||
else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems;
|
||||
|
||||
endIndex = startIndex + visibleItems;
|
||||
if (endIndex > count) endIndex = count;
|
||||
}
|
||||
}
|
||||
else itemFocused = -1;
|
||||
|
||||
// Reset item rectangle y to [0]
|
||||
itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
|
||||
}
|
||||
//--------------------------------------------------------------------
|
||||
|
||||
// Draw control
|
||||
//--------------------------------------------------------------------
|
||||
DrawRectangleRec(bounds, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
|
||||
DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state * 3)), guiAlpha));
|
||||
|
||||
// TODO: Draw list view header with file sections: icon+name | size | type | modTime
|
||||
|
||||
// Draw visible items
|
||||
for (int i = 0; i < visibleItems; i++)
|
||||
{
|
||||
if (state == GUI_STATE_DISABLED)
|
||||
{
|
||||
if ((startIndex + i) == itemSelected)
|
||||
{
|
||||
DrawRectangleRec(itemBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)), guiAlpha));
|
||||
DrawRectangleLinesEx(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), guiAlpha));
|
||||
}
|
||||
|
||||
// TODO: Draw full file info line: icon+name | size | type | modTime
|
||||
|
||||
GuiDrawText(files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED)), guiAlpha));
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((startIndex + i) == itemSelected)
|
||||
{
|
||||
// Draw item selected
|
||||
DrawRectangleRec(itemBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha));
|
||||
DrawRectangleLinesEx(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), guiAlpha));
|
||||
|
||||
GuiDrawText(files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED)), guiAlpha));
|
||||
}
|
||||
else if ((startIndex + i) == itemFocused)
|
||||
{
|
||||
// Draw item focused
|
||||
DrawRectangleRec(itemBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)), guiAlpha));
|
||||
DrawRectangleLinesEx(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), guiAlpha));
|
||||
|
||||
GuiDrawText(files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED)), guiAlpha));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Draw item normal
|
||||
GuiDrawText(files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL)), guiAlpha));
|
||||
}
|
||||
}
|
||||
|
||||
// Update item rectangle y position for next item
|
||||
itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
|
||||
}
|
||||
|
||||
if (useScrollBar)
|
||||
{
|
||||
Rectangle scrollBarBounds = {
|
||||
bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
|
||||
bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
|
||||
bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH)
|
||||
};
|
||||
|
||||
// Calculate percentage of visible items and apply same percentage to scrollbar
|
||||
float percentVisible = (float)(endIndex - startIndex) / count;
|
||||
float sliderSize = bounds.height * percentVisible;
|
||||
|
||||
int prevSliderSize = GuiGetStyle(SCROLLBAR, SLIDER_WIDTH); // Save default slider size
|
||||
int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed
|
||||
GuiSetStyle(SCROLLBAR, SLIDER_WIDTH, sliderSize); // Change slider size
|
||||
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed
|
||||
|
||||
startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems);
|
||||
|
||||
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default
|
||||
GuiSetStyle(SCROLLBAR, SLIDER_WIDTH, prevSliderSize); // Reset slider size to default
|
||||
}
|
||||
//--------------------------------------------------------------------
|
||||
|
||||
if (focus != NULL) *focus = itemFocused;
|
||||
if (scrollIndex != NULL) *scrollIndex = startIndex;
|
||||
|
||||
*active = itemSelected;
|
||||
return result;
|
||||
}
|
||||
#endif // USE_CUSTOM_LISTVIEW_FILEINFO
|
||||
|
||||
#endif // GUI_FILE_DIALOG_IMPLEMENTATION
|
25
res/lua/bubble_sortiva.lua
Normal file
25
res/lua/bubble_sortiva.lua
Normal file
|
@ -0,0 +1,25 @@
|
|||
|
||||
local bubble_sort = Future:new()
|
||||
|
||||
function bubble_sort:poll(array)
|
||||
local n = array:size()
|
||||
