WIP: Rewrite with LLGL

This commit is contained in:
noffie 2025-04-13 17:54:14 +02:00
parent 002d97ee27
commit f337ff9f0d
24 changed files with 377 additions and 390 deletions

View file

@ -1,15 +1,23 @@
cmake_minimum_required(VERSION 3.14)
project(cigui
VERSION 0.0.1
LANGUAGES CXX)
LANGUAGES CXX C)
# Options
option(CIGUI_BUILD_SHARED "Build CIGUI as a shared library" ON)
option(CIGUI_BUILD_SHARED "Build CIGUI as a shared library" OFF)
option(CIGUI_BUILD_EXAMPLES "Build example applications" ON)
option(CIGUI_BUILD_TESTS "Build tests" OFF)
option(CIGUI_ENABLE_ASAN "Enable Address Sanitizer (Debug)" OFF)
option(CIGUI_ENABLE_UBSAN "Enable Undefined Behavior Sanitizer (Debug)" OFF)
option(CIGUI_ENABLE_WARNINGS "Enable additional compiler warnings" ON)
option(CIGUI_ENABLE_ASAN "Enable Address Sanitizer (Debug)" ON)
option(CIGUI_ENABLE_UBSAN "Enable Undefined Behavior Sanitizer (Debug)" ON)
option(CIGUI_ENABLE_WARNINGS "Enable additional compiler warnings" OFF)
option(CIGUI_RENDERER_VULKAN "Use Vulkan renderer (if available)" ON)
option(CIGUI_RENDERER_OPENGL "Use OpenGL renderer (if available)" ON)
option(CIGUI_RENDERER_DIRECT3D11 "Use Direct3D 11 renderer (if available on Windows)" OFF)
option(CIGUI_RENDERER_DIRECT3D12 "Use Direct3D 12 renderer (if available on Windows)" ON)
option(CIGUI_RENDERER_METAL "Use Metal renderer (if available on macOS)" ON)
# Set C++ standard
@ -60,19 +68,62 @@ if(CIGUI_BUILD_SHARED)
endif()
endif()
# Include CPM.cmake for dependency management
include(cmake/CPM.cmake)
# Function to find all libraries in a directory
function(link_libraries_in_directory target directory)
# Find all library files based on platform
if(WIN32)
file(GLOB LIBRARIES "${directory}/*.lib")
elseif(APPLE)
file(GLOB LIBRARIES "${directory}/*.dylib" "${directory}/*.a")
else() # Linux and others
file(GLOB LIBRARIES "${directory}/*.so" "${directory}/*.a")
endif()
# Link each found library
foreach(LIB ${LIBRARIES})
target_link_libraries(${target} PRIVATE ${LIB})
message(STATUS "Linking with library: ${LIB}")
endforeach()
endfunction()
# Add SFML dependency using CPM
CPMAddPackage(
NAME SFML
GITHUB_REPOSITORY SFML/SFML
GIT_TAG 3.0.0 # Adjust to actual SFML 3 version/tag
OPTIONS
"SFML_BUILD_AUDIO OFF"
"SFML_BUILD_NETWORK OFF"
"CMAKE_DEBUG_POSTFIX -d" # Add debug postfix for debug builds
)
set(LIB_LLGL_PATH "W:/Jann/aLibs/LLGLVD" CACHE STRING "The path to the LLGL installation")
set(LLGL_PATH "${LIB_LLGL_PATH}/lib/cmake/LLGL")
set(LLGL_LIB_PATH "${LIB_LLGL_PATH}/lib")
set(LLGL_BIN_PATH "${LIB_LLGL_PATH}/bin")
set(LLGL_INCLUDE_PATH "${LIB_LLGL_PATH}/include")
set(LLGL_CMAKE_PATH "${LIB_LLGL_PATH}/lib/cmake/LLGL")
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} "${LLGL_PATH}")
# Add LLGL dependency
find_package(LLGL REQUIRED HINTS ${LLGL_CMAKE_PATH})
set(CMAKE_CXX_STANDARD 20)
# Configure renderer backends based on platform and options
if(WIN32)
if(CIGUI_RENDERER_DIRECT3D11)
add_definitions(-DCIGUI_RENDERER_D3D11)
endif()
if(CIGUI_RENDERER_DIRECT3D12)
add_definitions(-DCIGUI_RENDERER_D3D12)
endif()
endif()
if(CIGUI_RENDERER_OPENGL)
add_definitions(-DCIGUI_RENDERER_OPENGL)
endif()
if(CIGUI_RENDERER_VULKAN)
add_definitions(-DCIGUI_RENDERER_VULKAN)
endif()
if(APPLE AND CIGUI_RENDERER_METAL)
add_definitions(-DCIGUI_RENDERER_METAL)
endif()
# Generate export macros
include(GenerateExportHeader)
@ -88,15 +139,15 @@ else()
add_library(cigui STATIC)
endif()
link_libraries_in_directory(cigui ${LLGL_LIB_PATH})
target_include_directories(cigui PUBLIC ${LLGL_INCLUDE_PATH})
# Enable precompiled headers for faster builds
if(CMAKE_VERSION VERSION_GREATER_EQUAL 3.16)
target_precompile_headers(cigui PRIVATE
<string>
<memory>
<functional>
<SFML/Graphics.hpp>
<SFML/Window.hpp>
<SFML/System.hpp>
)
endif()
@ -116,9 +167,6 @@ target_include_directories(cigui
${CMAKE_CURRENT_SOURCE_DIR}/src
)
# Link with SFML
target_link_libraries(cigui PUBLIC sfml-graphics sfml-window sfml-system)
# Define installation
include(GNUInstallDirs)
include(CMakePackageConfigHelpers)
@ -175,6 +223,6 @@ endif()
# Add tests directory
if(CIGUI_BUILD_TESTS)
include(CTest)
include(CTest)
add_subdirectory(tests)
endif()

