cigui/cigus.hpp
2025-04-11 07:13:29 +02:00

204 lines
4 KiB
C++

#pragma once
#include <vector>
#include <SFML/Graphics.hpp>
#include <nlohmann/json.hpp>
#include <spdlog/spdlog.h>
#define TYPEDEF_VECTOR(NAME, T, N, s) typedef NAME<T> vec##N##s;
#define TYPEDEF_VECTORS(NAME, N) \
typedef NAME<float> vec##N##; \
TYPEDEF_VECTOR(NAME, float, N, f) \
TYPEDEF_VECTOR(NAME, double, N, d) \
TYPEDEF_VECTOR(NAME, long double, N, ld) \
TYPEDEF_VECTOR(NAME, size_t, N, sz) \
TYPEDEF_VECTOR(NAME, int, N, i) \
TYPEDEF_VECTOR(NAME, unsigned int, N, u) \
TYPEDEF_VECTOR(NAME, short, N, s) \
TYPEDEF_VECTOR(NAME, unsigned short, N, us) \
TYPEDEF_VECTOR(NAME, long, N, l) \
TYPEDEF_VECTOR(NAME, unsigned long, N, ul) \
TYPEDEF_VECTOR(NAME, long long, N, ll) \
TYPEDEF_VECTOR(NAME, unsigned long long, N, ull)
namespace UI
{
using json = nlohmann::json;
template<typename T>
union Vector2 {
struct { T x, y; };
struct { T a, b; };
};
TYPEDEF_VECTORS(Vector2, 2)
template<typename T>
union Vector3 {
struct { T x, y, z; };
struct { T r, g, b; };
};
TYPEDEF_VECTORS(Vector3, 3)
template<typename T>
union Vector4 {
struct { T x, y, z, w; };
struct { T r, g, b, a; };
struct { T left, top, right, bottom; };
};
TYPEDEF_VECTORS(Vector4, 4)
class RenderCall
{
std::unique_ptr<sf::Drawable> drawable;
sf::RenderStates states;
public:
explicit RenderCall(const sf::RenderStates& states, sf::Drawable* ptr) : drawable(ptr), states(states)
{
if (!drawable) { throw std::runtime_error("RenderCall::RenderCall(): Drawable is null"); }
}
void draw(sf::RenderTarget& target, const sf::RenderStates& states) const { target.draw(*drawable, states); }
};
enum class LayoutSizes : uint8_t
{
None = 0,
Min,
Max,
Fixed,
};
enum class LayoutAlignment : uint8_t
{
None = 0,
Left,
Right,
Top,
Bottom,
Center,
};
enum class LayoutDirection : uint8_t
{
None = 0,
LeftToRight,
RightToLeft,
TopToBottom,
BottomToTop,
};
enum class LayoutPosition : uint8_t
{
None = 0,
Absolute,
Left,
Right,
Top,
Bottom,
Center,
};
struct Layout
{
struct {
LayoutSizes rule = LayoutSizes::None;
vec2f minSize = {0.f, 0.f};
vec2f maxSize = {0.f, 0.f};
} size;
struct {
LayoutAlignment rule = LayoutAlignment::None;
vec4f padding = {0.f, 0.f, 0.f, 0.f};
vec4f margin = {0.f, 0.f, 0.f, 0.f};
} alignment;
struct {
LayoutDirection rule = LayoutDirection::None;
vec2f spacing = {0.f, 0.f};
} direction;
struct {
LayoutPosition rule = LayoutPosition::None;
vec2f position = {0.f, 0.f};
} position;
};
class View
{
protected:
std::vector<RenderCall> m_RenderCalls;
Layout m_Layout;
public:
virtual ~View() = default;
[[nodiscard]] const std::vector<RenderCall>& renderCalls() const { return m_RenderCalls; }
virtual bool update() { return false; }
void draw()
{
if (!m_RenderCalls.empty()) { m_RenderCalls.clear(); }
body();
}
virtual void body() = 0;
};
class Rectangle : public View
{
vec2f m_Size;
sf::Color m_Color;
sf::Color m_BorderColor;
float m_BorderThickness = 0;
void setBorderColor(const sf::Color& color) { m_BorderColor = color; }
void setBorderThickness(float thickness) { m_BorderThickness = thickness; }
void setColor(const sf::Color& color) { m_Color = color; }
void setSize(const vec2f& size) { m_Size = size; }
void body() override
{
auto m_Shape = new sf::RectangleShape(sf::Vector2f{m_Size.x, m_Size.y});
m_Shape->setFillColor(m_Color);
if (m_BorderThickness > 0)
{
m_Shape->setOutlineThickness(m_BorderThickness);
m_Shape->setOutlineColor(m_BorderColor);
}
m_RenderCalls.emplace_back(sf::RenderStates(), m_Shape);
}
Rectangle(const vec2f& size) : m_Size(size) {}
};
class Renderer
{
public:
explicit Renderer(View* _view) : view(_view) { view->body(); }
std::unique_ptr<View> view;
void update() const
{
if (view->update())
view->draw();
}
void render(sf::RenderTarget& target, const sf::RenderStates& states) const
{
for (const auto& renderCall : view->renderCalls()) { renderCall.draw(target, states); }
}
};
}