removing non-used files
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2 changed files with 0 additions and 706 deletions
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@ -1,626 +0,0 @@
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#pragma once
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/*******************************************************************************************
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*
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* Window File Dialog v1.2 - Modal file dialog to open/save files
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*
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* MODULE USAGE:
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* #define GUI_WINDOW_FILE_DIALOG_IMPLEMENTATION
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* #include "gui_window_file_dialog.h"
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*
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* INIT: GuiWindowFileDialogState state = GuiInitWindowFileDialog();
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* DRAW: GuiWindowFileDialog(&state);
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*
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* NOTE: This module depends on some raylib file system functions:
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* - LoadDirectoryFiles()
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* - UnloadDirectoryFiles()
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* - GetWorkingDirectory()
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* - DirectoryExists()
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* - FileExists()
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2019-2024 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#include <raylib.h>
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#ifndef GUI_WINDOW_FILE_DIALOG_H
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#define GUI_WINDOW_FILE_DIALOG_H
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// Gui file dialog context data
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typedef struct {
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// Window management variables
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bool windowActive;
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Rectangle windowBounds;
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Vector2 panOffset;
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bool dragMode;
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bool supportDrag;
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// UI variables
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bool dirPathEditMode;
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char dirPathText[1024];
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int filesListScrollIndex;
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bool filesListEditMode;
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int filesListActive;
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bool fileNameEditMode;
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char fileNameText[1024];
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bool SelectFilePressed;
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bool CancelFilePressed;
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int fileTypeActive;
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int itemFocused;
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// Custom state variables
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FilePathList dirFiles;
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char filterExt[256];
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char dirPathTextCopy[1024];
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char fileNameTextCopy[1024];
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int prevFilesListActive;
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bool saveFileMode;
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} GuiWindowFileDialogState;
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#ifdef __cplusplus
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extern "C" { // Prevents name mangling of functions
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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//...
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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// ...
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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//...
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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GuiWindowFileDialogState InitGuiWindowFileDialog(const char* initPath);
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void GuiWindowFileDialog(GuiWindowFileDialogState* state);
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#ifdef __cplusplus
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}
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#endif
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#endif // GUI_WINDOW_FILE_DIALOG_H
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/***********************************************************************************
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*
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* GUI_WINDOW_FILE_DIALOG IMPLEMENTATION
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*
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************************************************************************************/
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#if defined(GUI_WINDOW_FILE_DIALOG_IMPLEMENTATION)
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#include <raylibs/raygui.h>
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#include <string.h> // Required for: strcpy()
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define MAX_DIRECTORY_FILES 2048
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#define MAX_ICON_PATH_LENGTH 512
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#ifdef _WIN32
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#define PATH_SEPERATOR "\\"
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#else
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#define PATH_SEPERATOR "/"
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#endif
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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#if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
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// Detailed file info type
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typedef struct FileInfo {
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const char* name;
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int size;
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int modTime;
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int type;
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int icon;
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} FileInfo;
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#else
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// Filename only
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typedef char* FileInfo; // Files are just a path string
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#endif
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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FileInfo* dirFilesIcon = NULL; // Path string + icon (for fancy drawing)
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//----------------------------------------------------------------------------------
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// Internal Module Functions Definition
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//----------------------------------------------------------------------------------
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// Read files in new path
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static void ReloadDirectoryFiles(GuiWindowFileDialogState* state);
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#if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
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// List View control for files info with extended parameters
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static int GuiListViewFiles(Rectangle bounds, FileInfo* files, int count, int* focus, int* scrollIndex, int active);
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#endif
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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GuiWindowFileDialogState InitGuiWindowFileDialog(const char* initPath)
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{
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GuiWindowFileDialogState state = { 0 };
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// Init window data
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state.windowBounds = { static_cast<float>(GetScreenWidth()) / 2 - 440 / 2, static_cast<float>(GetScreenHeight()) / 2 - 310 / 2, 440, 310 };
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state.windowActive = false;
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state.supportDrag = true;
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state.dragMode = false;
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state.panOffset = { 0, 0 };
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// Init path data
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state.dirPathEditMode = false;
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state.filesListActive = -1;
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state.prevFilesListActive = state.filesListActive;
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state.filesListScrollIndex = 0;
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state.fileNameEditMode = false;
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state.SelectFilePressed = false;
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state.CancelFilePressed = false;
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state.fileTypeActive = 0;
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strcpy(state.fileNameText, "\0");
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// Custom variables initialization
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if (initPath && DirectoryExists(initPath))
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{
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strcpy(state.dirPathText, initPath);
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}
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else if (initPath && FileExists(initPath))
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{
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strcpy(state.dirPathText, GetDirectoryPath(initPath));
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strcpy(state.fileNameText, GetFileName(initPath));
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}
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else strcpy(state.dirPathText, GetWorkingDirectory());
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// TODO: Why we keep a copy?