View file

@ -3,9 +3,9 @@
# Import targets created by CIGUITargets.cmake
include("${CMAKE_CURRENT_LIST_DIR}/CIGUITargets.cmake")
# Ensure SFML is available
# Ensure LLGL is available
include(CMakeFindDependencyMacro)
find_dependency(SFML 3 COMPONENTS graphics window system)
find_dependency(LLGL REQUIRED)
# Define convenient imported target if it doesn't exist
if(NOT TARGET cigui::cigui)

View file

@ -6,20 +6,33 @@ function(add_cigui_example NAME)
find_files(EXAMPLE_${NAME}_SOURCES "${NAME}/src" cpp c cxx hpp h hxx inl)
add_executable(EXAMPLE_${NAME} ${EXAMPLE_${NAME}_SOURCES})
target_link_libraries(EXAMPLE_${NAME} PRIVATE cigui)
link_libraries_in_directory(EXAMPLE_${NAME} ${LLGL_LIB_PATH})
target_include_directories(EXAMPLE_${NAME} PRIVATE ${LLGL_INCLUDE_PATH})
set_target_properties(EXAMPLE_${NAME} PROPERTIES OUTPUT_NAME "${NAME}")
# Copy SFML DLLs to output directory on Windows when building shared
if(WIN32 AND CIGUI_BUILD_SHARED)
add_custom_command(TARGET EXAMPLE_${NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:sfml-graphics>
$<TARGET_FILE:sfml-window>
$<TARGET_FILE:sfml-system>
$<TARGET_FILE:cigui>
$<TARGET_FILE_DIR:EXAMPLE_${NAME}>
)
endif()
add_custom_command(TARGET EXAMPLE_${NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${LLGL_BIN_PATH}
$<TARGET_FILE_DIR:EXAMPLE_${NAME}>
COMMENT "Coppied LLGL binaries to example directory"
)
add_custom_command(TARGET EXAMPLE_${NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/${NAME}/src/shader
$<TARGET_FILE_DIR:EXAMPLE_${NAME}>/shader
COMMENT "Coppied shaders to example directory"
)
# Copy DLLs to output directory on Windows when building shared
if(WIN32 AND CIGUI_BUILD_SHARED)
add_custom_command(TARGET EXAMPLE_${NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:cigui>
$<TARGET_FILE_DIR:EXAMPLE_${NAME}>
)
endif()
endfunction()
# Basic example

