Replacing Ref-System with unique_ptr<T>
Adding code Goals to README.md
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3 changed files with 198 additions and 187 deletions
40
README.md
40
README.md
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@ -1,2 +1,40 @@
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# cigus
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# cigui
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# Goal
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```cpp
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#include <cigui.hpp>
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struct ContentView : public cig::View {
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void body() {
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cig::VStack(
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cig::SystemIcon("globe.fill"),
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cig::Text("Welcome to Cigui")
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)
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}
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}
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struct SettingsView : public cig::View {
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void body() {
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cig::Tabbed(
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cig::Tab(
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).tag("Tab 1"),
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cig::Tab(
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cig::VStack(
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cig::Text("Other Tab")
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)
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)
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);
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}
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}
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struct MainApp : public cig::App {
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void body() {
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cig::WindowGroup()(
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cig::ViewWindow(new ContentView()),
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cig::SettingsWindow(new SettingsView())
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)
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}
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}
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```
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344
cigus.hpp
344
cigus.hpp
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@ -5,228 +5,200 @@
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#include <nlohmann/json.hpp>
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#include <spdlog/spdlog.h>
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namespace cigus {
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#define TYPEDEF_VECTOR(NAME, T, N, s) typedef NAME<T> vec##N##s;
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#define TYPEDEF_VECTORS(NAME, N) \
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typedef NAME<float> vec##N##; \
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TYPEDEF_VECTOR(NAME, float, N, f) \
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TYPEDEF_VECTOR(NAME, double, N, d) \
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TYPEDEF_VECTOR(NAME, long double, N, ld) \
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TYPEDEF_VECTOR(NAME, size_t, N, sz) \
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TYPEDEF_VECTOR(NAME, int, N, i) \
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TYPEDEF_VECTOR(NAME, unsigned int, N, u) \
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TYPEDEF_VECTOR(NAME, short, N, s) \
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TYPEDEF_VECTOR(NAME, unsigned short, N, us) \
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TYPEDEF_VECTOR(NAME, long, N, l) \
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TYPEDEF_VECTOR(NAME, unsigned long, N, ul) \
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TYPEDEF_VECTOR(NAME, long long, N, ll) \
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TYPEDEF_VECTOR(NAME, unsigned long long, N, ull)
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namespace UI
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{
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using json = nlohmann::json;
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template<typename T> class Ref;
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template<typename T> class OriginRef;
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template<typename T> class MutRef;
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template<typename T> class ConstRef;
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template<typename T>
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union Vector2 {
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struct { T x, y; };
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struct { T a, b; };
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};
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TYPEDEF_VECTORS(Vector2, 2)
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template<typename T>
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class Ref {
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protected:
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T *ptr = nullptr;
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union Vector3 {
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struct { T x, y, z; };
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struct { T r, g, b; };
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};
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TYPEDEF_VECTORS(Vector3, 3)
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public:
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virtual ~Ref() {}
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Ref() = delete;
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Ref(const Ref &other) = delete;
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Ref(Ref &&other) = delete;
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template<typename T>
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union Vector4 {
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struct { T x, y, z, w; };
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struct { T r, g, b, a; };
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struct { T left, top, right, bottom; };
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};
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TYPEDEF_VECTORS(Vector4, 4)
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Ref(const OriginRef<T>& ptr) : ptr(ptr.ptr) {
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}
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Ref(T* ptr) : ptr(ptr)
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class RenderCall
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{
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}
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virtual bool operator!() const {
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return ptr == nullptr;
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}
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virtual void check() const {
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assert(ptr != nullptr || "Dereferencing null pointer");
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}
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virtual const T &operator*() const {
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check();
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return *ptr;
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}
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virtual const T *operator->() const {
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check();
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return ptr;
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}
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static Ref Null()
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{
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return Ref(nullptr);
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}
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};
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template<typename T>
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class OriginRef final : public MutRef<T> {
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public:
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friend class Ref<T>;
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template<typename G, typename... Args>
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OriginRef(Args... args) : Ref<T>(new G(std::forward<Args>(args)...)) {
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}
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OriginRef(T* ptr) : MutRef<T>(ptr) {
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}
