21 lines
865 B
CMake
21 lines
865 B
CMake
cmake_minimum_required(VERSION 3.16)
|
|
project(hello)
|
|
|
|
# set the output directory for built objects.
|
|
# This makes sure that the dynamic library goes into the build directory automatically.
|
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
|
|
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
|
|
|
|
# This assumes the SDL source is available in vendored/SDL
|
|
add_subdirectory(submodules/SDL EXCLUDE_FROM_ALL)
|
|
|
|
# This assumes the SDL_ttf source is available in vendored/SDL_ttf
|
|
add_subdirectory(submodules/SDL_ttf EXCLUDE_FROM_ALL)
|
|
|
|
add_subdirectory(submodules/utilitiec EXCLUDE_FROM_ALL)
|
|
|
|
# Create your game executable target as usual
|
|
add_executable(hello WIN32 hello.c SDL_FPSCounter.c)
|
|
|
|
# Link to the actual SDL3 library.
|
|
target_link_libraries(hello PRIVATE SDL3_ttf::SDL3_ttf SDL3::SDL3 QuadTree allocator-interface rand m)
|