View file

@ -1,73 +1,6 @@
//
// Created by n0ffie on 08/04/25.
//
#include <cigui/core/App.hpp>
#include <iostream>
int main() {
cig::App::GetInstance().Run();
}
#include <cigui/cigui.hpp>
#include <cigui/utils/List.hpp>
// WIP - not working yet
// Layout unsupported
struct HStack final : cig::View {
using Stack = cig::List<View*>;
Stack views;
void append(View* view) { views.push_back(view); }
bool update() override {
bool needs_redraw = false;
views.iterate([this, &needs_redraw](View*& view) { if (view->update()) needs_redraw = true; });
return needs_redraw;
}
View* body() override {
views.iterate<>([this](View*& view) { view->draw(); });
views.iterate([this](View*& view) {
this->m_RenderCalls.expand(view->renderCalls());
});
return nullptr;
}
};
struct NewView final : cig::View {
View* body() override {
auto List = new HStack();
auto view = new cig::Rectangle({400, 400});
view->setBorderColor(sf::Color::Red)->setBorderThickness(5)->setColor(sf::Color::Green);
List->append(view);
view = new cig::Rectangle({100, 100});
view->setBorderColor(sf::Color::Blue)->setBorderThickness(5)->setColor(sf::Color::Yellow);
List->append(view);
return List;
}
};
int main(int argc, char** argv) {
sf::RenderWindow window(sf::VideoMode({800, 600}), "Hello World!");
const auto view = new NewView();
const cig::Renderer renderer(view);
while (window.isOpen()) {
while (const std::optional event = window.pollEvent())
{
if (event->is<sf::Event::Closed>())
{
window.close();
}
}
renderer.update();
window.clear();
renderer.render(window, sf::RenderStates());
window.display();
}
return 0;
}

View file

@ -0,0 +1,18 @@
// GLSL shader version 1.30 (for OpenGL 3.1)
#version 130
#ifdef GL_ES
precision mediump float;
#endif
// Fragment input from the vertex shader
in vec3 vertexColor;
// Fragment output color
out vec4 fragColor;
// Fragment shader main function
void main()
{
fragColor = vec4(vertexColor, 1);
}

View file

@ -0,0 +1,28 @@
// HLSL shader version 4.0 (for Direct3D 11/ 12)
struct InputVS
{
float2 position : POSITION;
float3 color : COLOR;
};
struct OutputVS
{
float4 position : SV_Position;
float3 color : COLOR;
};
// Vertex shader main function
OutputVS VS(InputVS inp)
{
OutputVS outp;
outp.position = float4(inp.position, 0, 1);
outp.color = inp.color;
return outp;
}
// Pixel shader main function
float4 PS(OutputVS inp) : SV_Target
{
return float4(inp.color, 1);
};

View file

@ -0,0 +1,20 @@
// GLSL shader version 1.30 (for OpenGL 3.1)
#version 130
#ifdef GL_ES
precision mediump float;
#endif
// Vertex attributes (these names must match our vertex format attributes)
in vec2 position;
in vec3 color;
// Vertex output to the fragment shader
out vec3 vertexColor;
// Vertex shader main function
void main()
{
gl_Position = vec4(position, 0, 1);
vertexColor = color;
}

View file

@ -2,11 +2,9 @@
#include <cigui/config.h>
#include <cigui/core/Renderer.hpp>
#include <cigui/core/View.hpp>
#include <cigui/views/views.hpp>
#include <stdint.h>
#include <cigui/App.hpp>
namespace cig {
constexpr unsigned int VERSION_MAJOR = CIGUI_VERSION_MAJOR;

View file

@ -34,4 +34,11 @@
#define CIGUI_TEMPLATE_API
// Special macro for template instantiations
#define CIGUI_TEMPLATE_INST extern template class CIGUI_API
#define CIGUI_TEMPLATE_INST extern template class CIGUI_API
// Supported LLGL rendering backends - defined by CMake
// #cmakedefine CIGUI_RENDERER_OPENGL
// #cmakedefine CIGUI_RENDERER_VULKAN
// #cmakedefine CIGUI_RENDERER_D3D11
// #cmakedefine CIGUI_RENDERER_D3D12
// #cmakedefine CIGUI_RENDERER_METAL