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strcpy(state.dirPathTextCopy, state.dirPathText);
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strcpy(state.fileNameTextCopy, state.fileNameText);
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state.filterExt[0] = '\0';
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//strcpy(state.filterExt, "all");
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state.dirFiles.count = 0;
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return state;
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}
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// Update and draw file dialog
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void GuiWindowFileDialog(GuiWindowFileDialogState* state)
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{
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if (state->windowActive)
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{
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// Update window dragging
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//----------------------------------------------------------------------------------------
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if (state->supportDrag)
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{
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Vector2 mousePosition = GetMousePosition();
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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{
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// Window can be dragged from the top window bar
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if (CheckCollisionPointRec(mousePosition, { state->windowBounds.x, state->windowBounds.y, (float)state->windowBounds.width, RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }))
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{
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state->dragMode = true;
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state->panOffset.x = mousePosition.x - state->windowBounds.x;
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state->panOffset.y = mousePosition.y - state->windowBounds.y;
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}
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}
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if (state->dragMode)
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{
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state->windowBounds.x = (mousePosition.x - state->panOffset.x);
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state->windowBounds.y = (mousePosition.y - state->panOffset.y);
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// Check screen limits to avoid moving out of screen
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if (state->windowBounds.x < 0) state->windowBounds.x = 0;
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else if (state->windowBounds.x > (GetScreenWidth() - state->windowBounds.width)) state->windowBounds.x = GetScreenWidth() - state->windowBounds.width;
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if (state->windowBounds.y < 0) state->windowBounds.y = 0;
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else if (state->windowBounds.y > (GetScreenHeight() - state->windowBounds.height)) state->windowBounds.y = GetScreenHeight() - state->windowBounds.height;
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if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) state->dragMode = false;
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}
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}
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//----------------------------------------------------------------------------------------
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// Load dirFilesIcon and state->dirFiles lazily on windows open
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// NOTE: They are automatically unloaded at fileDialog closing
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//----------------------------------------------------------------------------------------
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if (dirFilesIcon == NULL)
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{
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dirFilesIcon = (FileInfo*)RL_CALLOC(MAX_DIRECTORY_FILES, sizeof(FileInfo)); // Max files to read
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for (int i = 0; i < MAX_DIRECTORY_FILES; i++) dirFilesIcon[i] = (char*)RL_CALLOC(MAX_ICON_PATH_LENGTH, 1); // Max file name length
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}
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// Load current directory files
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if (state->dirFiles.paths == NULL) ReloadDirectoryFiles(state);
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//----------------------------------------------------------------------------------------
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// Draw window and controls
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//----------------------------------------------------------------------------------------
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state->windowActive = !GuiWindowBox(state->windowBounds, "#198# Select File Dialog");
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// Draw previous directory button + logic
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if (GuiButton({ state->windowBounds.x + state->windowBounds.width - 48, state->windowBounds.y + 24 + 12, 40, 24 }, "< .."))
