New Repository

Had my private email in a old commit of the first repository
This commit is contained in:
n0ffie 2024-10-28 00:33:32 +01:00
commit f25d3cc8da
20 changed files with 6534 additions and 0 deletions

13
src/gui/Views/View.cpp Normal file
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#include "View.h"
#include <raylibs/raygui.h>
void View::draw()
{
BeginDrawing();
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
EndDrawing();
}
void View::update()
{
}

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src/gui/Views/View.h Normal file
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#pragma once
#include "raylib.h"
#include <types.hpp>
class View
{
friend class ViewManager;
public:
View(rectu rect) : m_rect(rect) {}
virtual ~View() = default;
virtual void draw();
virtual void update();
virtual void onMouseDown(vec2d mousePos) {}
virtual void onMouseUp(vec2d mousePos) {}
virtual void onMouseMove(vec2d mousePos) {}
virtual void onKeyDown(int key) {}
virtual void onKeyUp(int key) {}
virtual void onKeyPress(int key) {}
virtual void onFocus() {}
virtual void onBlur() {}
virtual void onResize(vec2d factor)
{
m_rect.width = static_cast<rectu::type>(static_cast<float>(m_rect.width) * factor.x);
m_rect.height = static_cast<rectu::type>(static_cast<float>(m_rect.height) * factor.y);
}
vec2u getPosition() const { return {m_rect.x, m_rect.y}; }
vec2u getSize() const { return {m_rect.width, m_rect.height}; }
const rectu& getRect() const { return m_rect; }
void setPosition(vec2u pos) { m_rect.x = pos.x; m_rect.y = pos.y; }
void setSize(vec2u size) { m_rect.width = size.x; m_rect.height = size.y; }
void setRect(rectu &rect) { m_rect = rect; }
virtual void Resize(float multiplier)
{
m_rect.width = static_cast<rectu::type>(static_cast<float>(m_rect.width) * multiplier);
m_rect.height = static_cast<rectu::type>(static_cast<float>(m_rect.height) * multiplier);
}
private:
rectu m_rect;
};

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#include "ViewManager.h"
ViewManager::ViewManager()
{
m_viewportSize = { GetScreenWidth(), GetScreenHeight() };
m_mainView = new View({ 0, 0, m_viewportSize.x, m_viewportSize.y });
}
void ViewManager::update()
{
if (IsWindowResized())
{
m_viewportSize = { GetScreenWidth(), GetScreenHeight() };
m_mainView->onResize({ static_cast<float>(m_viewportSize.x), static_cast<float>(m_viewportSize.y) });
}
m_mainView->update();
}
void ViewManager::draw()
{
}

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#pragma once
#include "View.h"
#include <vector>
#include <types.hpp>
class ViewManager
{
vec2u m_viewportSize;
public:
ViewManager();
~ViewManager();
void update();
void draw();
private:
View* m_mainView;
};

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#include "drawing_helper.hpp"
namespace sva
{
std::vector<std::string> split(const std::string& str, char delim)
{
std::vector<std::string> tokens;
std::string token;
std::istringstream tokenStream(str);
while (std::getline(tokenStream, token, delim))
{
tokens.push_back(token);
}
return tokens;
}
}
Color sva::GetThemeColor(GuiControlProperty property)
{
return GetColor(GuiGetStyle(DEFAULT, TEXT_COLOR_NORMAL));
}
void sva::DrawText(const std::string& text, vec2i pos, int size, Color color, TEXT_ALIGNMENT alignment)
{
switch (alignment)
{
case TEXT_ALIGN_LEFT:
return DrawText(text.c_str(), pos.x, pos.y, size, color);
case TEXT_ALIGN_RIGHT:
if (text.find('\n') != std::string::npos)
{
std::vector<std::string> lines = split(text, '\n');
for (auto& line : lines)
{
pos.x -= MeasureText(line.c_str(), size);
DrawText(line.c_str(), pos.x, pos.y, size, color);
pos.y += size;
}
return;
}
pos.x -= MeasureText(text.c_str(), size);
return DrawText(text.c_str(), pos.x, pos.y, size, color);
case TEXT_ALIGN_CENTER:
if (text.find('\n') != std::string::npos)
{
std::vector<std::string> lines = sva::split(text, '\n');
for (auto& line : lines)
{
pos.x -= MeasureText(line.c_str(), size) / 2;
DrawText(line.c_str(), pos.x, pos.y, size, color);
pos.y += size;
}
return;
}
pos.x -= MeasureText(text.c_str(), size) / 2;
DrawText(text.c_str(), pos.x, pos.y, size, color);
}
}