View file

@ -0,0 +1,39 @@
#pragma once
#include <cigui/config.h>
#include <LLGL/LLGL.h>
#include <cigui/utils/List.hpp>
namespace cig
{
struct Vertex
{
float position[2]; // 2D vector for X and Y coordinates
uint8_t color[4]; // 4D vector for red, green, blue, and alpha components
};
class App
{
protected:
App();
~App();
LLGL::RenderSystemPtr m_RenderSystem;
LLGL::SwapChain* m_SwapChain;
std::pair<LLGL::Shader*, LLGL::Shader*> m_ShaderPack;
LLGL::PipelineState* m_Pipeline;
LLGL::Buffer* m_VertexBuffer;
LLGL::CommandBuffer* m_CmdBuffer;
LLGL::Window* m_Window;
bool ShaderLanguageIsSupported(LLGL::ShadingLanguage lang);
List<Vertex> m_Vertices;
public:
static App& GetInstance();
void Run();
};
}

View file

@ -1,74 +0,0 @@
#pragma once
#include <cigui/utils/Vectors.hpp>
namespace cig
{
enum class LayoutSizes : uint8_t
{
None = 0,
Min,
Max,
Fixed,
};
enum class LayoutAlignment : uint8_t
{
None = 0,
Left,
Right,
Top,
Bottom,
Center,
};
enum class LayoutDirection : uint8_t
{
None = 0,
LeftToRight,
RightToLeft,
TopToBottom,
BottomToTop,
};
enum class LayoutPosition : uint8_t
{
None = 0,
Absolute,
Left,
Right,
Top,
Bottom,
Center,
};
struct Layout
{
struct
{
LayoutSizes rule = LayoutSizes::None;
vec2f minSize = {0.f, 0.f};
vec2f maxSize = {0.f, 0.f};
} size;
struct
{
LayoutAlignment rule = LayoutAlignment::None;
vec4f padding = {0.f, 0.f, 0.f, 0.f};
vec4f margin = {0.f, 0.f, 0.f, 0.f};
} alignment;
struct
{
LayoutDirection rule = LayoutDirection::None;
vec2f spacing = {0.f, 0.f};
} direction;
struct
{
LayoutPosition rule = LayoutPosition::None;
vec2f position = {0.f, 0.f};
} position;
};
}

View file

@ -1,23 +0,0 @@
#pragma once
#include <memory>
namespace sf {
class Drawable;
class RenderTarget;
struct RenderStates;
}
namespace cig
{
class RenderCall
{
std::shared_ptr<sf::Drawable> drawable;
sf::RenderStates states;
public:
explicit RenderCall(const sf::RenderStates& rstates, sf::Drawable* ptr);
void draw(sf::RenderTarget& target, const sf::RenderStates& rstates) const;
};
}

View file

@ -1,24 +0,0 @@
#pragma once
#include <memory>
namespace sf {
class RenderTarget;
class RenderStates;
}
namespace cig {
class View;
class RenderCall;
class Renderer {
public:
explicit Renderer(View *_view);
std::unique_ptr<View> view;
void update() const;
void render(sf::RenderTarget &target, const sf::RenderStates &states) const;
};
}

View file

@ -1,29 +0,0 @@
#pragma once
#include <cigui/core/Layout.hpp>
#include <cigui/utils/List.hpp>
#include <memory>
namespace cig
{
class RenderCall;
class View {
protected:
List<RenderCall> m_RenderCalls;
Layout m_Layout;
public:
virtual ~View() = default;
[[nodiscard]] const List<RenderCall>& renderCalls() const;
std::unique_ptr<View> content;
virtual bool update();
void draw();
virtual View *body() = 0;
};
}

View file

@ -43,6 +43,9 @@ namespace cig
template <typename Lambda>
void iterate(Lambda&& lambda) const;
const T* data() const;
};
}
#include <cigui/utils/List.inl>