self.state[n] = self.state[n] or n
|
||||
if n == 0 then
|
||||
return false
|
||||
end
|
||||
|
||||
local swapped = false
|
||||
for i = 1, n - 1 do
|
||||
if array.at(i-1) > array.at(i) then
|
||||
array.swap(i-1, i)
|
||||
swapped = true
|
||||
end
|
||||
end
|
||||
self.state.n = self.state.n - 1
|
||||
|
||||
return not swapped
|
||||
end
|
||||
|
||||
function make_available(sorter_list)
|
||||
table.insert(sorter_list, "bubble_sort")
|
||||
end
|
59
res/lua/quick_sortiva.lua
Normal file
59
res/lua/quick_sortiva.lua
Normal file
|
@ -0,0 +1,59 @@
|
|||
local quick_sort = Future:new()
|
||||
|
||||
function quick_sort:sort(A, lo, hi, i)
|
||||
if lo >= 0 and lo < hi then
|
||||
lt, gt = partition(A, lo, hi) -- Multiple return values
|
||||
|
||||
if #self.state["lt"] >= i and #self.state["gt"] >= i then
|
||||
self:sort(A, lo, self.state["lt"][i] - 1, i+1)
|
||||
self:sort(A, self.state["gt"][i] + 1, hi, i+1)
|
||||
else
|
||||
table.insert(self.state["lt"], lt)
|
||||
table.insert(self.state["gt"], gt)
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function quick_sort:poll(array)
|
||||
return self:sort(array, 0, array:size(),0)
|
||||
end
|
||||
|
||||
|
||||
-- Divides array into three partitions
|
||||
function partition(A, lo, hi)
|
||||
-- Pivot value
|
||||
local pivot = A.at((lo + hi) / 2) -- Choose the middle element as the pivot (integer division)
|
||||
|
||||
-- Lesser, equal and greater index
|
||||
local lt = lo
|
||||
local eq = lo
|
||||
local gt = hi
|
||||
|
||||
-- Iterate and compare all elements with the pivot
|
||||
while eq <= gt do
|
||||
if A[eq] < pivot then
|
||||
-- Swap the elements at the equal and lesser indices
|
||||
A:swap(eq, lt)
|
||||
-- Increase lesser index
|
||||
lt = lt + 1
|
||||
-- Increase equal index
|
||||
eq = eq + 1
|
||||
elseif A[eq] > pivot then
|
||||
-- Swap the elements at the equal and greater indices
|
||||
A:swap(eq, gt)
|
||||
-- Decrease greater index
|
||||
gt = gt - 1
|
||||
else -- if A[eq] = pivot then
|
||||
-- Increase equal index
|
||||
eq = eq + 1
|
||||
end
|
||||
end
|
||||
-- Return lesser and greater indices
|
||||
return lt, gt
|
||||
end
|
||||
|
||||
function make_available(sorter_list)
|
||||
table.insert(sorter_list, "quick_sort")
|
||||
end
|
33
src/LuaSortList.hpp
Normal file
33
src/LuaSortList.hpp
Normal file
|
@ -0,0 +1,33 @@
|
|||
#pragma once
|
||||
#include <vector>
|
||||
|
||||
class LuaSortList
|
||||
{
|
||||
public:
|
||||
std::vector<uint16_t> list;
|
||||
|
||||
void swap(size_t i1, size_t i2)
|
||||
{
|
||||
std::swap(list[i1], list[i2]);
|
||||
}
|
||||
|
||||
size_t size() const
|
||||
{
|
||||
return list.size();
|
||||
}
|
||||
|
||||
uint16_t at(size_t i) const
|
||||
{
|
||||
return list[i];
|
||||
}
|
||||
|
||||
bool sorted() const
|
||||
{
|
||||
for (int i = 1; i < list.size() + 1; ++i)
|
||||
{
|
||||
if (list[i - 1] > list[i]) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
};
|
|
@ -1,2 +1,7 @@
|
|||
#define RAYGUI_IMPLEMENTATION
|
||||
#include <raylibs/raygui.h>
|
||||
|
||||
#undef RAYGUI_IMPLEMENTATION
|
||||
#define GUI_WINDOW_FILE_DIALOG_IMPLEMENTATION
|
||||
#define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT 24
|
||||
#include <raylibs/modules/gui_window_file_dialog.hpp>
|
16
src/lua/Future.lua
Normal file
16
src/lua/Future.lua
Normal file
|
@ -0,0 +1,16 @@
|
|||
Future = {
|
||||
state = {}
|
||||
}
|
||||
|
||||
function Future:new(state)
|
||||
local f = {}
|
||||
setmetatable(f, self)
|
||||
self.__index = self
|
||||
f["state"] = state or {}
|
||||
|
||||
return f
|
||||
end
|
||||
|
||||
function Future:pull()
|
||||
return true
|
||||
end
|
35
src/lua/FutureLua.hpp
Normal file
35
src/lua/FutureLua.hpp
Normal file
|
@ -0,0 +1,35 @@
|
|||
#pragma once
|
||||
|
||||
/*
|
||||
static inline const char lua_future_class[] = R"(
|
||||
Future = {
|
||||
state = {}
|
||||
}
|
||||
|
||||
function Future:new(state)
|
||||
local f = {}
|
||||
setmetatable(f, self)
|
||||
self.__index = self
|
||||
f["state"] = state or {}
|
||||
|
||||
return f
|
||||
end
|
||||
|
||||
function Future:poll()
|
||||
return true
|
||||
end
|
||||
|
||||
function Future.get(t, ...)
