67 lines
2.4 KiB
C
67 lines
2.4 KiB
C
/*
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* This code is part of the programming language flup
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* flup comes with ABSOLUTELY NO WARRANTY and is licensed under AGPL-3.0 or later.
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* Copyright (C) 2024 VegOwOtenks
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef FLUP_CALLFRAME_H
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#define FLUP_CALLFRAME_H
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#include "function.h"
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#include "variable.h"
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#include "value.h"
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#include "../submodules/utilitiec/src/dynamicarray/dynamicarray.h"
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#include "../submodules/utilitiec/src/StringView/StringView.h"
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#include "../submodules/utilitiec/src/Scratchpad/Scratchpad.h"
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typedef struct FlupType_s {
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ObjectType* type;
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struct FlupType_s* next;
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} FlupType;
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typedef struct CallFrame_s {
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size_t instruction_pointer;
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/* ip = condition start : start
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* ip = condition_end + 1 : done
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*
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*/
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FlupFunction* self_function;
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FlupFunctionAlternative* alternative;
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FlupFunction* functions; // functions defined in this callframe
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FlupVariable* variables; // variables defined in this callframe
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FlupType* types; // types defined in this callframe
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DynamicArray stack; // Value
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Scratchpad memory_pad;
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} CallFrame;
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int CallFrame_Create(CallFrame* self, FlupFunction* self_function);
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void CallFrame_Destroy(CallFrame* self);
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int CallFrame_DefineVariable(CallFrame* self, StringView name, Value value);
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int CallFrame_DefineObjectType(CallFrame* self, ObjectType* type);
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int CallFrame_StackPop(CallFrame* self, Value* dest);
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int CallFrame_StackPush(CallFrame* self, Value* value);
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FlupVariable* CallFrame_FindVariable(CallFrame* self, StringView name);
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void* CallFrame_Reserve(CallFrame* self, size_t amount, size_t alignment);
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bool CallFrame_IsExecutingCondition(CallFrame* frame);
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bool CallFrame_IsSelectingCondition(CallFrame* frame);
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bool CallFrame_IsExecutingBody(CallFrame* frame);
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bool CallFrame_IsReturningBody(CallFrame* frame);
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#endif
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