SDL-FPSCounter as module
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parent
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commit
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6 changed files with 9 additions and 73 deletions
3
.gitmodules
vendored
3
.gitmodules
vendored
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@ -7,3 +7,6 @@
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[submodule "submodules/utilitiec"]
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path = submodules/utilitiec
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url = https://git.jossco.de/VegOwOtenks/utilitiec.git
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[submodule "submodules/SDL_FPSCounter"]
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path = submodules/SDL_FPSCounter
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url = https://git.jossco.de/VegOwOtenks/SDL_FPSCounter.git
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@ -14,8 +14,10 @@ add_subdirectory(submodules/SDL_ttf EXCLUDE_FROM_ALL)
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add_subdirectory(submodules/utilitiec EXCLUDE_FROM_ALL)
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add_subdirectory(submodules/SDL_FPSCounter EXCLUDE_FROM_ALL)
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# Create your game executable target as usual
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add_executable(partikle WIN32 main.c SDL_FPSCounter.c)
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add_executable(partikle WIN32 main.c)
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# Link to the actual SDL3 library.
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target_link_libraries(partikle PRIVATE SDL3_ttf::SDL3_ttf SDL3::SDL3 QuadTree allocator-interface rand m)
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target_link_libraries(partikle PRIVATE SDL3_ttf::SDL3_ttf SDL3::SDL3 QuadTree allocator-interface rand m SDL_FPSCounter)
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@ -1,51 +0,0 @@
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#include "SDL_FPSCounter.h"
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#include <SDL3/SDL.h>
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#include <stdlib.h>
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int SDL_CreateFPSCounter(SDL_FPSCounter* counter, uint32_t window_length)
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{
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counter->window = malloc(sizeof(uint64_t) * window_length);
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if (counter->window == NULL) {
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SDL_OutOfMemory();
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return -1;
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}
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memset(counter->window, 0, window_length * sizeof(uint64_t));
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counter->frequency = SDL_GetPerformanceFrequency();
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counter->window_index = 0;
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counter->window_length = window_length;
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return EXIT_SUCCESS;
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}
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void SDL_DestroyFPSCounter(SDL_FPSCounter* counter)
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{
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free(counter->window);
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memset(counter, 0, sizeof *counter);
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}
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int SDL_FPSCounterTick(SDL_FPSCounter* counter)
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{
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counter->window[counter->window_index] = SDL_GetPerformanceCounter();
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counter->window_index++;
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counter->window_index = counter->window_index % counter->window_length;
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return EXIT_SUCCESS;
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}
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uint64_t SDL_FPSCounterFPS(SDL_FPSCounter* counter)
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{
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uint64_t last = counter->window[counter->window_index];
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uint64_t current;
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uint64_t acc_difference = 0;
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for (uint32_t i = (counter->window_index + 1) % counter->window_length; i != counter->window_index; i = (i + 1) % counter->window_length) {
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current = counter->window[i];
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acc_difference += current - last;
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last = current;
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}
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uint64_t average_difference = acc_difference / (counter->window_length - 1);
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return counter->frequency / average_difference;
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}
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@ -1,19 +0,0 @@
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#ifndef SDL_FPSCOUNTER_H
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#define SDL_FPSCOUNTER_H
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#include <stdint.h>
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typedef struct SDL_FPSCounter_s {
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uint64_t frequency;
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uint32_t window_index;
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uint32_t window_length;
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uint64_t* window;
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} SDL_FPSCounter;
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int SDL_CreateFPSCounter(SDL_FPSCounter* counter, uint32_t window_length);
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void SDL_DestroyFPSCounter(SDL_FPSCounter* counter);
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int SDL_FPSCounterTick(SDL_FPSCounter* counter);
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uint64_t SDL_FPSCounterFPS(SDL_FPSCounter* counter);
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#endif
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2
main.c
2
main.c
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@ -21,7 +21,7 @@
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#include <SDL3/SDL_main.h>
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#include <SDL3_ttf/SDL_ttf.h>
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#include "SDL_FPSCounter.h"
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#include "submodules/SDL_FPSCounter/src/SDL_FPSCounter.h"
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#include "submodules/utilitiec/src/QuadTree/QuadTree.h"
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#include "submodules/utilitiec/src/rand/xoshiro256.h"
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1
submodules/SDL_FPSCounter
Submodule
1
submodules/SDL_FPSCounter
Submodule
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@ -0,0 +1 @@
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Subproject commit 5ff4e4ebb5e7905a94d35f6679c31162d053a7e4
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