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~OriginRef() override {
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if (this->ptr != nullptr) {
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delete this->ptr;
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}
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}
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[[nodiscard]] MutRef<T> mut() {
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return MutRef<T>(this->ptr);
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}
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[[nodiscard]] ConstRef<T> immute() const {
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return ConstRef<T>(this->ptr);
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}
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};
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template<typename T>
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class MutRef : public Ref<T> {
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protected:
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using Ref<T>::ptr;
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public:
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friend class Ref<T>;
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using Ref<T>::check;
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using Ref<T>::operator*;
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using Ref<T>::operator->;
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MutRef(const OriginRef<T>& other) : Ref<T>(other.ptr) {}
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MutRef(T* ptr) : Ref<T>(ptr) {}
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MutRef(const MutRef &other) : Ref<T>(other.ptr) {
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}
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MutRef(MutRef &&other) noexcept : Ref<T>(other.ptr) {
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}
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MutRef &operator=(MutRef &&other) noexcept {
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if (this->ptr != other.ptr) {
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ptr = other.ptr;
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}
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return *this;
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}
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T &operator*() {
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check();
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return *ptr;
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}
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T *operator->() {
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check();
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return ptr;
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}
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};
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template<typename T>
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class ConstRef : public Ref<T>
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{
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protected:
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using Ref<T>::ptr;
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using Ref<T>::check;
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public:
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friend class Ref<T>;
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ConstRef(const OriginRef<T> other) : Ref<T>(other.ptr) {
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}
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ConstRef(const MutRef<T> other) : Ref<T>(other.ptr) {
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}
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};
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template<typename T>
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class NullRef
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{
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public:
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friend class Ref<T>;
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NullRef(const NullRef &other) = delete;
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NullRef(NullRef &&other) = delete;
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NullRef &operator=(NullRef &&other) = delete;
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NullRef() : Ref<T>(nullptr) {
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}
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T *ptr = nullptr;
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bool operator!() const {
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return false;
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}
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};
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}
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namespace cigus::UI {
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class RenderCall {
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OriginRef<sf::Drawable> drawable;
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std::unique_ptr<sf::Drawable> drawable;
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sf::RenderStates states;
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public:
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explicit RenderCall(const sf::RenderStates& states, sf::Drawable *ptr) : drawable(ptr), states(states) {
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drawable.check();
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explicit RenderCall(const sf::RenderStates& states, sf::Drawable* ptr) : drawable(ptr), states(states)
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{
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if (!drawable) { throw std::runtime_error("RenderCall::RenderCall(): Drawable is null"); }
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}
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void draw(sf::RenderTarget &target, const sf::RenderStates &states) const {
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target.draw(*drawable, states);
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}
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MutRef<sf::Drawable> operator->() {
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drawable.check();
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return drawable.mut();
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}
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void draw(sf::RenderTarget& target, const sf::RenderStates& states) const { target.draw(*drawable, states); }
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};
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class View {
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std::vector<RenderCall> m_RenderCalls;
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enum class LayoutSizes : uint8_t
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{
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None = 0,
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Min,
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Max,
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Fixed,
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};
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enum class LayoutAlignment : uint8_t
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{
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None = 0,
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Left,
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Right,
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Top,
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Bottom,
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Center,
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};
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enum class LayoutDirection : uint8_t
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{
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None = 0,
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LeftToRight,
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RightToLeft,
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TopToBottom,
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BottomToTop,
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};
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enum class LayoutPosition : uint8_t
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{
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None = 0,
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Absolute,
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Left,
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Right,
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Top,
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Bottom,
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Center,
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};
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struct Layout