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{
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// Move dir path one level up
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strcpy(state->dirPathText, GetPrevDirectoryPath(state->dirPathText));
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// Reload directory files (frees previous list)
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ReloadDirectoryFiles(state);
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state->filesListActive = -1;
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memset(state->fileNameText, 0, 1024);
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memset(state->fileNameTextCopy, 0, 1024);
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}
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// Draw current directory text box info + path editing logic
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if (GuiTextBox({ state->windowBounds.x + 8, state->windowBounds.y + 24 + 12, state->windowBounds.width - 48 - 16, 24 }, state->dirPathText, 1024, state->dirPathEditMode))
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{
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if (state->dirPathEditMode)
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{
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// Verify if a valid path has been introduced
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if (DirectoryExists(state->dirPathText))
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{
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// Reload directory files (frees previous list)
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ReloadDirectoryFiles(state);
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strcpy(state->dirPathTextCopy, state->dirPathText);
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}
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else strcpy(state->dirPathText, state->dirPathTextCopy);
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}
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state->dirPathEditMode = !state->dirPathEditMode;
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}
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// List view elements are aligned left
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int prevTextAlignment = GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT);
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int prevElementsHeight = GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
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GuiSetStyle(LISTVIEW, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
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GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 24);
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# if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
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state->filesListActive = GuiListViewFiles({ state->position.x + 8, state->position.y + 48 + 20, state->windowBounds.width - 16, state->windowBounds.height - 60 - 16 - 68 }, fileInfo, state->dirFiles.count, &state->itemFocused, &state->filesListScrollIndex, state->filesListActive);
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# else
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GuiListViewEx({ state->windowBounds.x + 8, state->windowBounds.y + 48 + 20, state->windowBounds.width - 16, state->windowBounds.height - 60 - 16 - 68 },
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(const char**)dirFilesIcon, state->dirFiles.count, &state->filesListScrollIndex, &state->filesListActive, &state->itemFocused);
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# endif
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GuiSetStyle(LISTVIEW, TEXT_ALIGNMENT, prevTextAlignment);
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GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, prevElementsHeight);
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// Check if a path has been selected, if it is a directory, move to that directory (and reload paths)
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if ((state->filesListActive >= 0) && (state->filesListActive != state->prevFilesListActive))
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//&& (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_DPAD_A)))
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{
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strcpy(state->fileNameText, GetFileName(state->dirFiles.paths[state->filesListActive]));
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if (DirectoryExists(TextFormat("%s/%s", state->dirPathText, state->fileNameText)))
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{
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if (TextIsEqual(state->fileNameText, "..")) strcpy(state->dirPathText, GetPrevDirectoryPath(state->dirPathText));
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else strcpy(state->dirPathText, TextFormat("%s/%s", (strcmp(state->dirPathText, "/") == 0) ? "" : state->dirPathText, state->fileNameText));
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strcpy(state->dirPathTextCopy, state->dirPathText);
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// Reload directory files (frees previous list)
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ReloadDirectoryFiles(state);
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strcpy(state->dirPathTextCopy, state->dirPathText);
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state->filesListActive = -1;
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strcpy(state->fileNameText, "\0");
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strcpy(state->fileNameTextCopy, state->fileNameText);
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}
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state->prevFilesListActive = state->filesListActive;
