Merge branch 'rework' of https://github.com/Knoficooki/sortiva into rework
This commit is contained in:
commit
8ccaaca579
2 changed files with 133 additions and 140 deletions
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@ -6,163 +6,154 @@
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class GuiMovableWindow : public sva::GuiComponent
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{
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private:
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bool m_DragWindow = false;
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Vector2 m_PanOffset = { 0,0 };
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protected:
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Rectangle m_WndRect = { 20,20, 200, 100 };
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bool m_WindowOpen = true;
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public:
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private:
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bool m_DragWindow = false;
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Vector2 m_PanOffset = { 0,0 };
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protected:
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Rectangle m_WndRect = { 20,20, 200, 100 };
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bool m_WindowOpen = true;
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public:
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virtual int input() override
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{
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if (!m_WindowOpen) return 0;
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Vector2 mouse_pos = GetMousePosition();
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virtual int input() override
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{
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if (!m_WindowOpen) return 0;
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Vector2 mouse_pos = GetMousePosition();
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && !m_DragWindow)
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{
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if (CheckCollisionPointRec(mouse_pos, { m_WndRect.x, m_WndRect.y, m_WndRect.width - 24, 20 }))
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{
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m_DragWindow = true;
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m_PanOffset = { mouse_pos.x - m_WndRect.x, mouse_pos.y - m_WndRect.y };
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}
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}
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && !m_DragWindow)
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{
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if (CheckCollisionPointRec(mouse_pos, { m_WndRect.x, m_WndRect.y, m_WndRect.width - 24, 20 }))
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{
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m_DragWindow = true;
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m_PanOffset = { mouse_pos.x - m_WndRect.x, mouse_pos.y - m_WndRect.y };
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}
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}
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if (m_DragWindow)
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{
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m_WndRect.x = (mouse_pos.x - m_PanOffset.x);
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m_WndRect.y = (mouse_pos.y - m_PanOffset.y);
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if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) m_DragWindow = false;
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}
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return rinput(mouse_pos);
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}
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if (m_DragWindow)
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{
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m_WndRect.x = (mouse_pos.x - m_PanOffset.x);
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m_WndRect.y = (mouse_pos.y - m_PanOffset.y);
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if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) m_DragWindow = false;
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}
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return rinput(mouse_pos);
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}
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virtual int rinput(Vector2& mouse_position) { return 0; };
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virtual int rinput(Vector2& mouse_position) { return 0; };
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virtual int draw() override
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{
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if (!m_WindowOpen) return 0;
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virtual int draw() override
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{
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if (!m_WindowOpen) return 0;
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m_WindowOpen = !GuiWindowBox(m_WndRect, "Example Movable Window");
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m_WindowOpen = !GuiWindowBox(m_WndRect, "Example Movable Window");
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return 0;
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}
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return 0;
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}
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};
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/****************************************************
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* A "Are you sure you want to exit?" Window.
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*
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* Yes is default
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* TODO: Make the Yes-Button standout as the default
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****************************************************/
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class SafeClosePopup final : public GuiMovableWindow
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{
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Vector2 anchor03 = { 0,0 };
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Vector2 anchor03 = { 0,0 };
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bool m_CQB_YesButton = false;
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bool m_CQB_NoButton = false;
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public:
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void onAttach() override
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{
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m_WindowOpen = false;
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}
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bool m_CQB_YesButton = false;
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bool m_CQB_NoButton = false;
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public:
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int draw() override
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{
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if (WindowShouldClose())
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{
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m_WindowOpen = !m_WindowOpen;
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onResize();
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}
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~SafeClosePopup() {
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CloseWindow();
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}
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if (m_WindowOpen)
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{
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anchor03 = { m_WndRect.x + 168, m_WndRect.y + 88 };
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void onAttach() override
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{
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m_WindowOpen = false;
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}
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m_WindowOpen = !GuiWindowBox(m_WndRect, "#191# Are you sure you want to close this program?");
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m_CQB_YesButton = GuiButton({ anchor03.x + -152, anchor03.y + 32, 120, 24 }, "#112#Yes");
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m_CQB_NoButton = GuiButton({ anchor03.x + 24, anchor03.y + 32, 120, 24 }, "#113#No");
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GuiLabel({ anchor03.x + -104, anchor03.y + -40, 208, 24 }, "Are you sure you want to close this?");
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GuiLabel({ anchor03.x + -56, anchor03.y + -8, 120, 24 }, "Press \"Yes\" to close");
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if (m_CQB_YesButton)
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{
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*m_WndRunning = false;
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return 1;
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}
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if (m_CQB_NoButton) m_WindowOpen = false;
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int draw() override
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{
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if (WindowShouldClose())
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{
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if (m_WindowOpen) {
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CloseWindow();
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}
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else {
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OpenWindow();
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}
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onResize();
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}
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}
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return 0;
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}
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if (m_WindowOpen)
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{
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GuiUnlock();
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anchor03 = { m_WndRect.x + 168, m_WndRect.y + 88 };
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int rinput(Vector2& mouse_position) override
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{
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && !CheckCollisionPointRec(mouse_position, m_WndRect))
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{
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SetMousePosition(anchor03.x, anchor03.y);
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}
