struct variable type checking, refactoring to avoid circular dependencies
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15 changed files with 224 additions and 140 deletions
89
src/Ubc/Parse/Struct.hs
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89
src/Ubc/Parse/Struct.hs
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module Ubc.Parse.Struct
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( Struct(..)
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, parseStruct
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)
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where
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import Data.Functor ( (<&>) )
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import Control.Arrow ( Arrow(second) )
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import Text.Parsec
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( char,
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choice,
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getState,
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lookAhead,
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many,
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modifyState,
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try,
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unexpected,
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ParsecT )
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import Ubc.Parse.ParserState (ParserState)
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import Ubc.Parse.Scope.StructScope (StructScope(..))
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import Ubc.Parse.Scope (Scope(..))
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import Ubc.Parse.Types (checkTypeValidity)
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import Ubc.Parse.Data.Struct (Struct(..))
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import qualified Ubc.Parse.Language as UbcLanguage
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import qualified Ubc.Parse.Scope.StructScope as StructScope
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import qualified Ubc.Parse.ParserState as ParserState
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import qualified Ubc.Parse.Scope as Scope
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import qualified Ubc.Parse.VariableType as VariableType
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import qualified Data.Map as Map
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parseStruct :: Monad m => ParsecT String ParserState m Struct
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parseStruct = do
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_ <- UbcLanguage.reserved "struct"
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structIdentifier <- UbcLanguage.identifier
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let structScope = StructScope
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{ structName = structIdentifier
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, variables = Map.empty
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}
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modifyState (ParserState.pushScope . ScopeStruct $ structScope)
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_ <- UbcLanguage.braces (many structMember)
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structScope' <- getState <&> Scope.expectScopeStruct . snd . ParserState.popScope
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return $ Struct (StructScope.structName structScope') (StructScope.variables structScope')
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structMember :: Monad m => ParsecT String ParserState m ()
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structMember = choice [ structVariableOrFunction ]
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structVariableOrFunction :: Monad m => ParsecT String ParserState m ()
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structVariableOrFunction = do
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(typeName, identifier) <- try $ do
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typeName <- UbcLanguage.typeName
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objectIdentifier <- UbcLanguage.identifier
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return (typeName, objectIdentifier)
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choice
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[ lookAhead (char ';') *> parseVariable typeName identifier
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] -- TODO: Functions on structs
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parseVariable :: Monad m => String -> String -> ParsecT String ParserState m ()
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parseVariable variableType variableName = do
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_ <- UbcLanguage.semicolon
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-- TODO: Validate type
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(_, structScope) <- getState <&> second Scope.expectScopeStruct . ParserState.popScope
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-- check variable name
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if (/= Nothing) . Map.lookup variableName . StructScope.variables $ structScope
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then do
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unexpected $ "variable name: \"" ++ variableName ++ "\", this name is already defined"
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else do
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return ()
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-- check type
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isKnownType <- checkTypeValidity variableType
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if not isKnownType
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then do
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unexpected $ "variable type: \"" ++ variableType ++ "\", this type is not defined"
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else do
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return ()
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let structScope' = StructScope.modifyVariables (Map.insert variableName (VariableType.fromString variableType)) structScope
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modifyState (ParserState.pushScope $ ScopeStruct structScope')
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