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#pragma once
#include <raylib.h>
#include <raylibs/raygui.h>
#include <string>
#include <vector>
#include <sstream>
namespace sva
{
template<typename T>
struct TVector2
{
T x, y;
};
typedef TVector2<int> vec2i;
typedef TVector2<float> vec2f;
enum TEXT_ALIGNMENT
{
TEXT_ALIGN_LEFT,
TEXT_ALIGN_CENTER,
TEXT_ALIGN_RIGHT
};
Color GetThemeColor(GuiControlProperty property);
void DrawText(const std::string& text, vec2i pos, int size, Color color = GetColor(GuiGetStyle(DEFAULT, TEXT_COLOR_NORMAL)), TEXT_ALIGNMENT alignment = TEXT_ALIGN_LEFT);
}

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src/gui/raygui.cpp Normal file
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#define RAYGUI_IMPLEMENTATION
#include <raylibs/raygui.h>

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src/gui/themes/dark.h Normal file
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//////////////////////////////////////////////////////////////////////////////////
// //
// StyleAsCode exporter v2.0 - Style data exported as a values array //
// //
// USAGE: On init call: GuiLoadStyleDark(); //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2023 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
#define DARK_STYLE_PROPS_COUNT 8
// Custom style name: dark
static const GuiStyleProp darkStyleProps[DARK_STYLE_PROPS_COUNT] = {
{ 0, 0, 0x7b7b7bff }, // DEFAULT_BORDER_COLOR_NORMAL
{ 0, 1, 0x595959ff }, // DEFAULT_BASE_COLOR_NORMAL
{ 0, 2, 0xdededeff }, // DEFAULT_TEXT_COLOR_NORMAL
{ 0, 9, 0x232323ff }, // DEFAULT_BORDER_COLOR_DISABLED
{ 0, 10, 0x606060ff }, // DEFAULT_BASE_COLOR_DISABLED
{ 0, 11, 0x9f9f9fff }, // DEFAULT_TEXT_COLOR_DISABLED
{ 0, 18, 0x68cbd0ff }, // DEFAULT_LINE_COLOR
{ 0, 19, 0x262626ff }, // DEFAULT_BACKGROUND_COLOR
};
// Style loading function: dark
static void GuiLoadStyleDark(void)
{
// Load style properties provided
// NOTE: Default properties are propagated
for (int i = 0; i < DARK_STYLE_PROPS_COUNT; i++)
{
GuiSetStyle(darkStyleProps[i].controlId, darkStyleProps[i].propertyId, darkStyleProps[i].propertyValue);
}
//-----------------------------------------------------------------
// TODO: Custom user style setup: Set specific properties here (if required)
// i.e. Controls specific BORDER_WIDTH, TEXT_PADDING, TEXT_ALIGNMENT
}