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return 0;
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}
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m_WindowOpen = !GuiWindowBox(m_WndRect, "#191# Are you sure you want to close this program?");
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m_CQB_YesButton = GuiButton({ anchor03.x + -152, anchor03.y + 32, 120, 24 }, "#112#Yes");
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m_CQB_NoButton = GuiButton({ anchor03.x + 24, anchor03.y + 32, 120, 24 }, "#113#No");
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GuiLabel({ anchor03.x + -104, anchor03.y + -40, 208, 24 }, "Are you sure you want to close this?");
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GuiLabel({ anchor03.x + -56, anchor03.y + -8, 120, 24 }, "Press \"Yes\" to close");
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if (m_CQB_YesButton)
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{
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*m_WndRunning = false;
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return 1;
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}
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if (m_CQB_NoButton) CloseWindow();
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}
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return 0;
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}
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int rinput(Vector2& mouse_position) override
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{
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if (IsKeyReleased(KEY_ENTER)) {
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*m_WndRunning = false;
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return 1;
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}
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GuiLock();
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return 0;
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}
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void onResize() override
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{
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anchor03 = { static_cast<float>(m_WndWidth) / 2 , static_cast<float>(m_WndHeight) / 2 };
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m_WndRect = { anchor03.x + -168, anchor03.y + -88, 328, 160 };
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}
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void onResize() override
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{
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anchor03 = { static_cast<float>(m_WndWidth) / 2 , static_cast<float>(m_WndHeight) / 2 };
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m_WndRect = { anchor03.x + -168, anchor03.y + -88, 328, 160 };
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}
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public:
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void OpenWindow() {
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GuiLock();
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m_WindowOpen = true;
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}
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void CloseWindow() {
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m_WindowOpen = false;
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GuiUnlock();
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}
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};
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class SettingsComponent final : public sva::GuiComponent
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{
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Vector2 anchor01 = { 0,0 };
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int ActiveMonitorID = 0;
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class SettingsComponent final : public sva::GuiComponent {
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public:
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struct {
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bool borderlessFullscreen;
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uint32_t state;
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} values;
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std::string m_ScreenListString;
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void onAttach() override {
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values.borderlessFullscreen = false;
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values.state = 0;
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}
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public:
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void onAttach() override
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{
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for (int i = 0; i < GetMonitorCount(); ++i)
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{
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m_ScreenListString += GetMonitorName(i);
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m_ScreenListString += ";";
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}
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m_ScreenListString.pop_back();
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fitWindowToMonitor();
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}
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void onResize() override
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{
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anchor01 = { static_cast<float>(m_WndWidth) / 4, static_cast<float>(m_WndHeight) / 4 };
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}
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int draw() override
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{
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if (GetCurrentMonitor() != ActiveMonitorID)
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{
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fitWindowToMonitor(ActiveMonitorID);
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m_ScreenListString.clear();
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for (int i = 0; i < GetMonitorCount(); ++i)
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{
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m_ScreenListString += GetMonitorName(i);
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m_ScreenListString += ";";
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}
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m_ScreenListString.pop_back();
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}
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GuiGroupBox({ anchor01.x + 0, anchor01.y + 0, 264, 104 }, "Settings");
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GuiLabel({ anchor01.x + 16, anchor01.y + 24, 72, 24 }, "#181#Screen:");
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GuiComboBox({ anchor01.x + 88, anchor01.y + 24, 160, 24 }, m_ScreenListString.c_str(), &ActiveMonitorID);
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return 0;
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}
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private:
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static void fitWindowToMonitor(int monitor = 0)
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{
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if (GetMonitorCount() < monitor) return;
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int width = GetMonitorHeight(monitor);
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int height = GetMonitorHeight(monitor);
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SetWindowMonitor(monitor);
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SetWindowSize(width, height);
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int refresh_rate = GetMonitorRefreshRate(monitor);
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SetTargetFPS(refresh_rate);
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ToggleBorderlessWindowed();
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}
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int draw() override {
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if(GuiButton({100, 100, 300, 30}, "This should not work when the safe window is open!")) {
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std::cout << "got pressed\n";
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}
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return 0;
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}
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};
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12
src/main.cpp
12
src/main.cpp
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@ -38,7 +38,7 @@ enum class logerr_level
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};
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int main(void)
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int main(int argc, char** argv)
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{
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#ifdef _DEBUG
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spdlog::set_level(spdlog::level::debug);
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@ -57,8 +57,9 @@ int main(void)
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return 0;
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}
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ClearWindowState(ConfigFlags::FLAG_WINDOW_RESIZABLE | ConfigFlags::FLAG_WINDOW_TRANSPARENT);
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ClearWindowState(ConfigFlags::FLAG_WINDOW_TRANSPARENT);
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SetWindowState(ConfigFlags::FLAG_WINDOW_ALWAYS_RUN);
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SetWindowState(ConfigFlags::FLAG_WINDOW_RESIZABLE);
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SetWindowFocused();
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@ -73,9 +74,10 @@ int main(void)
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int run_result = 0;
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ComponentStack::push<SettingsComponent>();
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ComponentStack::push<SettingsComponent>();
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// always on top...
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// always on top...
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SafeClosePopup safe_close_popup;
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safe_close_popup.attach(&is_running);
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safe_close_popup.wndrsize(ComponentStack::s_WndWidth, ComponentStack::s_WndHeight);
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@ -120,4 +122,4 @@ int main(void)
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}
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return 0;
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}
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}
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