partikle/SDL_FPSCounter.c

51 lines
1.3 KiB
C

#include "SDL_FPSCounter.h"
#include <SDL3/SDL.h>
#include <stdlib.h>
int SDL_CreateFPSCounter(SDL_FPSCounter* counter, uint32_t window_length)
{
counter->window = malloc(sizeof(uint64_t) * window_length);
if (counter->window == NULL) {
SDL_OutOfMemory();
return -1;
}
memset(counter->window, 0, window_length * sizeof(uint64_t));
counter->frequency = SDL_GetPerformanceFrequency();
counter->window_index = 0;
counter->window_length = window_length;
return EXIT_SUCCESS;
}
void SDL_DestroyFPSCounter(SDL_FPSCounter* counter)
{
free(counter->window);
memset(counter, 0, sizeof *counter);
}
int SDL_FPSCounterTick(SDL_FPSCounter* counter)
{
counter->window[counter->window_index] = SDL_GetPerformanceCounter();
counter->window_index++;
counter->window_index = counter->window_index % counter->window_length;
return EXIT_SUCCESS;
}
uint64_t SDL_FPSCounterFPS(SDL_FPSCounter* counter)
{
uint64_t last = counter->window[counter->window_index];
uint64_t current;
uint64_t acc_difference = 0;
for (uint32_t i = (counter->window_index + 1) % counter->window_length; i != counter->window_index; i = (i + 1) % counter->window_length) {
current = counter->window[i];
acc_difference += current - last;
last = current;
}
uint64_t average_difference = acc_difference / (counter->window_length - 1);
return counter->frequency / average_difference;
}