|
||||
return t:poll(unpack(arg))
|
||||
end
|
||||
)";
|
||||
*/
|
||||
|
||||
template<typename T>
|
||||
class Future
|
||||
{
|
||||
public:
|
||||
virtual ~Future() = default;
|
||||
virtual bool poll() = 0;
|
||||
virtual T& get() = 0;
|
||||
};
|
|
@ -1,6 +1,7 @@
|
|||
#include <stdio.h>
|
||||
#include "sortiva.hpp"
|
||||
#include "sortiva/sortiva.hpp"
|
||||
|
||||
#undef _DEBUG
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
printf("Darling, I'm Home!\n");
|
||||
|
|
|
@ -1,11 +0,0 @@
|
|||
#include "sortiva.hpp"
|
||||
|
||||
void Sortiva::update(double dt) {
|
||||
for (auto& ticker : m_TickSystems)
|
||||
{
|
||||
if (ticker.update(std::chrono::milliseconds(static_cast<long long>(dt))))
|
||||
{
|
||||
ticker.call();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,79 +0,0 @@
|
|||
#include "sortiva.hpp"
|
||||
|
||||
#include <cstdlib>
|
||||
#include <stdio.h>
|
||||
|
||||
#include <cstdint>
|
||||
#include <memory>
|
||||
|
||||
|
||||
namespace rl
|
||||
{
|
||||
#include <raylib.h>
|
||||
}
|
||||
|
||||
|
||||
Sortiva::Sortiva()
|
||||
{
|
||||
rl::InitWindow(1280, 720, "Sortiva");
|
||||
if (!rl::IsWindowReady()) exit(2);
|
||||
|
||||
m_Width = rl::GetRenderWidth();
|
||||
m_Height = rl::GetRenderHeight();
|
||||
rl::SetWindowMinSize(static_cast<int>(1280 * 0.25f), static_cast<int>(720 * 0.25f));
|
||||
rl::SetWindowState(rl::ConfigFlags::FLAG_WINDOW_RESIZABLE | rl::ConfigFlags::FLAG_VSYNC_HINT);
|
||||
|
||||
rl::SetTargetFPS(60);
|
||||
}
|
||||
|
||||
Sortiva::~Sortiva()
|
||||
{
|
||||
rl::CloseWindow();
|
||||
}
|
||||
|
||||
void Sortiva::run()
|
||||
{
|
||||
setup();
|
||||
while (m_Running)
|
||||
{
|
||||
if (rl::WindowShouldClose()) m_Running = false;
|
||||
if (rl::IsWindowResized())
|
||||
{
|
||||
m_Width = rl::GetScreenWidth();
|
||||
m_Height = rl::GetScreenHeight();
|
||||
}
|
||||
|
||||
rl::ClearBackground({ 25, 25, 25, 255 });
|
||||
rl::BeginDrawing();
|
||||
|
||||
update(rl::GetFrameTime());
|
||||
draw();
|
||||
|
||||
rl::EndDrawing();
|
||||
}
|
||||
}
|
||||
|
||||
void Sortiva::setup()
|
||||
{
|
||||
m_Steps.reset();
|
||||
m_Steps = std::make_unique<val_step_diag>();
|
||||
|
||||
|
||||
|
||||
m_Steps->emplace_back();
|
||||
m_Steps->emplace_back();
|
||||
m_Steps->emplace_back();
|
||||
|
||||
linked_list<uint16_t>& list1 = m_Steps->at(0);
|
||||
list1.value = 1;
|
||||
list1.put(1).put(3).put(1).put(1);
|
||||
//
|
||||
linked_list<uint16_t>& list2 = m_Steps->at(1);
|
||||
list2.value = 3;
|
||||
list2.put(2).put(1).put(3).put(2);
|
||||
//
|
||||
linked_list<uint16_t>& list3 = m_Steps->at(2);
|
||||
list3.value = 2;
|
||||
list3.put(3).put(2).put(2).put(3);
|
||||
|
||||
}
|
|
@ -1,33 +0,0 @@
|
|||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <memory>