View file

@ -1,8 +1,8 @@
#include <cigui/utils/List.hpp>
#pragma once
#define LIST_FUNC_DEFINE(rtt) \
template <typename T, size_t growth_scalar, size_t growth_summand> \
rtt List<T, growth_scalar, growth_summand>
#define LIST_FUNC_DEFINE(rtt) \
template <typename T, size_t growth_scalar, size_t growth_summand> \
rtt List<T, growth_scalar, growth_summand>
namespace cig
@ -21,7 +21,7 @@ namespace cig
m_Capacity = capacity;
}
LIST_FUNC_DEFINE()::List(const size_t capacity) : m_Capacity(capacity) { reserve(capacity); }
LIST_FUNC_DEFINE( )::List(const size_t capacity) : m_Capacity(capacity) { reserve(capacity); }
LIST_FUNC_DEFINE(void)::own(T* data, const size_t size) {
m_Data = data;
@ -64,7 +64,6 @@ namespace cig
m_Data.get()[m_Size++] = value;
}
LIST_FUNC_DEFINE(template <typename... Args> void)::emplace_back(Args&&... args) {
if (m_Size >= m_Capacity)
reserve(m_Capacity * growth_scalar + growth_summand);
@ -82,6 +81,10 @@ namespace cig
for (size_t i = 0; i < m_Size; i++)
lambda(m_Data.get()[i]);
}
LIST_FUNC_DEFINE(const T *)::data() const {
return m_Data.get();
}
}
#undef LIST_FUNC_DEFINE

View file

@ -23,9 +23,12 @@
TYPEDEF_VECTOR(NAME, unsigned long long, N, ull)
#if defined(__GNUC__) || defined(__clang__)
#define UNNAMED_STRUCT __extension__ struct
#define UNNAMED_STRUCT __extension__ struct
#else
#defien UNNAMED_STRUCT struct
#define UNNAMED_STRUCT struct
// Disable warning for anonymous structs and unions
#pragma warning(push)
#pragma warning(disable : 4201)
#endif
#if CIGUI_DLL
@ -104,3 +107,15 @@ namespace cig
TYPEDEF_VECTORS(Vector4, 4)
}
#if !defined(__GNUC__) && !defined(__clang__)
#pragma warning(pop)
#endif
#undef UNNAMED_STRUCT
#undef TYPEDEF_VECTOR
#undef TYPEDEF_VECTORS
#if CIGUI_DLL
#undef VECTOR_TEMPLATE_INST
#endif
#undef VECTOR_INSTANTIATION

View file

@ -1,48 +0,0 @@
#pragma once
#include <cigui/core/View.hpp>
#include <SFML/Graphics/Color.hpp>
namespace sf {
class RectangleShape;
}
namespace cig {
struct Rectangle : View {
sf::Color m_Color;
sf::Color m_BorderColor;
float m_BorderThickness = 0;
Rectangle *setBorderColor(const sf::Color &color) {
m_BorderColor = color;
return this;
}
Rectangle *setBorderThickness(float thickness) {
m_BorderThickness = thickness;
return this;
}
Rectangle *setColor(const sf::Color &color) {
m_Color = color;
return this;
}
Rectangle *setSize(const vec2f &size) {
m_Layout.size.minSize = size;
return this;
}
View *body() override {
auto m_Shape = new sf::RectangleShape(sf::Vector2f{m_Layout.size.minSize.x, m_Layout.size.minSize.y});
m_Shape->setFillColor(m_Color);
if (m_BorderThickness > 0) {
m_Shape->setOutlineThickness(m_BorderThickness);
m_Shape->setOutlineColor(m_BorderColor);
}
m_RenderCalls.emplace_back(sf::RenderStates(), m_Shape);
return nullptr;
}
explicit Rectangle(const vec2f &size) {
m_Layout.size.minSize = size;
}
};
}