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{
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struct {
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LayoutSizes rule = LayoutSizes::None;
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vec2f minSize = {0.f, 0.f};
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vec2f maxSize = {0.f, 0.f};
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} size;
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struct {
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LayoutAlignment rule = LayoutAlignment::None;
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vec4f padding = {0.f, 0.f, 0.f, 0.f};
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vec4f margin = {0.f, 0.f, 0.f, 0.f};
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} alignment;
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struct {
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LayoutDirection rule = LayoutDirection::None;
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vec2f spacing = {0.f, 0.f};
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} direction;
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struct {
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LayoutPosition rule = LayoutPosition::None;
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vec2f position = {0.f, 0.f};
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} position;
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};
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class View
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{
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protected:
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void Rectangle(const float x, const float y, sf::Color color = sf::Color::White) {
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auto shape = new sf::RectangleShape(sf::Vector2f(x, y));
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shape->setFillColor(color);
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m_RenderCalls.emplace_back(sf::RenderStates(), shape);
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}
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std::vector<RenderCall> m_RenderCalls;
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Layout m_Layout;
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public:
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virtual ~View() = default;
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[[nodiscard]] const std::vector<RenderCall> &renderCalls() const {
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return m_RenderCalls;
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}
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[[nodiscard]] const std::vector<RenderCall>& renderCalls() const { return m_RenderCalls; }
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virtual bool update()
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{
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return false;
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}
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virtual bool update() { return false; }
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void draw() {
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if (!m_RenderCalls.empty())
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void draw()
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{
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m_RenderCalls.clear();
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}
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if (!m_RenderCalls.empty()) { m_RenderCalls.clear(); }
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body();
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}
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virtual void body() = 0;
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};
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class Renderer {
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class Rectangle : public View
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{
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vec2f m_Size;
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sf::Color m_Color;
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sf::Color m_BorderColor;
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float m_BorderThickness = 0;
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void setBorderColor(const sf::Color& color) { m_BorderColor = color; }
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void setBorderThickness(float thickness) { m_BorderThickness = thickness; }
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void setColor(const sf::Color& color) { m_Color = color; }
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void setSize(const vec2f& size) { m_Size = size; }
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void body() override
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{
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auto m_Shape = new sf::RectangleShape(sf::Vector2f{m_Size.x, m_Size.y});
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m_Shape->setFillColor(m_Color);
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if (m_BorderThickness > 0)
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{
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m_Shape->setOutlineThickness(m_BorderThickness);
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m_Shape->setOutlineColor(m_BorderColor);
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}
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m_RenderCalls.emplace_back(sf::RenderStates(), m_Shape);
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}
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Rectangle(const vec2f& size) : m_Size(size) {}
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};
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class Renderer
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{
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public:
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explicit Renderer(const MutRef<View> &_view) : view(_view) { view->body(); }
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explicit Renderer(View* _view) : view(_view) { view->body(); }
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MutRef<View> view;
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std::unique_ptr<View> view;
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void update() {
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void update() const
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{
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if (view->update())
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view->draw();
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}
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void render(sf::RenderTarget &target, const sf::RenderStates &states) const {
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for (const auto &renderCall: view->renderCalls()) {
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renderCall.draw(target, states);
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}
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void render(sf::RenderTarget& target, const sf::RenderStates& states) const
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{
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for (const auto& renderCall : view->renderCalls()) { renderCall.draw(target, states); }
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}
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};
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}
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@ -16,7 +16,8 @@ public:
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void body() override {
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std::cout << "Body\n";
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//Rectangle(100, 100, sf::Color(250,250,250));
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Rectangle(400,400, sf::Color(20,20,120));
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Rectangle(100, 100, sf::Color(250,250,250));
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Rectangle(10,20, sf::Color(120,120,120));
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}
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};
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@ -27,8 +28,8 @@ int main(int argc, char** argv) {
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sf::RenderWindow window(sf::VideoMode({800, 600}), "Hello World!");
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window.setFramerateLimit(60);
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cigus::OriginRef<UI::View> view = cigus::OriginRef<UI::View>(new NewView);
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UI::Renderer renderer(view);
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const auto view = new NewView();
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const UI::Renderer renderer(view);
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while (window.isOpen()) {
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