|
||||
#include "collections.hpp"
|
||||
#include "TickSystem.hpp"
|
||||
|
||||
class Sortiva final
|
||||
{
|
||||
public:
|
||||
Sortiva();
|
||||
~Sortiva();
|
||||
|
||||
void run();
|
||||
private:
|
||||
int m_Width;
|
||||
int m_Height;
|
||||
bool m_Running;
|
||||
|
||||
|
||||
void draw();
|
||||
void update(double deltatime);
|
||||
|
||||
void setup();
|
||||
|
||||
std::vector<TickSystem> m_TickSystems;
|
||||
|
||||
// std::unique_ptr
|
||||
// -> tree
|
||||
// -> linked_list
|
||||
// -> uint16_t
|
||||
using val_step_diag = std::vector<linked_list<uint16_t>>;
|
||||
std::unique_ptr<val_step_diag> m_Steps;
|
||||
};
|
45
src/sortiva/GuiFileDialog.cpp
Normal file
45
src/sortiva/GuiFileDialog.cpp
Normal file
|
@ -0,0 +1,45 @@
|
|||
#include "GuiFileDialog.hpp"
|
||||
#include <raylibs/raygui.h>
|
||||
#include <raylibs/modules/gui_window_file_dialog.hpp>
|
||||
|
||||
|
||||
Gui_WindowFileDialog::Gui_WindowFileDialog()
|
||||
{
|
||||
fileDialogState = new GuiWindowFileDialogState(InitGuiWindowFileDialog(GetWorkingDirectory()));
|
||||
fileDialogState->windowBounds = { 10, 10, fileDialogState->windowBounds.height, fileDialogState->windowBounds.height };
|
||||
}
|
||||
|
||||
bool Gui_WindowFileDialog::update()
|
||||
{
|
||||
bool file_opened = false;
|
||||
if (fileDialogState->SelectFilePressed)
|
||||
{
|
||||
// Load image file (if supported extension)
|
||||
if (IsFileExtension(fileDialogState->fileNameText, ".lua"))
|
||||
{
|
||||
strcpy(fileNameToLoad, TextFormat("%s/%s", fileDialogState->dirPathText, fileDialogState->fileNameText));
|
||||
openedFile = fileNameToLoad;
|
||||
file_opened = true;
|
||||
}
|
||||
|
||||
fileDialogState->SelectFilePressed = false;
|
||||
}
|
||||
return file_opened;
|
||||
}
|
||||
|
||||
void Gui_WindowFileDialog::draw()
|
||||
{
|
||||
// raygui: controls drawing
|
||||
//----------------------------------------------------------------------------------
|
||||
if (fileDialogState->windowActive) GuiLock();
|
||||
|
||||
if (GuiButton({ 20, 20, 140, 30 }, GuiIconText(GuiIconName::ICON_FILE_OPEN, "Open Image"))) fileDialogState->windowActive = true;
|
||||
|
||||
GuiUnlock();
|
||||
|
||||
// GUI: Dialog Window
|
||||
//--------------------------------------------------------------------------------
|
||||
GuiWindowFileDialog(fileDialogState);
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
}
|
19
src/sortiva/GuiFileDialog.hpp
Normal file
19
src/sortiva/GuiFileDialog.hpp
Normal file
|
@ -0,0 +1,19 @@
|
|||
#pragma once
|
||||
|
||||
#include <raylibs/modules/gui_window_file_dialog.hpp>
|
||||
#include <string>
|
||||
|
||||
|
||||
class Gui_WindowFileDialog
|
||||
{
|
||||
GuiWindowFileDialogState* fileDialogState;
|
||||
char fileNameToLoad[512] = { 0 };
