noffie
a89b27d456
* init rework * Update LICENSE * removing tests * adding Gui Component system * added spdlog library * Fixed input restriction bug * nothing * Making the default button stand out * Setting up run Component * changing components * restarted because i cant do it visualising sorting through value/step diagrams * g * working (kinda) * fixed sqrt comp error * added debug flag * abbandoning Lua... Error in runtime * fixing errors, making cuts * removing unnessecary dependencies * Improving UI
198 lines
6.2 KiB
CMake
198 lines
6.2 KiB
CMake
# ========================================================
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# CMake Configuration for the Sortiva Project
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# ========================================================
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cmake_minimum_required(VERSION 3.22)
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project(sortiva
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LANGUAGES CXX
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VERSION 1.0.0
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)
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# ========================================================
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# Global Settings
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# ========================================================
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set(CMAKE_CXX_STANDARD 20) # Use C++20
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set(CMAKE_CXX_STANDARD_REQUIRED ON) # Enforce C++20 standard
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set(CMAKE_CXX_EXTENSIONS OFF) # Disable compiler-specific extensions
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Generate compile commands (useful for IDEs)
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set(USE_FOLDERS ON) # Organize targets into folders (for IDEs)
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set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE) # Build static libraries by default
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# ========================================================
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# Helper Functions:
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# Puts Targets into a Folder
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# Finds all files in a dir wich are defined file-types
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# ========================================================
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# This function puts targets into a specified folder.
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# It checks if the target exists and gets the actual target (if it is aliased).
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# It then sets the folder property for the target.
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function(put_targets_into_folder)
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set(oneValueArgs FOLDER)
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set(multiValueArgs TARGETS)
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cmake_parse_arguments(ARGS "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
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foreach(target ${ARGS_TARGETS})
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# Check if target exists
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if (NOT TARGET ${target})
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message(FATAL_ERROR "${target} target not found")
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endif()
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# Get the actual target (if it is aliased)
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get_target_property(actual_target ${target} ALIASED_TARGET)
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if (NOT actual_target)
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set(actual_target ${target})
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endif()
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# Set the folder property for the target
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set_target_properties(${actual_target} PROPERTIES FOLDER ${ARGS_FOLDER})
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endforeach()
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endfunction()
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function(find_files var_name path)
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set(sources)
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foreach(ext ${ARGN})
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file(GLOB_RECURSE files "${path}/*.${ext}")
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list(APPEND sources ${files})
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endforeach()
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set(${var_name} ${${var_name}} ${sources} PARENT_SCOPE)
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endfunction()
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# ========================================================
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# FetchContent Setup
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# ========================================================
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# FetchContent allows us to retrieve external libraries (e.g., Sol2, Google Test) dynamically.
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include(FetchContent)
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# Set FetchContent to work offline if needed
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set(FETCHCONTENT_UPDATES_DISCONNECTED ON) # Prevent automatic updates
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set(FETCHCONTENT_QUIET OFF) # Display download progress
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Generate compile_commands.json
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# ========================================================
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# External Dependencies (currently not needed)
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# ========================================================
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# # --- Add Sol2 (Lua C++ Binding Library)
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# FetchContent_Declare(
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# sol2
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# GIT_REPOSITORY https://github.com/ThePhD/sol2.git
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# GIT_TAG v3.3.0
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# )
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# FetchContent_MakeAvailable(sol2)
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#
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# # --- Add Lua
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# FetchContent_Declare(
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# lua
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# GIT_REPOSITORY "https://github.com/marovira/lua"
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# GIT_TAG "5.4.4"
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# )
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# FetchContent_MakeAvailable(lua)
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#
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# set(LUA_BUILD_INTERPRETER ON CACHE BOOL "Build the Lua interpreter" FORCE)
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# set(SOL2_ENABLE_INSTALL OFF CACHE BOOL "" FORCE)
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# ========================================================
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# Helper Function: Set Common Target Properties
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# ========================================================
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# This function defines common properties (such as libraries and include directories)
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# that are shared among all targets.
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function(set_common_properties target)
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#target_link_libraries(${target} PRIVATE sol2::sol2) # Link with Sol2
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#target_compile_definitions(${target} PRIVATE SOL_ALL_SAFETIES_ON=1)
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target_include_directories(${target} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/include) # Include project headers
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#target_sources(${target} PRIVATE ${SVA_COMMON_FILES}) # Include common files
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#target_link_libraries(${target} PRIVATE lua::lua)
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endfunction()
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# ========================================================
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# Executable
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# ========================================================
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set(GUI_TARGET_NAME "${PROJECT_NAME}")
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# --- Create GUI Executable
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find_files(SVA_GUI_FILES "./src/" hpp cpp h c hxx cxx)
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add_executable(${GUI_TARGET_NAME}
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${SVA_GUI_FILES}
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)
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target_compile_definitions(${GUI_TARGET_NAME} PUBLIC "$<$<CONFIG:DEBUG>:_DEBUG>")
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source_group(TREE ${PROJECT_SOURCE_DIR}/src/ PREFIX "Source" FILES ${SVA_GUI_FILES})
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# ---------------
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# RAYLIB
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# ---------------
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# Dependencies
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set(RAYLIB_VERSION 5.5)
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find_package(raylib ${RAYLIB_VERSION} QUIET) # QUIET or REQUIRED
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if (NOT raylib_FOUND) # If there's none, fetch and build raylib
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include(FetchContent)
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FetchContent_Declare(
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raylib
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DOWNLOAD_EXTRACT_TIMESTAMP OFF
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URL https://github.com/raysan5/raylib/archive/refs/tags/${RAYLIB_VERSION}.tar.gz
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)
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FetchContent_GetProperties(raylib)
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if (NOT raylib_POPULATED) # Have we downloaded raylib yet?
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set(FETCHCONTENT_QUIET NO)
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FetchContent_MakeAvailable(raylib)
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set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
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endif()
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endif()
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target_link_libraries(${GUI_TARGET_NAME} PRIVATE raylib)
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# Checks if OSX and links appropriate frameworks (Only required on MacOS)
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if (APPLE)
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target_link_libraries(${PROJECT_NAME} "-framework IOKit")
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target_link_libraries(${PROJECT_NAME} "-framework Cocoa")
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target_link_libraries(${PROJECT_NAME} "-framework OpenGL")
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endif()
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set_common_properties(${GUI_TARGET_NAME})
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put_targets_into_folder(
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FOLDER "ThirdParty/raylib"
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TARGETS
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raylib uninstall
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)
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#put_targets_into_folder(
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# FOLDER "ThirdParty/lua"
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# TARGETS
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# lua lua_lib
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#)
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put_targets_into_folder(
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FOLDER "ThirdParty/glfw"
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TARGETS
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glfw update_mappings
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)
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# Option to create an includes target
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set(SVA_CREATE_INCLUDES_TARGET ON CACHE BOOL "Create an includes target")
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if(${SVA_CREATE_INCLUDES_TARGET})
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set(INCLUDES_TARGET_NAME "includes")
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set(INCLUDE_FILES)
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find_files(
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INCLUDE_FILES
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"include/"
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hpp h hxx
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)
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message(STATUS "Include files: ${INCLUDE_FILES}")
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add_custom_target(${INCLUDES_TARGET_NAME}
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SOURCES
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${INCLUDE_FILES}
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)
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source_group(TREE ${PROJECT_SOURCE_DIR}/include/ PREFIX "Source" FILES ${INCLUDE_FILES})
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endif()
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