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src/main.cpp Normal file
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#include <iostream>
#include <raylib.h>
#include <raylibs/raygui.h>
#include "sva.hpp"
#include "gui/drawing_helper.hpp"
#define RESOURCES_PATH "G:\\School\\Belegarbeit\\sortiva\\res\\"
int screenWidth = 1280;
int screenHeight = 720;
enum GAME_STATES
{
SVA_STATE_TITLE,
SVA_STATE_GAMEPLAY,
};
GAME_STATES gameState = SVA_STATE_TITLE;
void UpdateDrawFrame(); // Update and Draw one frame
#include "gui/themes/dark.h"
#include <filesystem>
#include "gui/Views/ViewManager.h"
int main(int argc, char** argv)
{
sva_console_init();
if(!DirectoryExists(RESOURCES_PATH))
{
std::cerr << "Resources folder not found!" << std::endl;
return -1;
}
InitWindow(screenWidth, screenHeight, "Sortiva - Sorting Algorithm Visualizer");
SetWindowIcon(LoadImage(RESOURCES_PATH "/images/sva-logo.png"));
SetWindowMinSize(screenWidth, screenHeight);
SetWindowState(FLAG_WINDOW_RESIZABLE);
SetExitKey(0);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
GuiLoadStyleDark();
GuiSetStyle(DEFAULT, TEXT_SIZE, 20);
// Main game loop
while (!WindowShouldClose())
{
if (IsWindowResized())
{
screenWidth = GetScreenWidth();
screenHeight = GetScreenHeight();
}
UpdateDrawFrame();
}
CloseWindow();
return 0;
}
//----------------------------------------------------------------------------------
// Render Functions
//----------------------------------------------------------------------------------
void RenderGameplayState();
Rectangle ButtonRects[] = {
{50, 150, 150, 40},
{50, 200, 150, 40},
{50, 300, 150, 40},
};
void UpdateDrawFrame()
{
BeginDrawing();
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
switch (gameState)
{
case SVA_STATE_TITLE:
sva::DrawText("Sortiva", {screenWidth/2, 20}, 100, sva::GetThemeColor(TEXT_COLOR_NORMAL), sva::TEXT_ALIGN_CENTER);
if(GuiButton(ButtonRects[0], "Öffnen"))
{
gameState = SVA_STATE_GAMEPLAY;
}
if(GuiButton(ButtonRects[1], "Speichern"))
{
gameState = SVA_STATE_GAMEPLAY;
}
if(GuiButton(ButtonRects[2], "Schließen"))
{
CloseWindow();
exit(0);
}
break;
case SVA_STATE_GAMEPLAY:
if(IsKeyPressed(KEY_ESCAPE))
{
gameState = SVA_STATE_TITLE;
}
RenderGameplayState();
break;
}
EndDrawing();
}
#include <numbers>
#define PI_2 std::numbers::pi_v<float> / 2
#define sin3(x) pow((-cos(PI_2+ ##x)),3)
#include <cmath>
Vector2 heart_position = Vector2{static_cast<float>(screenWidth)/2, static_cast<float>(screenHeight)/2.5f};
Vector2 heart_function(float t, float scale)
{
return Vector2{
((16 * static_cast<float>(sin3(t))) * scale) + heart_position.x,
((13 * cos(t) - 5 * cos(2*t) - 2 * cos(3*t) - cos(4*t)) * -scale) + heart_position.y
};
}
#define STEPS 1000
#define STEP_SIZE 0.01f
void RenderGameplayState()
{
for (int i = 0; i < STEPS; i++)
{
Vector2 pos = heart_function(static_cast<float>(i) * STEP_SIZE, 20);
Vector2 pos2 = heart_function(static_cast<float>(i) * STEP_SIZE + STEP_SIZE, 20);
DrawLine(
pos.x,
pos.y,
pos2.x,
pos2.y,
GetColor(GuiGetStyle(DEFAULT, LINE_COLOR))
);
}
}

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src/sva.hpp Normal file
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#pragma once
#include <iostream>
#include <vector>
inline const char* ASCII_TITLE = R"(
__
(_ _ ___|_ o _
__)(_) | |_ | \_/(_|
)";
inline void sva_console_init()
{
std::cout << ASCII_TITLE;
}