|
||||
public:
|
||||
Gui_WindowFileDialog();
|
||||
|
||||
std::string openedFile;
|
||||
|
||||
bool update();
|
||||
|
||||
void draw();
|
||||
};
|
|
@ -1,13 +1,11 @@
|
|||
#include "sortiva.hpp"
|
||||
|
||||
namespace rl
|
||||
{
|
||||
#include <raylib.h>
|
||||
}
|
||||
|
||||
#include <cmath>
|
||||
|
||||
|
||||
constexpr rl::Color sorter_colors[] = {
|
||||
constexpr Color sorter_colors[] = {
|
||||
{ 253, 249, 0, 255 }, // Yellow
|
||||
{ 255, 203, 0, 255 }, // Gold
|
||||
{ 255, 161, 0, 255 }, // Orange
|
||||
|
@ -29,23 +27,23 @@ constexpr rl::Color sorter_colors[] = {
|
|||
{ 76, 63, 47, 255 }, // Dark Brown
|
||||
};
|
||||
|
||||
constexpr int sorter_colors_size = sizeof(sorter_colors) / sizeof(rl::Color);
|
||||
constexpr int sorter_colors_size = sizeof(sorter_colors) / sizeof(Color);
|
||||
|
||||
constexpr rl::Color sorter_block_colors[] = {
|
||||
constexpr Color sorter_block_colors[] = {
|
||||
{ 200, 200, 200, 255 }, // Light Gray
|
||||
{ 80, 80, 80, 255 }, // Dark Gray
|
||||
};
|
||||
|
||||
constexpr int sorter_block_colors_size = sizeof(sorter_block_colors) / sizeof(rl::Color);
|
||||
constexpr int sorter_block_colors_size = sizeof(sorter_block_colors) / sizeof(Color);
|
||||
|
||||
|
||||
void Sortiva::draw()
|
||||
{
|
||||
rl::Vector2 margin = {
|
||||
Vector2 margin = {
|
||||
.x = m_Width * 0.01f,
|
||||
.y = m_Height * 0.01f
|
||||
};
|
||||
rl::DrawRectangleV(margin, { m_Width - 2 * margin.x, m_Height - 2 * margin.y }, { 60, 60, 60, 255 });
|
||||
DrawRectangleV(margin, { m_Width - 2 * margin.x, m_Height - 2 * margin.y }, { 60, 60, 60, 255 });
|
||||
|
||||
|
||||
margin = {
|
||||
|
@ -53,6 +51,21 @@ void Sortiva::draw()
|
|||
.y = m_Height * 0.02f
|
||||
};
|
||||
|
||||
Rectangle plane = {
|
||||
.x = margin.x,
|
||||
.y = margin.y,
|
||||
.width = m_Width - margin.x * 2,
|
||||
.height = m_Height - margin.y * 2
|
||||
};
|
||||
|
||||
if (m_Steps->empty())
|
||||
{
|
||||
static const char* msg = "Select and run a Sorting algorithm";
|
||||
static int width = MeasureText(msg, 20);
|
||||
DrawText(msg, plane.x + plane.width / 2 - width / 2, plane.y + plane.height / 2 - 10, 20, { 245, 245, 245, 255 });
|
||||
return;
|
||||
}
|
||||
|
||||
// +2 for start points and end points; will be removed later in the function
|
||||
size_t cvals = m_Steps->size();
|
||||
|
||||
|
@ -64,13 +77,6 @@ void Sortiva::draw()
|
|||
|
||||
steps += 1;
|
||||
|
||||
rl::Rectangle plane = {
|
||||
.x = margin.x,
|
||||
.y = margin.y,
|
||||
.width = m_Width - margin.x * 2,
|
||||
.height = m_Height - margin.y * 2
|
||||
};
|
||||
|
||||
// ui distance values
|
||||
int w = static_cast<int>(plane.width / static_cast<float>(steps));
|
||||
int g = plane.height / static_cast<float>(cvals + 1);