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}
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// Draw bottom controls
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//--------------------------------------------------------------------------------------
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GuiLabel({ state->windowBounds.x + 8, state->windowBounds.y + state->windowBounds.height - 68, 60, 24 }, "File name:");
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if (GuiTextBox({ state->windowBounds.x + 72, state->windowBounds.y + state->windowBounds.height - 68, state->windowBounds.width - 184, 24 }, state->fileNameText, 128, state->fileNameEditMode))
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{
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if (*state->fileNameText)
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{
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// Verify if a valid filename has been introduced
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if (FileExists(TextFormat("%s/%s", state->dirPathText, state->fileNameText)))
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{
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// Select filename from list view
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for (int i = 0; i < state->dirFiles.count; i++)
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{
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if (TextIsEqual(state->fileNameText, state->dirFiles.paths[i]))
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{
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state->filesListActive = i;
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strcpy(state->fileNameTextCopy, state->fileNameText);
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break;
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}
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}
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}
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else if (!state->saveFileMode)
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{
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strcpy(state->fileNameText, state->fileNameTextCopy);
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}
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}
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state->fileNameEditMode = !state->fileNameEditMode;
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}
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GuiLabel({ state->windowBounds.x + 8, state->windowBounds.y + state->windowBounds.height - 24 - 12, 68, 24 }, "File filter:");
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GuiComboBox({ state->windowBounds.x + 72, state->windowBounds.y + state->windowBounds.height - 24 - 12, state->windowBounds.width - 184, 24 }, "All files", &state->fileTypeActive);
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state->SelectFilePressed = GuiButton({ state->windowBounds.x + state->windowBounds.width - 96 - 8, state->windowBounds.y + state->windowBounds.height - 68, 96, 24 }, "Select");
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if (GuiButton({ state->windowBounds.x + state->windowBounds.width - 96 - 8, state->windowBounds.y + state->windowBounds.height - 24 - 12, 96, 24 }, "Cancel")) state->windowActive = false;
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//--------------------------------------------------------------------------------------
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// Exit on file selected
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if (state->SelectFilePressed) state->windowActive = false;
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// File dialog has been closed, free all memory before exit
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if (!state->windowActive)
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{
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// Free dirFilesIcon memory
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for (int i = 0; i < MAX_DIRECTORY_FILES; i++) RL_FREE(dirFilesIcon[i]);
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RL_FREE(dirFilesIcon);
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dirFilesIcon = NULL;
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// Unload directory file paths
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UnloadDirectoryFiles(state->dirFiles);
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// Reset state variables
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state->dirFiles.count = 0;
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state->dirFiles.capacity = 0;
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state->dirFiles.paths = NULL;
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}
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}
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}
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// Compare two files from a directory
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static inline int FileCompare(const char* d1, const char* d2, const char* dir)
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{
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const bool b1 = DirectoryExists(TextFormat("%s/%s", dir, d1));
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const bool b2 = DirectoryExists(TextFormat("%s/%s", dir, d2));
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if (b1 && !b2) return -1;
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if (!b1 && b2) return 1;
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if (!FileExists(TextFormat("%s/%s", dir, d1))) return 1;
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if (!FileExists(TextFormat("%s/%s", dir, d2))) return -1;
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return strcmp(d1, d2);
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}
