36 lines
828 B
Markdown
36 lines
828 B
Markdown
# Colysis
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A little Videogame with a custom engine written in C/C++.
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It uses [Flecs](https://github.com/SanderMertens/flecs) as a ECS framework and [Raylib](https://www.raylib.com/) as a 2D graphics library.
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## Building
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To build the project, you need to have [CMake](https://cmake.org/) installed.
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### Linux
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```bash
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mkdir build
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cd build
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cmake ..
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make
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```
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### Windows
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```bash
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mkdir build
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cd build
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cmake -G "Visual Studio 17 2022" ..
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cmake --build . --config Release
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```
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### macOS
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```bash
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mkdir build
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cd build
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cmake -G "Xcode" ..
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cmake --build . --config Release
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```
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## Running
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After building, you can run the game by executing the `colysis` executable.
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## License
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This `colysis` is currently closed source and will not be open sourced. The engine will be licensed under the [MIT license](LICENSE) as soon as it is finished.
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