|
||||
|
@ -85,7 +91,7 @@ void Sortiva::draw()
|
|||
|
||||
for (size_t i = 0; i < steps; ++i)
|
||||
{
|
||||
rl::DrawRectangle(
|
||||
DrawRectangle(
|
||||
static_cast<int>(i) * w + static_cast<int>(plane.x),
|
||||
plane.y,
|
||||
w,
|
||||
|
@ -99,19 +105,18 @@ void Sortiva::draw()
|
|||
int colid = sorter_colors_size / cvals;
|
||||
|
||||
// font settings
|
||||
constexpr rl::Color textColor = { 0, 0, 0, 255 };
|
||||
constexpr Color textColor = { 0, 0, 0, 255 };
|
||||
int l3 = static_cast<int>(l * 3);
|
||||
|
||||
#ifdef _DEBUG
|
||||
rl::DrawFPS(5, 5);
|
||||
DrawFPS(5, 5);
|
||||
#endif
|
||||
|
||||
for (int v = 0; v < cvals; ++v)
|
||||
{
|
||||
linked_list<uint16_t>* list = &m_Steps->at(v);
|
||||
|
||||
uint16_t value = list->value;
|
||||
rl::Color col = sorter_colors[(v * colid) % sorter_colors_size];
|
||||
Color col = sorter_colors[(v * colid) % sorter_colors_size];
|
||||
|
||||
|
||||
float wf = static_cast<float>(w);
|
||||
|
@ -127,7 +132,7 @@ void Sortiva::draw()
|
|||
float yt = plane.y + h + g * (nvalue - 1);
|
||||
|
||||
|
||||
rl::DrawSplineSegmentBezierCubic(
|
||||
DrawSplineSegmentBezierCubic(
|
||||
{ (sf + 1.f) * wf + plane.x - 1, y },
|
||||
{ (sf + 2.f) * wf + plane.x, y },
|
||||
{ (sf + 1.f) * wf + plane.x, yt },
|
||||
|
@ -140,8 +145,8 @@ void Sortiva::draw()
|
|||
float font_size = l * 1.2f;
|
||||
int yd = y - yt < 0 ? -font_size : +font_size;
|
||||
yd *= 2;
|
||||
rl::DrawText(
|
||||
rl::TextFormat("%d -> %d", value, nvalue),
|
||||
DrawText(
|
||||
TextFormat("%d -> %d", value, nvalue),
|
||||
(sf + 1.f) * wf + plane.x + 10,
|
||||
y + yd,
|
||||
font_size,
|
||||
|
@ -152,18 +157,18 @@ void Sortiva::draw()
|
|||
|
||||
value = list->value;
|
||||
|
||||
rl::Vector2 pos = { wf * steps + e + plane.x, h + (value - 1) * g + plane.y };
|
||||
rl::DrawCircleV(pos, l3, col);
|
||||
Vector2 pos = { wf * steps + e + plane.x, h + (value - 1) * g + plane.y };
|
||||
DrawCircleV(pos, l3, col);
|
||||
|
||||
rl::DrawLineEx(
|
||||
DrawLineEx(
|
||||
{ pos.x - e - 1, pos.y },
|
||||
pos,
|
||||
l,
|
||||
col
|
||||
);
|
||||
|
||||
const char* strv = rl::TextFormat("%d", v + 1);
|
||||
rl::DrawText(
|
||||
const char* strv = TextFormat("%d", v + 1);
|
||||
DrawText(
|
||||
strv,
|
||||
static_cast<int>(pos.x) + e / 2,
|
||||
static_cast<int>(pos.y) - l3 / 2,
|
||||
|
@ -171,11 +176,12 @@ void Sortiva::draw()
|
|||
textColor
|
||||
);
|
||||
|
||||
list = list->first;
|
||||
if (list->first)
|
||||
list = list->first->next;
|
||||
value = list->value;
|
||||
pos = { wf - e + plane.x, h + (value - 1) * g + plane.y };
|
||||
|
||||
rl::DrawText(
|
||||
DrawText(
|
||||
strv,
|
||||
static_cast<int>(pos.x) - e / 2 - l3 / 2,
|
||||
static_cast<int>(pos.y) - l3 / 2,
|
||||
|