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// Read files in new path
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static void ReloadDirectoryFiles(GuiWindowFileDialogState* state)
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{
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UnloadDirectoryFiles(state->dirFiles);
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state->dirFiles = LoadDirectoryFilesEx(state->dirPathText, (state->filterExt[0] == '\0') ? NULL : state->filterExt, false);
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state->itemFocused = 0;
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// Reset dirFilesIcon memory
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for (int i = 0; i < MAX_DIRECTORY_FILES; i++) memset(dirFilesIcon[i], 0, MAX_ICON_PATH_LENGTH);
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// Copy paths as icon + fileNames into dirFilesIcon
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for (int i = 0; i < state->dirFiles.count; i++)
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{
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if (IsPathFile(state->dirFiles.paths[i]))
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{
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// Path is a file, a file icon for convenience (for some recognized extensions)
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if (IsFileExtension(state->dirFiles.paths[i], ".png;.bmp;.tga;.gif;.jpg;.jpeg;.psd;.hdr;.qoi;.dds;.pkm;.ktx;.pvr;.astc"))
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{
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strcpy(dirFilesIcon[i], TextFormat("#12#%s", GetFileName(state->dirFiles.paths[i])));
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}
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else if (IsFileExtension(state->dirFiles.paths[i], ".wav;.mp3;.ogg;.flac;.xm;.mod;.it;.wma;.aiff"))
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{
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strcpy(dirFilesIcon[i], TextFormat("#11#%s", GetFileName(state->dirFiles.paths[i])));
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}
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else if (IsFileExtension(state->dirFiles.paths[i], ".txt;.info;.md;.nfo;.xml;.json;.c;.cpp;.cs;.lua;.py;.glsl;.vs;.fs"))
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{
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strcpy(dirFilesIcon[i], TextFormat("#10#%s", GetFileName(state->dirFiles.paths[i])));
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}
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else if (IsFileExtension(state->dirFiles.paths[i], ".exe;.bin;.raw;.msi"))
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{
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strcpy(dirFilesIcon[i], TextFormat("#200#%s", GetFileName(state->dirFiles.paths[i])));
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}
|
||||
else strcpy(dirFilesIcon[i], TextFormat("#218#%s", GetFileName(state->dirFiles.paths[i])));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Path is a directory, add a directory icon
|
||||
strcpy(dirFilesIcon[i], TextFormat("#1#%s", GetFileName(state->dirFiles.paths[i])));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
|
||||
// List View control for files info with extended parameters
|
||||
static int GuiListViewFiles(Rectangle bounds, FileInfo* files, int count, int* focus, int* scrollIndex, int* active)
|
||||
{
|
||||
int result = 0;
|
||||
GuiState state = guiState;
|
||||
int itemFocused = (focus == NULL) ? -1 : *focus;
|
||||
int itemSelected = *active;
|
||||
|
||||
// Check if we need a scroll bar
|
||||
bool useScrollBar = false;
|
||||
if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING)) * count > bounds.height) useScrollBar = true;
|
||||
|
||||
// Define base item rectangle [0]
|
||||
Rectangle itemBounds = { 0 };
|
||||
itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING);
|
||||
itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
|
||||
itemBounds.width = bounds.width - 2 * GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
|
||||
itemBounds.height = GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
|
||||
if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);
|
||||
|
||||
// Get items on the list
|
||||
int visibleItems = bounds.height / (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
|
||||
if (visibleItems > count) visibleItems = count;
|
||||
|
||||
int startIndex = (scrollIndex == NULL) ? 0 : *scrollIndex;
|
||||
if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0;
|
||||
int endIndex = startIndex + visibleItems;
|
||||
|
||||
// Update control
|
||||
//--------------------------------------------------------------------
|
||||
if ((state != GUI_STATE_DISABLED) && !guiLocked)
|
||||
{
|
||||
Vector2 mousePoint = GetMousePosition();
|
||||
|
||||
// Check mouse inside list view
|
||||
if (CheckCollisionPointRec(mousePoint, bounds))
|
||||
{
|
||||
state = GUI_STATE_FOCUSED;
|
||||
|
||||
// Check focused and selected item
|
||||
for (int i = 0; i < visibleItems; i++)
|
||||
{
|
||||
if (CheckCollisionPointRec(mousePoint, itemBounds))
|
||||
{
|
||||
itemFocused = startIndex + i;
|
||||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) itemSelected = startIndex + i;
|
||||
break;
|
||||
}
|
||||
|
||||
// Update item rectangle y position for next item
|
||||
itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
|
||||
}
|
||||
|
||||
if (useScrollBar)
|
||||
{
|
||||
int wheelMove = GetMouseWheelMove();
|
||||
startIndex -= wheelMove;
|
||||
|
||||
if (startIndex < 0) startIndex = 0;
|
||||
else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems;
|
||||
|
||||
endIndex = startIndex + visibleItems;
|
||||
if (endIndex > count) endIndex = count;
|
||||
}
|
||||
}
|
||||
else itemFocused = -1;
|
||||
|
||||
// Reset item rectangle y to [0]
|
||||
itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
|
||||
}
|
||||
