sortiva/CMakeLists.txt
noffie a89b27d456
v1.0 (#1)
* init rework

* Update LICENSE

* removing tests

* adding Gui Component system

* added spdlog library

* Fixed input restriction bug

* nothing

* Making the default button stand out

* Setting up run Component

* changing components

* restarted because i cant do it
visualising sorting through value/step diagrams

* g

* working (kinda)

* fixed sqrt comp error

* added debug flag

* abbandoning Lua... Error in runtime

* fixing errors, making cuts

* removing unnessecary dependencies

* Improving UI
2025-01-11 04:18:48 +01:00

198 lines
6.2 KiB
CMake

# ========================================================
# CMake Configuration for the Sortiva Project
# ========================================================
cmake_minimum_required(VERSION 3.22)
project(sortiva
LANGUAGES CXX
VERSION 1.0.0
)
# ========================================================
# Global Settings
# ========================================================
set(CMAKE_CXX_STANDARD 20) # Use C++20
set(CMAKE_CXX_STANDARD_REQUIRED ON) # Enforce C++20 standard
set(CMAKE_CXX_EXTENSIONS OFF) # Disable compiler-specific extensions
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Generate compile commands (useful for IDEs)
set(USE_FOLDERS ON) # Organize targets into folders (for IDEs)
set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE) # Build static libraries by default
# ========================================================
# Helper Functions:
# Puts Targets into a Folder
# Finds all files in a dir wich are defined file-types
# ========================================================
# This function puts targets into a specified folder.
# It checks if the target exists and gets the actual target (if it is aliased).
# It then sets the folder property for the target.
function(put_targets_into_folder)
set(oneValueArgs FOLDER)
set(multiValueArgs TARGETS)
cmake_parse_arguments(ARGS "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
foreach(target ${ARGS_TARGETS})
# Check if target exists
if (NOT TARGET ${target})
message(FATAL_ERROR "${target} target not found")
endif()
# Get the actual target (if it is aliased)
get_target_property(actual_target ${target} ALIASED_TARGET)
if (NOT actual_target)
set(actual_target ${target})
endif()
# Set the folder property for the target
set_target_properties(${actual_target} PROPERTIES FOLDER ${ARGS_FOLDER})
endforeach()
endfunction()
function(find_files var_name path)
set(sources)
foreach(ext ${ARGN})
file(GLOB_RECURSE files "${path}/*.${ext}")
list(APPEND sources ${files})
endforeach()
set(${var_name} ${${var_name}} ${sources} PARENT_SCOPE)
endfunction()
# ========================================================
# FetchContent Setup
# ========================================================
# FetchContent allows us to retrieve external libraries (e.g., Sol2, Google Test) dynamically.
include(FetchContent)
# Set FetchContent to work offline if needed
set(FETCHCONTENT_UPDATES_DISCONNECTED ON) # Prevent automatic updates
set(FETCHCONTENT_QUIET OFF) # Display download progress
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Generate compile_commands.json
# ========================================================
# External Dependencies (currently not needed)
# ========================================================
# # --- Add Sol2 (Lua C++ Binding Library)
# FetchContent_Declare(
# sol2
# GIT_REPOSITORY https://github.com/ThePhD/sol2.git
# GIT_TAG v3.3.0
# )
# FetchContent_MakeAvailable(sol2)
#
# # --- Add Lua
# FetchContent_Declare(
# lua
# GIT_REPOSITORY "https://github.com/marovira/lua"
# GIT_TAG "5.4.4"
# )
# FetchContent_MakeAvailable(lua)
#
# set(LUA_BUILD_INTERPRETER ON CACHE BOOL "Build the Lua interpreter" FORCE)
# set(SOL2_ENABLE_INSTALL OFF CACHE BOOL "" FORCE)
# ========================================================
# Helper Function: Set Common Target Properties
# ========================================================
# This function defines common properties (such as libraries and include directories)
# that are shared among all targets.
function(set_common_properties target)
#target_link_libraries(${target} PRIVATE sol2::sol2) # Link with Sol2
#target_compile_definitions(${target} PRIVATE SOL_ALL_SAFETIES_ON=1)
target_include_directories(${target} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/include) # Include project headers
#target_sources(${target} PRIVATE ${SVA_COMMON_FILES}) # Include common files
#target_link_libraries(${target} PRIVATE lua::lua)
endfunction()
# ========================================================
# Executable
# ========================================================
set(GUI_TARGET_NAME "${PROJECT_NAME}")
# --- Create GUI Executable
find_files(SVA_GUI_FILES "./src/" hpp cpp h c hxx cxx)
add_executable(${GUI_TARGET_NAME}
${SVA_GUI_FILES}
)
target_compile_definitions(${GUI_TARGET_NAME} PUBLIC "$<$<CONFIG:DEBUG>:_DEBUG>")
source_group(TREE ${PROJECT_SOURCE_DIR}/src/ PREFIX "Source" FILES ${SVA_GUI_FILES})
# ---------------
# RAYLIB
# ---------------
# Dependencies
set(RAYLIB_VERSION 5.5)
find_package(raylib ${RAYLIB_VERSION} QUIET) # QUIET or REQUIRED
if (NOT raylib_FOUND) # If there's none, fetch and build raylib
include(FetchContent)
FetchContent_Declare(
raylib
DOWNLOAD_EXTRACT_TIMESTAMP OFF
URL https://github.com/raysan5/raylib/archive/refs/tags/${RAYLIB_VERSION}.tar.gz
)
FetchContent_GetProperties(raylib)
if (NOT raylib_POPULATED) # Have we downloaded raylib yet?
set(FETCHCONTENT_QUIET NO)
FetchContent_MakeAvailable(raylib)
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
endif()
endif()
target_link_libraries(${GUI_TARGET_NAME} PRIVATE raylib)
# Checks if OSX and links appropriate frameworks (Only required on MacOS)
if (APPLE)
target_link_libraries(${PROJECT_NAME} "-framework IOKit")
target_link_libraries(${PROJECT_NAME} "-framework Cocoa")
target_link_libraries(${PROJECT_NAME} "-framework OpenGL")
endif()
set_common_properties(${GUI_TARGET_NAME})
put_targets_into_folder(
FOLDER "ThirdParty/raylib"
TARGETS
raylib uninstall
)
#put_targets_into_folder(
# FOLDER "ThirdParty/lua"
# TARGETS
# lua lua_lib
#)
put_targets_into_folder(
FOLDER "ThirdParty/glfw"
TARGETS
glfw update_mappings
)
# Option to create an includes target
set(SVA_CREATE_INCLUDES_TARGET ON CACHE BOOL "Create an includes target")
if(${SVA_CREATE_INCLUDES_TARGET})
set(INCLUDES_TARGET_NAME "includes")
set(INCLUDE_FILES)
find_files(
INCLUDE_FILES
"include/"
hpp h hxx
)
message(STATUS "Include files: ${INCLUDE_FILES}")
add_custom_target(${INCLUDES_TARGET_NAME}
SOURCES
${INCLUDE_FILES}
)
source_group(TREE ${PROJECT_SOURCE_DIR}/include/ PREFIX "Source" FILES ${INCLUDE_FILES})
endif()