Making the default button stand out

This commit is contained in:
noffie 2024-12-22 21:30:08 +01:00
parent 8ccaaca579
commit d375f9ca7d
2 changed files with 126 additions and 119 deletions

View file

@ -6,47 +6,47 @@
class GuiMovableWindow : public sva::GuiComponent
{
private:
bool m_DragWindow = false;
Vector2 m_PanOffset = { 0,0 };
protected:
Rectangle m_WndRect = { 20,20, 200, 100 };
bool m_WindowOpen = true;
public:
private:
bool m_DragWindow = false;
Vector2 m_PanOffset = { 0,0 };
protected:
Rectangle m_WndRect = { 20,20, 200, 100 };
bool m_WindowOpen = true;
public:
virtual int input() override
{
if (!m_WindowOpen) return 0;
Vector2 mouse_pos = GetMousePosition();
virtual int input() override
{
if (!m_WindowOpen) return 0;
Vector2 mouse_pos = GetMousePosition();
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && !m_DragWindow)
{
if (CheckCollisionPointRec(mouse_pos, { m_WndRect.x, m_WndRect.y, m_WndRect.width - 24, 20 }))
{
m_DragWindow = true;
m_PanOffset = { mouse_pos.x - m_WndRect.x, mouse_pos.y - m_WndRect.y };
}
}
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && !m_DragWindow)
{
if (CheckCollisionPointRec(mouse_pos, { m_WndRect.x, m_WndRect.y, m_WndRect.width - 24, 20 }))
{
m_DragWindow = true;
m_PanOffset = { mouse_pos.x - m_WndRect.x, mouse_pos.y - m_WndRect.y };
}
}
if (m_DragWindow)
{
m_WndRect.x = (mouse_pos.x - m_PanOffset.x);
m_WndRect.y = (mouse_pos.y - m_PanOffset.y);
if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) m_DragWindow = false;
}
return rinput(mouse_pos);
}
if (m_DragWindow)
{
m_WndRect.x = (mouse_pos.x - m_PanOffset.x);
m_WndRect.y = (mouse_pos.y - m_PanOffset.y);
if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) m_DragWindow = false;
}
return rinput(mouse_pos);
}
virtual int rinput(Vector2& mouse_position) { return 0; };
virtual int rinput(Vector2& mouse_position) { return 0; };
virtual int draw() override
{
if (!m_WindowOpen) return 0;
virtual int draw() override
{
if (!m_WindowOpen) return 0;
m_WindowOpen = !GuiWindowBox(m_WndRect, "Example Movable Window");
m_WindowOpen = !GuiWindowBox(m_WndRect, "Example Movable Window");
return 0;
}
return 0;
}
};
@ -58,102 +58,108 @@ class GuiMovableWindow : public sva::GuiComponent
****************************************************/
class SafeClosePopup final : public GuiMovableWindow
{
Vector2 anchor03 = { 0,0 };
Vector2 anchor03 = { 0,0 };
bool m_CQB_YesButton = false;
bool m_CQB_NoButton = false;
public:
bool m_CQB_YesButton = false;
bool m_CQB_NoButton = false;
~SafeClosePopup() {
CloseWindow();
}
public:
void onAttach() override
{
m_WindowOpen = false;
}
~SafeClosePopup() {
CloseWindow();
}
int draw() override
{
if (WindowShouldClose())
{
if (m_WindowOpen) {
CloseWindow();
}
else {
OpenWindow();
}
onResize();
}
void onAttach() override
{
m_WindowOpen = false;
}
if (m_WindowOpen)
{
GuiUnlock();
anchor03 = { m_WndRect.x + 168, m_WndRect.y + 88 };
int draw() override
{
if (WindowShouldClose())
{
if (m_WindowOpen) {
CloseWindow();
}
else {
OpenWindow();
}
onResize();
}
m_WindowOpen = !GuiWindowBox(m_WndRect, "#191# Are you sure you want to close this program?");
m_CQB_YesButton = GuiButton({ anchor03.x + -152, anchor03.y + 32, 120, 24 }, "#112#Yes");
m_CQB_NoButton = GuiButton({ anchor03.x + 24, anchor03.y + 32, 120, 24 }, "#113#No");
GuiLabel({ anchor03.x + -104, anchor03.y + -40, 208, 24 }, "Are you sure you want to close this?");
GuiLabel({ anchor03.x + -56, anchor03.y + -8, 120, 24 }, "Press \"Yes\" to close");
if (m_CQB_YesButton)
{
*m_WndRunning = false;
return 1;
}