//--------------------------------------------------------------------
|
||||
|
||||
// Draw control
|
||||
//--------------------------------------------------------------------
|
||||
DrawRectangleRec(bounds, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
|
||||
DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state * 3)), guiAlpha));
|
||||
|
||||
// TODO: Draw list view header with file sections: icon+name | size | type | modTime
|
||||
|
||||
// Draw visible items
|
||||
for (int i = 0; i < visibleItems; i++)
|
||||
{
|
||||
if (state == GUI_STATE_DISABLED)
|
||||
{
|
||||
if ((startIndex + i) == itemSelected)
|
||||
{
|
||||
DrawRectangleRec(itemBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)), guiAlpha));
|
||||
DrawRectangleLinesEx(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), guiAlpha));
|
||||
}
|
||||
|
||||
// TODO: Draw full file info line: icon+name | size | type | modTime
|
||||
|
||||
GuiDrawText(files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED)), guiAlpha));
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((startIndex + i) == itemSelected)
|
||||
{
|
||||
// Draw item selected
|
||||
DrawRectangleRec(itemBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha));
|
||||
DrawRectangleLinesEx(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), guiAlpha));
|
||||
|
||||
GuiDrawText(files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED)), guiAlpha));
|
||||
}
|
||||
else if ((startIndex + i) == itemFocused)
|
||||
{
|
||||
// Draw item focused
|
||||
DrawRectangleRec(itemBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)), guiAlpha));
|
||||
DrawRectangleLinesEx(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), guiAlpha));
|
||||
|
||||
GuiDrawText(files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED)), guiAlpha));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Draw item normal
|
||||
GuiDrawText(files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL)), guiAlpha));
|
||||
}
|
||||
}
|
||||
|
||||
// Update item rectangle y position for next item
|
||||
itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
|
||||
}
|
||||
|
||||
if (useScrollBar)
|
||||
{
|
||||
Rectangle scrollBarBounds = {
|
||||
bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
|
||||
bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
|
||||
bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH)
|
||||
};
|
||||
|
||||
// Calculate percentage of visible items and apply same percentage to scrollbar
|
||||
float percentVisible = (float)(endIndex - startIndex) / count;
|
||||
float sliderSize = bounds.height * percentVisible;
|
||||
|
||||
int prevSliderSize = GuiGetStyle(SCROLLBAR, SLIDER_WIDTH); // Save default slider size
|
||||
int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed
|
||||
GuiSetStyle(SCROLLBAR, SLIDER_WIDTH, sliderSize); // Change slider size
|
||||
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed
|
||||
|
||||
startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems);
|
||||
|
||||
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default
|
||||
GuiSetStyle(SCROLLBAR, SLIDER_WIDTH, prevSliderSize); // Reset slider size to default
|
||||
}
|
||||
//--------------------------------------------------------------------
|
||||
|
||||
if (focus != NULL) *focus = itemFocused;
|
||||
if (scrollIndex != NULL) *scrollIndex = startIndex;
|
||||
|
||||
*active = itemSelected;
|
||||
return result;
|
||||
}
|
||||
#endif // USE_CUSTOM_LISTVIEW_FILEINFO
|
||||
|
||||
#endif // GUI_FILE_DIALOG_IMPLEMENTATION
|
|
@ -1,80 +0,0 @@
|
|||
/**
|
||||
* [raylib-cpp](https://github.com/RobLoach/raylib-cpp) is a C++ wrapper library for raylib, a simple and easy-to-use library to enjoy videogames programming. This C++ header provides object-oriented wrappers around raylib's struct interfaces.
|
||||
*
|
||||
* @see raylib namespace for a list of all available classes.
|
||||
* @mainpage raylib-cpp
|
||||
* @include core_basic_window.cpp
|
||||
* @author Rob Loach (RobLoach)
|
||||
* @copyright zlib/libpng
|
||||
*
|
||||
* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software:
|
||||
*
|
||||
* Copyright 2020 Rob Loach (RobLoach)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
* wrote the original software. If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
* as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef RAYLIB_CPP_INCLUDE_RAYLIB_CPP_HPP_
|
||||
#define RAYLIB_CPP_INCLUDE_RAYLIB_CPP_HPP_
|
||||
|
||||
#include "./AudioDevice.hpp"
|
||||
#include "./AudioStream.hpp"
|
||||
#include "./AutomationEventList.hpp"
|
||||
#include "./BoundingBox.hpp"
|
||||
#include "./Camera2D.hpp"
|
||||
#include "./Camera3D.hpp"
|
||||
#include "./Color.hpp"
|
||||
#include "./FileData.hpp"
|
||||
#include "./FileText.hpp"
|
||||
#include "./Font.hpp"
|
||||
#include "./Functions.hpp"
|
||||
#include "./Gamepad.hpp"
|
||||
#include "./Image.hpp"
|
||||
#include "./Keyboard.hpp"
|
||||
#include "./Material.hpp"
|
||||
#include "./Matrix.hpp"
|
||||
#include "./Mesh.hpp"
|
||||
#include "./Model.hpp"
|
||||
#include "./ModelAnimation.hpp"
|
||||
#include "./Mouse.hpp"
|
||||
#include "./Music.hpp"
|
||||
#include "./Ray.hpp"
|
||||
#include "./RayCollision.hpp"
|
||||
#include "./RaylibException.hpp"
|
||||
#include "./Rectangle.hpp"
|
||||
#include "./RenderTexture.hpp"
|
||||
#include "./Shader.hpp"
|
||||
#include "./Sound.hpp"
|
||||
#include "./Text.hpp"
|
||||
#include "./Texture.hpp"
|
||||
#include "./TextureUnmanaged.hpp"
|
||||
#include "./Touch.hpp"
|
||||
#include "./Vector2.hpp"
|
||||
#include "./Vector3.hpp"
|
||||
#include "./Vector4.hpp"
|
||||
#include "./VrStereoConfig.hpp"
|
||||
#include "./Wave.hpp"
|
||||
#include "./Window.hpp"
|
||||
|
||||
/**
|
||||
* All raylib-cpp classes and functions appear in the raylib namespace.
|
||||
*/
|
||||
namespace raylib {
|
||||
// Nothing.
|
||||
} // namespace raylib
|
||||
|
||||
#endif // RAYLIB_CPP_INCLUDE_RAYLIB_CPP_HPP_
|
Loading…
Reference in a new issue