@ -183,7 +189,7 @@ void Sortiva::draw()
|
|||
textColor
|
||||
);
|
||||
|
||||
rl::DrawRing(
|
||||
DrawRing(
|
||||
pos,
|
||||
l * 2,
|
||||
l3,
|
||||
|
@ -193,11 +199,12 @@ void Sortiva::draw()
|
|||
col
|
||||
);
|
||||
|
||||
rl::DrawLineEx(
|
||||
DrawLineEx(
|
||||
pos,
|
||||
{ pos.x + e, pos.y },
|
||||
l,
|
||||
col
|
||||
);
|
||||
}
|
||||
|
||||
}
|
28
src/sortiva/sortiva-draw_overlay.cpp
Normal file
28
src/sortiva/sortiva-draw_overlay.cpp
Normal file
|
@ -0,0 +1,28 @@
|
|||
#include "sortiva.hpp"
|
||||
|
||||
#include <raylibs/raygui.h>
|
||||
|
||||
|
||||
void Sortiva::draw_overlay()
|
||||
{
|
||||
//static bool edit_mode = false;
|
||||
//
|
||||
//GuiUnlock();
|
||||
//
|
||||
//static int active = 0;
|
||||
//if (GuiDropdownBox({ 250,20,200,30 }, m_Lua.SorterListStr.c_str(), &active, edit_mode)) edit_mode = !edit_mode;
|
||||
//
|
||||
//if (edit_mode) GuiLock();
|
||||
|
||||
if (GuiButton({ 450, 20, 100, 40 }, "Run"))
|
||||
{
|
||||
setup();
|
||||
m_SortingFinished = false;
|
||||
}
|
||||
if (GuiButton({ 200, 20, 100, 40 }, "Pause"))
|
||||
{
|
||||
if (m_SortingFinished && m_Steps->empty()) return;
|
||||
m_SortingFinished = !m_SortingFinished;
|
||||
}
|
||||
|
||||
}
|
22
src/sortiva/sortiva-update.cpp
Normal file
22
src/sortiva/sortiva-update.cpp
Normal file
|
@ -0,0 +1,22 @@
|
|||
#include "sortiva.hpp"
|
||||
|
||||
|
||||
void Sortiva::update(double dt) {
|
||||
if (m_Ticker.update(std::chrono::duration<float>(dt)))
|
||||
{
|
||||
if (!m_SortingFinished) {
|
||||
if (m_Sorter.poll())
|
||||
{
|
||||
m_SortingFinished = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
LuaSortList& list = m_Sorter.get();
|
||||
for (uint16_t i = 0; i < list.size(); ++i)
|
||||
{
|
||||
m_Steps->at(list.at(i) - 1).put(i + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
78
src/sortiva/sortiva.cpp
Normal file
78
src/sortiva/sortiva.cpp
Normal file
|
@ -0,0 +1,78 @@
|
|||
#include "sortiva.hpp"
|
||||
|
||||
#include <cstdlib>
|
||||
|
||||
#include <memory>
|
||||
#include <random>
|
||||
|
||||
|
||||
#include <raylib.h>
|
||||
|
||||
|
||||
Sortiva::Sortiva() : m_Ticker(std::chrono::seconds(1))
|
||||
{
|
||||
m_Sorter.set(m_List);
|
||||
|
||||
m_Steps = std::make_unique<val_step_diag>();
|
||||
|
||||
InitWindow(1280, 720, "Sortiva");
|
||||
if (!IsWindowReady()) exit(2);
|
||||
|
||||
m_Width = GetRenderWidth();
|
||||
m_Height = GetRenderHeight();
|
||||
SetWindowMinSize(static_cast<int>(1280 * 0.25f), static_cast<int>(720 * 0.25f));
|
||||
SetWindowState(ConfigFlags::FLAG_WINDOW_RESIZABLE | ConfigFlags::FLAG_VSYNC_HINT);
|
||||
|
||||
SetTargetFPS(60);
|
||||
}
|
||||
|
||||
Sortiva::~Sortiva()
|
||||
{
|
||||
CloseWindow();
|
||||
}
|
||||
|
||||
void Sortiva::run()
|
||||
{
|
||||