View file

@ -1,3 +0,0 @@
#pragma once
#include <cigui/views/Rectangle.hpp>

129
src/core/App.cpp Normal file
View file

@ -0,0 +1,129 @@
#include <cigui/core/App.hpp>
#include <iostream>
#include <LLGL/Utils/VertexFormat.h>
namespace cig
{
App::App()
{
// Rectangle
m_Vertices.emplace_back(Vertex{ { 0.5f, -0.5f }, { 0, 255, 0, 255 } });
m_Vertices.emplace_back(Vertex{ { -0.5f, -0.5f }, { 255, 0, 0, 255 } });
m_Vertices.emplace_back(Vertex{ { -0.5f, 0.5f }, { 0, 0, 255, 255 } });
m_Vertices.emplace_back(Vertex{ { 0.5f, 0.5f }, { 255, 0, 0, 255 } });
m_Vertices.emplace_back(Vertex{ { -0.5f, -0.5f }, { 0, 255, 0, 255 } });
m_Vertices.emplace_back(Vertex{ { -0.5f, 0.5f }, { 0, 0, 255, 255 } });
for (const char* module : { "Direct3D12", "Direct3D11", "Vulkan", "OpenGL" }) {
LLGL::Report report;
m_RenderSystem = LLGL::RenderSystem::Load(module, &report);
if (m_RenderSystem == nullptr) {
LLGL::Log::Errorf("%s", report.GetText());
}
}
if (m_RenderSystem == nullptr) {
std::cout << "No renderer found!" << std::endl;
return;
}
LLGL::SwapChainDescriptor swapChainDesc;
swapChainDesc.resolution = { 800, 600 }; // Framebuffer resolution of 800x600 pixels
swapChainDesc.fullscreen = false; // No fullscreen, use windowed mode
swapChainDesc.samples = 8; // 8 samples for anti-aliasing
m_SwapChain = m_RenderSystem->CreateSwapChain(swapChainDesc);
LLGL::VertexFormat vertexFormat;
vertexFormat.AppendAttribute({ "position", LLGL::Format::RG32Float });
vertexFormat.AppendAttribute({ "color", LLGL::Format::RGBA8UNorm });
LLGL::BufferDescriptor VBufferDesc;
VBufferDesc.size = sizeof(Vertex) * m_Vertices.size(); // Size (in bytes) of the buffer
VBufferDesc.bindFlags = LLGL::BindFlags::VertexBuffer; // Use for vertex buffer binding
VBufferDesc.vertexAttribs = vertexFormat.attributes; // Vertex buffer attributes
m_VertexBuffer = m_RenderSystem->CreateBuffer(VBufferDesc, m_Vertices.data());
LLGL::ShaderDescriptor VSDesc, FSDesc;
if (ShaderLanguageIsSupported(LLGL::ShadingLanguage::HLSL)) {
VSDesc = { LLGL::ShaderType::Vertex, "shader/MyShader.hlsl", "VMain", "vs_4_0" };
FSDesc = { LLGL::ShaderType::Fragment, "shader/MyShader.hlsl", "PMain", "ps_4_0" };
} else if (ShaderLanguageIsSupported(LLGL::ShadingLanguage::GLSL)) {
VSDesc = { LLGL::ShaderType::Vertex, "shader/MyShader.vert" };
FSDesc = { LLGL::ShaderType::Fragment, "shader/MyShader.frag" };
} else {
std::cout << "Shading language not supported!" << std::endl;
return;
}
VSDesc.vertex.inputAttribs = vertexFormat.attributes;
m_ShaderPack.first = m_RenderSystem->CreateShader(VSDesc);
m_ShaderPack.second = m_RenderSystem->CreateShader(FSDesc);
for (LLGL::Shader* shader : { m_ShaderPack.first, m_ShaderPack.second }) {
if (const LLGL::Report* report = shader->GetReport()) {
if (report->HasErrors()) {
LLGL::Log::Errorf("Shader compile errors:\n%s", report->GetText());
} else {
LLGL::Log::Printf("Shader compile warnings:\n%s", report->GetText());
}
}
}
LLGL::GraphicsPipelineDescriptor pipelineDesc;
pipelineDesc.vertexShader = m_ShaderPack.first;
pipelineDesc.fragmentShader = m_ShaderPack.second;
pipelineDesc.rasterizer.multiSampleEnabled = swapChainDesc.samples > 1;
m_Pipeline = m_RenderSystem->CreatePipelineState(pipelineDesc);
m_CmdBuffer = m_RenderSystem->CreateCommandBuffer(LLGL::CommandBufferFlags::ImmediateSubmit);
}
App::~App() {}
bool App::ShaderLanguageIsSupported(LLGL::ShadingLanguage lang)
{
const auto& supportedLangs = m_RenderSystem->GetRenderingCaps().shadingLanguages;
return std::find(supportedLangs.begin(), supportedLangs.end(), lang) != supportedLangs.end();
}
App& App::GetInstance()
{
static App instance;
return instance;
}
void App::Run()
{
if (!m_RenderSystem)
return;
m_Window = &LLGL::CastTo<LLGL::Window>(m_SwapChain->GetSurface());
m_Window->SetTitle("Hello Triangle");
m_Window->Show();
while (!m_Window->HasQuit()) {
m_Window->ProcessEvents();
m_CmdBuffer->Begin();
m_CmdBuffer->SetVertexBuffer(*m_VertexBuffer);
m_CmdBuffer->BeginRenderPass(*m_SwapChain);
m_CmdBuffer->SetViewport(m_SwapChain->GetResolution());
m_CmdBuffer->Clear(LLGL::ClearFlags::Color);
m_CmdBuffer->SetPipelineState(*m_Pipeline);
m_CmdBuffer->Draw(m_Vertices.size(), 0);
m_CmdBuffer->EndRenderPass();
m_CmdBuffer->End();
m_SwapChain->Present();
}
}
}