if (m_CQB_NoButton) CloseWindow();
}
return 0;
}
if (m_WindowOpen)
{
GuiUnlock();
anchor03 = { m_WndRect.x + 168, m_WndRect.y + 88 };
int rinput(Vector2& mouse_position) override
{
if (IsKeyReleased(KEY_ENTER)) {
*m_WndRunning = false;
return 1;
}
GuiLock();
return 0;
}
m_WindowOpen = !GuiWindowBox(m_WndRect, "#191# Are you sure you want to close this program?");
int border_color = GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL);
int base_color = GuiGetStyle(DEFAULT, BASE_COLOR_NORMAL);
GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x7192C2FF);
GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0xBBCDD3FF);
m_CQB_YesButton = GuiButton({ anchor03.x + -152, anchor03.y + 32, 120, 24 }, "#112#Yes");
GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, border_color);
GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, base_color);
m_CQB_NoButton = GuiButton({ anchor03.x + 24, anchor03.y + 32, 120, 24 }, "#113#No");
GuiLabel({ anchor03.x + -104, anchor03.y + -40, 208, 24 }, "Are you sure you want to close this?");
GuiLabel({ anchor03.x + -56, anchor03.y + -8, 120, 24 }, "Press \"Yes\" to close");
if (m_CQB_YesButton)
{
*m_WndRunning = false;
return 1;
}
if (m_CQB_NoButton) CloseWindow();
}
return 0;
}
int rinput(Vector2& mouse_position) override
{
if (IsKeyReleased(KEY_ENTER)) {
*m_WndRunning = false;
return 1;
}
GuiLock();
return 0;
}
void onResize() override
{
anchor03 = { static_cast<float>(m_WndWidth) / 2 , static_cast<float>(m_WndHeight) / 2 };
m_WndRect = { anchor03.x + -168, anchor03.y + -88, 328, 160 };
}
void onResize() override
{
anchor03 = { static_cast<float>(m_WndWidth) / 2 , static_cast<float>(m_WndHeight) / 2 };
m_WndRect = { anchor03.x + -168, anchor03.y + -88, 328, 160 };
}
public:
void OpenWindow() {
GuiLock();
m_WindowOpen = true;
}
public:
void OpenWindow() {
GuiLock();
m_WindowOpen = true;
}
void CloseWindow() {
m_WindowOpen = false;
GuiUnlock();
}
void CloseWindow() {
m_WindowOpen = false;
GuiUnlock();
}
};
class SettingsComponent final : public sva::GuiComponent {
public:
struct {
bool borderlessFullscreen;
uint32_t state;
} values;
public:
struct {
bool borderlessFullscreen;
uint32_t state;
} values;
void onAttach() override {
values.borderlessFullscreen = false;
values.state = 0;
}
void onAttach() override {
values.borderlessFullscreen = false;
values.state = 0;
}
int draw() override {
if(GuiButton({100, 100, 300, 30}, "This should not work when the safe window is open!")) {
std::cout << "got pressed\n";
}
return 0;
}
int draw() override {
if (GuiButton({ 100, 100, 300, 30 }, "This should not work when the safe window is open!")) {
std::cout << "got pressed\n";
}
return 0;
}
};

View file

@ -59,7 +59,7 @@ int main(int argc, char** argv)
ClearWindowState(ConfigFlags::FLAG_WINDOW_TRANSPARENT);
SetWindowState(ConfigFlags::FLAG_WINDOW_ALWAYS_RUN);
SetWindowState(ConfigFlags::FLAG_WINDOW_RESIZABLE);
SetWindowState(ConfigFlags::FLAG_WINDOW_RESIZABLE);
SetWindowFocused();
@ -74,10 +74,9 @@ int main(int argc, char** argv)
int run_result = 0;
ComponentStack::push<SettingsComponent>();
ComponentStack::push<SettingsComponent>();
// always on top...
// always on top...
SafeClosePopup safe_close_popup;
safe_close_popup.attach(&is_running);
safe_close_popup.wndrsize(ComponentStack::s_WndWidth, ComponentStack::s_WndHeight);
@ -114,6 +113,8 @@ int main(int argc, char** argv)
switch (run_result)
{
case 1:
return 0;
case 2:
spdlog::warn("Program exiting abnormally.");
break;
@ -121,5 +122,5 @@ int main(int argc, char** argv)
break;
}
return 0;
return run_result;
}