while (m_Running)
|
||||
{
|
||||
if (WindowShouldClose()) m_Running = false;
|
||||
if (IsWindowResized())
|
||||
{
|
||||
m_Width = GetScreenWidth();
|
||||
m_Height = GetScreenHeight();
|
||||
}
|
||||
|
||||
ClearBackground({ 25, 25, 25, 255 });
|
||||
BeginDrawing();
|
||||
|
||||
update(GetFrameTime());
|
||||
draw();
|
||||
draw_overlay();
|
||||
|
||||
EndDrawing();
|
||||
}
|
||||
}
|
||||
|
||||
void Sortiva::setup()
|
||||
{
|
||||
m_Steps->clear();
|
||||
m_List.list.clear();
|
||||
|
||||
uint16_t count = 5;
|
||||
|
||||
|
||||
for (int i = 1; i <= count; ++i) // 1,2,3,4,5
|
||||
{
|
||||
m_List.list.push_back(i);
|
||||
}
|
||||
|
||||
std::random_device dev;
|
||||
std::mt19937 rng(dev());
|
||||
|
||||
std::ranges::shuffle(m_List.list, rng); // 2,3,1,5,4
|
||||
|
||||
for (int i = 1; i <= count; ++i)
|
||||
{
|
||||
m_Steps->emplace_back().value = m_List.list[i - 1];
|
||||
}
|
||||
}
|
82
src/sortiva/sortiva.hpp
Normal file
82
src/sortiva/sortiva.hpp
Normal file
|
@ -0,0 +1,82 @@
|
|||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <memory>
|
||||
#include <collections.hpp>
|
||||
#include "../lua/FutureLua.hpp"
|
||||
#include <TickSystem.hpp>
|
||||
#include "../LuaSortList.hpp"
|
||||
|
||||
class Bubble_Sorter : Future<LuaSortList>
|
||||
{
|
||||
LuaSortList* list = nullptr;
|
||||
struct STATE
|
||||
{
|
||||
size_t n = 0;
|
||||
} state;
|
||||
public:
|
||||
Bubble_Sorter() = default;
|
||||
Bubble_Sorter(LuaSortList& l) : list(&l) {}
|
||||
|
||||
bool poll() override
|
||||
{
|
||||
int n = list->size();
|
||||
if (n <= 1) {
|
||||
return true;
|
||||
}
|
||||
|
||||
state.n = state.n + 1;
|
||||
|
||||
if (state.n >= n)
|
||||
{
|
||||
state.n = 1;
|
||||
}
|
||||
|
||||
if (list->at(state.n - 1) > list->at(state.n)) {
|
||||
list->swap(state.n - 1, state.n);
|
||||
return false;
|
||||
}
|
||||
return list->sorted();
|
||||
}
|
||||
|
||||
LuaSortList& get() override
|
||||
{
|
||||
return *list;
|
||||
}
|
||||
|
||||
void set(LuaSortList& l)
|
||||
{
|
||||
list = &l;
|
||||
}
|
||||
};
|
||||
|
||||
class Sortiva final
|
||||
{
|
||||
public:
|
||||
Sortiva();
|
||||
~Sortiva();
|
||||
|
||||
void run();
|
||||
private:
|
||||
int m_Width;
|
||||
int m_Height;
|
||||
bool m_Running = true;
|
||||
|
||||
void draw();
|
||||
void draw_overlay();
|
||||
void update(double);
|
||||
|
||||
void setup();
|
||||
|
||||
bool m_SortingFinished = true;
|
||||
TickSystem m_Ticker;
|
||||
Bubble_Sorter m_Sorter;
|
||||
LuaSortList m_List;
|
||||
|
||||
|
||||
// std::unique_ptr
|
||||
// -> tree
|
||||
// -> linked_list
|
||||
// -> uint16_t
|
||||
using val_step_diag = std::vector<linked_list<uint16_t>>;
|
||||
std::unique_ptr<val_step_diag> m_Steps;
|
||||
};
|
Loading…
Reference in a new issue