View file

@ -1,14 +0,0 @@
#include <cigui/core/RenderCall.hpp>
#include <sfml/Graphics.hpp>
#include <memory>
#include <stdexcept>
namespace cig {
RenderCall::RenderCall(const sf::RenderStates& rstates, sf::Drawable* ptr) : drawable(ptr), states(rstates) {
if (!drawable) { throw std::runtime_error("RenderCall::RenderCall(): Drawable is null"); }
}
void RenderCall::draw(sf::RenderTarget& target, const sf::RenderStates& rstates) const {
target.draw(*drawable, rstates);
}
}

View file

@ -1,19 +0,0 @@
#include <cigui/core/Renderer.hpp>
#include <cigui/core/View.hpp>
#include <cigui/core/RenderCall.hpp>
#include <sfml/Graphics.hpp>
namespace cig {
Renderer::Renderer(View *_view) : view(_view) { view->draw(); }
void Renderer::update() const {
if (view->update())
view->draw();
}
void Renderer::render(sf::RenderTarget &target, const sf::RenderStates &states) const {
auto lambda = [&target, &states](const RenderCall &renderCall) { renderCall.draw(target, states); };
view->renderCalls().iterate(lambda);
}
}

View file

@ -1,29 +0,0 @@
#include <cigui/core/View.hpp>
#include <cigui/core/RenderCall.hpp>
namespace cig {
const List<RenderCall>& View::renderCalls() const
{
return m_RenderCalls;
}
void View::draw() {
if (!m_RenderCalls.empty()) {
m_RenderCalls.clear();
}
content = std::unique_ptr<View>(body());
if (!content) {
return;
}
content->draw();
auto &contentRenderCalls = content->renderCalls();
m_RenderCalls.expand(contentRenderCalls);
}
bool View::update() {
if (content)
return content->update();
return false;
}
}

View file

@ -35,9 +35,7 @@ function(add_cigui_test TEST_NAME)
if(WIN32 AND CIGUI_BUILD_SHARED)
add_custom_command(TARGET ${TEST_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:sfml-graphics>
$<TARGET_FILE:sfml-window>
$<TARGET_FILE:sfml-system>
$<TARGET_FILE:LLGL>
$<TARGET_FILE:cigui>
$<TARGET_FILE_DIR:${TEST_NAME}>
)
@ -73,9 +71,7 @@ add_test(NAME cigui_tests COMMAND cigui_tests)
if(WIN32 AND CIGUI_BUILD_SHARED)
add_custom_command(TARGET cigui_tests POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:sfml-graphics>
$<TARGET_FILE:sfml-window>
$<TARGET_FILE:sfml-system>
$<TARGET_FILE:LLGL>
$<TARGET_FILE:cigui>
$<TARGET_FILE_DIR:cigui_tests>
)